It might also not be the permanent cover image... (maybe possibly)
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Great question! In the big update I'm working on for the game I actually cut these mechanics completely for these reasons.
However your interpretation is correct for "Visit"! Each player gets an Easy, Medium and Hard challenge for their turn in the place they visit, their turn ends after these three challenges. The Assist mechanic is supposed to encourage players to stick together and help each other by making the dice rolls easier, so the "assisting" player gives the player who's challenge it is a bonus without losing out on their own challenges either.
I hope that clears it up for this version! The new version will maybe probably also be out before your online game as well, so keep an eye out for that.
Thank you for taking the time to post your feedback!
It's my first game with an original ruleset (Boy Problems was based on L&F) that got tested in a bit of a vacuum (I ran the playtests), so now that it is out to more folks I am starting to see which parts need to be cleaned up! I'm glad your group had fun though and your feedback (along with others!) is helping me put together a Black Heart 2.0 update that I'll be starting to work on after I release my next game. Thanks again for this!
Thank you for this very in-depth review! I really appreciate you taking the time to write it and document everything.
I have plans to re-do the writing and interiors soon, to clean up the mistakes and clear up some of the mechanics. Thanks for the list for small changes so I can make sure I don't miss anything!
Also: Did you take a look at the Tome of Knowledge? It has some stories to help guide a new GM and cut down on some prep, but I also plan to expand those for new GMs even more in the update!
Once again: thank you!!
I've been thinking of making something exactly like that!
And to answer your question: Each player has the choice to visit a location on their turn, but they can choose to travel with another player (or players) instead and team up with them! It usually makes sense to split up at first, and then group up more as you investigate the storylines more.
It's meant to simulate an episode of television in structure! Separate plot threads running concurrently that overlap and then meet each other towards the end.
It’s a tabletop game so there isn’t really any game play to show, but if you’re looking for something to play with a group of friends you can run a game of this online via video chat or (soon hopefully) in person!
It does operate similarly to Boy Problems, my other game, which Dicebreaker plays here: https://youtu.be/RhJVSaKJb6k