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(+1)

also i dont know if you know or how your showing the damage logs 
But with godot 
using text labels is one of the worst performant options :P 

i was using it , but decided to rather use a sprite atlas , and batching , so its 1 draw call for all the numbers of a damage log , and reusing a atlas

so end result it made my game 2x more optimized just with that label to  sprite replacement :) 



but good job with your project !!!

I appreciate these tips a lot!

Interesting, i'll look into your approach, I feel like it would increase the performance of my game drastically. 

And thankyou for the support!