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bossmanBforT

47
Posts
9
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10
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A member registered Mar 08, 2025 · View creator page →

Creator of

Recent community posts

very cute game, im loving the art style , its quite fun to play , recommending this as a family friendly game,  good job with the progress to the developer/developers
cant wait to see the full game!

Thanks for the reply, yea the speed up is just to increase the enemies movement speed , you most likely picked a passive XD 

I might need to make a more clear distinction in skill upgrades vs stat modifier upgrades!

Very cool game idea i like the concept a lot, it's actually quite addictive once you get the hang of it !!! Worth wishlisting

oh I didn't even know I was looking for it everywhere 


But good job I'll be following your progress 

skills are fun, well implemented , game play is smooth, music is great 

2 things i would suggest though 

less procedurally generated maps , the maps currently generate very small, and almost always the same with the same pack spawn locations so it quickly starts feeling repetitive to do the core loop 

and then 

tp scrolls , when killing the last pack, it would be nice to directly be able to go to town from that location instead of pointlessly having to run back to the center every time 



besides that good job 

Well done game looks great!!!

CONGRADZ BUDDY well deserved release!

hell yea im still working on BforT , ill be setting a playtest update very very soon, decided to rebuild almost all the systems over the last 3 months!just polishing final few systems before hand !

congradz buddy glad you got to the point of finally hitting steam!!!!cant wait !!!!!!

Your doing a fantastic job!!!
every update is impressive , keep it up!!!!

cant wait to try it on steam!!!!!!!but well done with the game, love the art also!!

awesome game , well only thing that actully gets annoying is after beating a round the game freezes for like 5/6 seconds before you can actually pick a new dude... 

besides that i had a blast playing 

man O MAN, i come back to so many more updates , huge improvements , and really fun!!!! well done sir!!!
10/10

HEYYYYY NICE !!! cant wait to play some more !!!

WELL DONE!!!
ill be wishlisting it NOW!!!!



oef their all challenging areas , but its getting there :D its a top tier prototype regardless 

(1 edit)

great update !

im not sure though somewhere is a bottleneck when you reach above stage 6 , where when the damage tick goes off ,
you get quite noticeable  frame drops until all the objects are instantiated 

either alot of calculations going off simultaneously
or
the amount of text labels being instantiated all together 
("godot headaches")

either then that great job with optimizations!!! 

time for a break and to do a few map runs with this cool update :D

nice nice nice !!!

really cool game but damn the UI and travel mechanics SUCK , you easily double click on stuff you dont want to 
and its annoying to spam click to walk past interactable sections 

add arrow movement keys and interaction button outside of mouse and i would say this is a 10/10

daaaaang you work fast !!!!

also i dont know if you know or how your showing the damage logs 
But with godot 
using text labels is one of the worst performant options :P 

i was using it , but decided to rather use a sprite atlas , and batching , so its 1 draw call for all the numbers of a damage log , and reusing a atlas

so end result it made my game 2x more optimized just with that label to  sprite replacement :) 



but good job with your project !!!

10seconds is a bit rough 
you could just autosave after each stage run once off :P

more levels and ability to save progress please :D 

good work !!!
very very naash mate

THE END you have defeated the boss in 1 hour 22 min 
, damn the second time playing it was even more fun 
keep it up mate!!!
would like to see you add more features like selling unwanted gear ,   
and maybe look into some means to reduce the (object load at late game) like how bullet hell starts pooling objects , because it packs a punch on my computer when im collecting 500k shards on a map run :P but its a 5/5 for me 

well done sir , this is a fun project with potential

i LOVE THIS

its just static and looks ai generate

nice work crispy clean

would have been good if you made so that killing enemies also rewarded the player some bones , quite unbalanced with the price increase of bones per second , and the amount increased scaled with the enemies heavy incremental hp increase 

thank you so much dude honestly great stuff

very nice game , actually fun combos and challanging!!