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(1 edit) (+1)

great update !

im not sure though somewhere is a bottleneck when you reach above stage 6 , where when the damage tick goes off ,
you get quite noticeable  frame drops until all the objects are instantiated 

either alot of calculations going off simultaneously
or
the amount of text labels being instantiated all together 
("godot headaches")

either then that great job with optimizations!!! 

there's 3 areas rn that need to optimised.

- the labels

- picking up the resources

- damage logic on enemies


After I fix all 3, it should be smooth as butter.

oef their all challenging areas , but its getting there :D its a top tier prototype regardless