That is true, the handling could really use more polish. I hadn't given the audio in the "Game Over" screen much thought but you are right really should have been more mindful of that. At the time I just thought about how the sound effect added to the whole game in regards to the fact that the character is supposed to be a computer bug, and paid little attention to how to actually handle it. I could've worked a bit with the volume, add a button to deactivate it, or something like that. It's the first time I ever worked with audio so still learning.
Watching the video you included also made me realize that I needed to add logic to adapt the spawning of the platforms to their new speed.
Thank you very much for the feedback.