I like how simple your game is and how reminiscent it is towards early games with simple shapes and movements. It’s also interesting to see that it has a level of platforming that allows for trial and error to figure out where to go without dying. I think that it’s also cool that it tracks how many times you died as a way to show how many tries it took for you to learn the map in a way to avoid all the holes. It’s kind of fun that the jump against walls allows for you to stick to it in a way to get a higher jump because it feels like climbing rather than jumping, which is slightly entertaining. The enemies are a nice touch, but I kind of wish that the enemies move a little bit at a different speed from the player to give a bit more variation in movement. I also kind of wish that there were some easter eggs or secret passage ways when you fall in certain areas to make it more fun to explore. Just a random idea, but I think adding a face would make the game slightly better because it adds variety and separates it from the enemy.I like
BreadDestroyer
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@Gloriium/ellie
I thought the game was pretty interesting in concept --- I like games that play with the user and potentially punish them for not going along with the jokes in the game. I sort of wish there was a bit more to this narratively. Do like the extra dialogue if you press 'N' on all of the jokes!
While some of the jokes were confusing, I have heard the thing about computer bugs before. My first playthrough I did read it all, but I thought it was funny how the second playthrough the game was so blunt about why you're even playing. I also thought it was great to ignore the player if they decide to dive in.
I like how detailed the game is from the amount of options you could do to interact with the phone to the audio that’s in the game. It adds a little bit of horror element to it as you don’t know what to expect with each option along with what is being told in the description regarding the phone not being able to leave the player. All of it combined makes it feel like you are actually using a phone with the amount of details and options that could be used. It’s also interesting to see that instead of each path having only one direction, you branched it out so that it leaves more interactions with the “phone” along with all the extra details regarding things like the chat and photos. It’s also fun that there are multiple endings. It seems so that it acts like a hunt towards getting all the endings and figuring out how to get to them. It’s also interesting to see that as you go around to explore what the phone has, the battery decreases on each scene to show the urgency and condition that the phone is in. Overall, it’s an interesting game with an interesting concept.

