also i dont know if you know or how your showing the damage logs
But with godot
using text labels is one of the worst performant options :P
i was using it , but decided to rather use a sprite atlas , and batching , so its 1 draw call for all the numbers of a damage log , and reusing a atlas
so end result it made my game 2x more optimized just with that label to sprite replacement :)
but good job with your project !!!