I like how you added more details into your game from your demo version to make it feel a bit more alive rather than it just existing in a way. I somewhat wished that for the background, it changes depending on where the boss phase is at to make it feel more immersive in a way that represents the scale in which the boss is being disruptive. I think it would’ve been slightly helpful if there was an option to hold to shoot rather than needing to click each time cause it gets tiring on the hand after a while. I do like how the ludonarrative is on a seperate page (google doc) because it covers almost everything that the player needs to know regarding how the game is made to give insight on why things are the way that they are. I think it’s a very good game because it feels like an actual struggle to figure out what to do as you fight the boss. It’s interesting how the gameplay fits with the narrative that the game is trying to say in a way that doesn’t ruin much of the game itself but rather lets the player build its own narrative in a way.