It was! :) It's surprising despite how obvious the anomalies are and the sound, even looking everywhere you often miss it
BouncyTurtle
Creator of
Recent community posts
Nice art. I think you should show some buttons during the tutorial, because it explains and links things you don't know yet and it's hard to remember things you have never seen.
I thought oshi was the name of someone, until I discover it's a japanese term ^^" But the story may be a bit hard to understand for someone who don't know about Vtuber and Oshi too
Quite cool! And cute and pretty! I usually hate bullet hell but I enjoyed this. Was blocked at the red bullet level until I remember you can slow time and it's very useful
Played at medium difficulty and only got through the boss because he doesn't heal when you lose... Despite I found some safe spots to wait. I wonder what he does when the clock moves further
Finally managed to get electricity with this set, thanks. I actually thought that the stone furnace used electricity since it says "90kW" but coal works... Discovered how to research then, but quickly meet first enemy, next barely got time to build two walls that seven came in a row. I discovered that gun uses energy that refill slowly and lost everything... I will gather courage to try again later with focusing on laser turret
I think you should introduce enemy more steadily. Also, it's very annoying to look all the time for the recipe for something. Why not put a pop-up at what is needed when you hover over the button?
I hope my english level don't make me miss some important details, but the style, music and looping already shape an interesting atmosphere in nice harmony with the text, and you imagine the story naturally.
I think I know what this is about. The judgment at the end of some loops... The concern about defining something or writing well... After some thoughts I imagine a writer trying again and again to write his story, never satisfied enough, throwing fold paper sheets in a bin.
But the first thing I was thinking about aftrer playing was someone overthinking. Trying to reach some truth but losing himself and trying to start back with the will to be concise to feel satisfied to catch that truth.
I see there is one word changing and there is a rip, so I hope I didn't miss some secret path that could lead to an end.
I agree with the comment about not being a fan of the timer, but more than that, that timer is way too short! I get the Fast clearer bonus at almost every level, but even with 2 "slow down the timer by 10%" artefacts I can't finish in time! It's even worse when it adds the very difficult Shuffle numbers modifier on top of that
I feel like you have to click at random for moments where you have to think more than usual, while it's the best moments in Minesweeper because they are challenging!
Quite original and I like the knowledge about neural networks!
But the gameplay is a bit too repetitive I think
Would still give 5/5 stars if I could rate, for the work and because the story looks interesting and I like how it links some features to real things, like retraining for the usual prestige
Looks very nice, but currently impossible. The items quickly becomes a stack you can't tidy in time, your kobolds sometimes doesn't attack while the dwarf attack them even while you hold them, and they are fragile so you have to always add more to replace the ones who died... Even without trying to get money, the dwarfs quickly kill everyone, and once they do you can't make any comeback, you have to wait your end :/
But the game is cute and there is ideas
I am completely lost. I built the lab, stone furnace and assembly machine you have at the beginning, but no idea how to use them or get electricity. I see there is hand-crafted recipes, I got the material but it's not in the craft options. I explored the map but found nothing. I have no idea how to start :/
Love it! I like this kind of games and it was well-made.
I see a lot of suggestions in comments but everything was fine for me, even the text that looked small and hard to read at first.
Well... There is one function that lacked a bit and I could only achieve at the cost of a part of production: something that throw away a ressource like the abyssal door does, but only when it's full. Putting a splitter and an abyssal door do that but 50% of the production is lost as the splitter alternate. I added another splitter and a merger to make it 25% loss.
Also I think to be able to move the machine without breaking all the connections would be nice, so you can move without destroying all that you connected.
Maybe I am a bit too strict when I say I didn't have an "aha" moment. There is still like level 7 where I thought "wait, is it possible that..." and it worked! Or when I found the ? using the ! I found before... And when I found the ! also, finding a strange behaviour that hint at what is special, trying it and it worked. I don't know if it can be more intense, but it was effective already :)