Glad to hear it. Those are all really interesting ideas. I originally wanted to make a clone of Doodle Jump, which has some really good mechanics, but given the theme that I decided to add to the game and its character I would need to come up with different mechanics. Although the variety of platforms in Doodle Jump are really good, they could work as a good starting line. If some of the options that you listed were added to the game it would end up being a rather fun game and make it more interesting for those that are willing to play it. Thank you very much for playing and for the ideas.
Brejarc
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That is true, the handling could really use more polish. I hadn't given the audio in the "Game Over" screen much thought but you are right really should have been more mindful of that. At the time I just thought about how the sound effect added to the whole game in regards to the fact that the character is supposed to be a computer bug, and paid little attention to how to actually handle it. I could've worked a bit with the volume, add a button to deactivate it, or something like that. It's the first time I ever worked with audio so still learning.
Watching the video you included also made me realize that I needed to add logic to adapt the spawning of the platforms to their new speed.
Thank you very much for the feedback.
Yeah, he does. Had a bit trouble doing certain things for the character, specifically making the clothes. I'm sure there is a better way of doing all of it. Will try and apply all that I learned to the next one. I will specifically look to learn how to make eyes that don't stare into peoples souls. Thank you for your feedback.


