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Brejarc

13
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A member registered Mar 16, 2025 · View creator page →

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Glad to hear it. Those are all really interesting ideas. I originally wanted to make a clone of Doodle Jump, which has some really good mechanics, but given the theme that I decided to add to the game and its character I would need to come up with different mechanics. Although the variety of platforms in Doodle Jump are really good, they could work as a good starting line. If some of the options that you listed were added to the game it would end up being a rather fun game and make it more interesting for those that are willing to play it. Thank you very much for playing and for the ideas.

That is true, the handling could really use more polish. I hadn't given the audio in the "Game Over" screen much thought but you are right really should have been more mindful of that. At the time I just thought about how the sound effect added to the whole game in regards to the fact that the character is supposed to be a computer bug, and paid little attention to how to actually handle it. I could've worked a bit with the volume, add a button to deactivate it, or something like that. It's the first time I ever worked with audio so still learning. 

Watching the video you included also made me realize that I needed to add logic to adapt the spawning of the platforms to their new speed.

Thank you  very much for the feedback.

Thank you for playing :)

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I tried to add different platforms but ran into some complications so had to scrap it for the jam release, I still would've liked to have included them in a similar way that they appear in Doodle Jump(which it was what I was trying to replicate). Thank you for the feedback and for playing.

Thank you for playing.

The .love file is inside the folder. But let me know if you have trouble running it.

That's a good idea. It really would've helped with the final presentation of the model. Thank you for the feedback.

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Yeah, he does. Had a bit trouble doing certain things for the character, specifically making the clothes. I'm sure there is a better way of doing all of it. Will try and apply all that I learned to the next one. I will specifically look to learn how to make eyes that don't stare into peoples souls. Thank you for your feedback.

Thank you for the feedback and I agree with what you said. Had I taken the time to play around with the character a bit it would've looked more organic, as you said. All part of the learning process.

Give yourself some credit. You might be an amateur but the house looks really good and really well made. Keep up the good work and continue practicing.

I was blown away by what you created here, it's amazing. It took me the duration of the jam to make my submission and in that time you created something like this. Respect.

You did a great job here. I would like to add that it would've really helped if you placed the house on an actual tree. If you hadn't named the project "Tree House" I would've thought that you had made a regular house.

I believe that the scene would've looked even better if you made the assets appear worn down or decaying. That way it would appear like a lot of time has passed and add more to the story that is presented in the scene. Other than that it looks phenomenal. Great work.