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Salty-Geralty

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A member registered Feb 23, 2023 · View creator page →

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This was great, I loved the vibe overall of the demonic possession of the world and the many different characters. I also liked the 4th wall break type of moment where the character began questioning why they were talking to "themselves". However, I think this was in need of some editing down, or more dialogue placed into each speech bubble because it was a lot of clicking to get through conversations, for not a lot of conflict. I think you need to do a bit to make these conversations count more, potentially by removing some details, even though they were great to see. Think less is more, and really get at specifics with each dialogue choice. Also feel free to add more characterization for these characters. Visually they were quite unique, but linguistically, I didn't really get the vibe that they were separate types of characters from their dialogue. - TA Janine

This was fun! I like where this is going. I think just an early suggestion would be to ramp up the different in linguistic tone for a character like Percival even more. When it was mentioned that Percival would be speaking strangely, and everyone else kind of had similar (proper) vocab, it didn't hit as hard. Maybe feel free to soften the casual style of everyone else's dialogue to make his feel extra weird? That, or choose a different style of speaking? Either way, I'm excited to see what happens in Chivalry Class! Not bad so far. - TA Janine

Great job so far! You've put a TON of detail into this game and I really liked how the excitement stayed strong through the many many loops! I think some of the options felt a bit on the straightforward side, and more outcomes could have been built in, but with how much detail you've included already, I'm greatly impressed by where this story went. The only suggestion I could make is to watch out for certain tricky details being shared in incorrect responses, like at one point where I told a certain character that I'd be going to the lab, and they responded as if I were going home. With so much detail to keep track of, I wonder if you could strengthen the detail in earlier loops by not making the player go through so many? Either way, great job! - TA Janine