Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

BouncyTurtle

84
Posts
1
Topics
2
Followers
1
Following
A member registered Apr 08, 2025 · View creator page →

Creator of

Recent community posts

Looks very nice, but currently impossible. The items quickly becomes a stack you can't tidy in time, your kobolds sometimes doesn't attack while the dwarf attack them even while you hold them, and they are fragile so you have to always add more to replace the ones who died... Even without trying to get money, the dwarfs quickly kill everyone, and once they do you can't make any comeback, you have to wait your end :/

But the game is cute and there is ideas

I like the story, I love the fairies, and I like the art in the intro and credit, but I am surprised you don't use that great cute art in the game itself

I am completely lost. I built the lab, stone furnace and assembly machine you have at the beginning, but no idea how to use them or get electricity. I see there is hand-crafted recipes, I got the material but it's not in the craft options. I explored the map but found nothing. I have no idea how to start :/

I felt the music doesn't fit the game that much.

I also think the required amount should be shown the other way because it's more intuitive. When I see 10/2 I understand I have 10 and it costs 2, but here it's the opposite.

The game is promising! :)

Love it! I like this kind of games and it was well-made.

I see a lot of suggestions in comments but everything was fine for me, even the text that looked small and hard to read at first.

Well... There is one function that lacked a bit and I could only achieve at the cost of a part of production: something that throw away a ressource like the abyssal door does, but only when it's full. Putting a splitter and an abyssal door do that but 50% of the production is lost as the splitter alternate. I added another splitter and a merger to make it 25% loss.

Also I think to be able to move the machine without breaking all the connections would be nice, so you can move without destroying all that you connected.

Maybe I am a bit too strict when I say I didn't have an "aha" moment.  There is still like level 7 where I thought "wait, is it possible that..." and it worked! Or when I found the ? using the ! I found before... And when I found the ! also, finding a strange behaviour that hint at what is special, trying it and it worked. I don't know if it can be more intense, but it was effective already :)

Cool but there is a problem with some things not reseting perperly once you prestige. The balls count is stuck to 10 while I have only 1 ball, and so I can't buy more, and I can't sell either...  Looks softblock but I reloaded the page and it reset to 1 so you need to reload the page

Ooh, I really thought it was broken but now I see it, and it's super interesting!

I love maths so it's a great challenge

Hehe...



I figured out all of the operators and it was quite hard, but very absorbing. :D It's like in the Eleusis card game, you have to experiment and find the rules, but here you have to think out of the box a lot, as you don't know how far can stretch the rules

But I am afraid a lot of player will hit a brick wall and dislike the game without understanding it

I didn't have a "aha" moment because you never know if you have all of the rule, but I really enjoyed the challenge. Thank you! :)

It's ironically funny what you use as a true ability :)

And how powerful you slowly realize it is actually!

Nice little game

I manage to go to level 5 by trying things at random, and I have no idea how this game works

Very funny ^^

And quite hard. 31,886 is my best score I think

Nice! It's simple and charming. Liked the humor and decor

In the info book it shows the effect of upgrade with an animation, it's cool but the poison and electricity one looks like they do nothing. Also only the last one, the gear, shows at higher upgrades

I had to watch the monster health to better understand poison and fire, but I could only guess the effect when stacking the upgrade or with how much it hits the same target. Like is two poison upgrades on the same tower stronger than on two different towers?

It's also hard to understand when the invisible enemy becomes invisible

The game wasn't easy so this information of the mecanics can matter when you need better strategy I think

Super short. Finished it in like, 2 minutes, though I just played with the music and luckily did the right combination

Cool game :)

I beat every level in normal... except that bonus nuggets one at the end. That one looks impossible

Too fast and aggressive. The time I move each unit I already lose :c

I think the hero should at least have a constant light, because the constant flashing effect is annoying. Stopped playing after falling again and again at the boxes piles part. But there is an idea

It's a funny idea to build a small game on top of the famous Game of life!

I don't really understand what is the difference between the three last plague.

I won at first try... Quite original and nice characters :)

Very cool, but the fact that your first moves can block you at the very end is scary. It almost happened to me, and it discouraged me to do the fruits challenge after winning while I was interested for it...

Oh wow, it changes a lot! I had maxed almost all the upgrade, and now there is really a lot of rare, epic or legendary! I used to need like 25 attempt to finish a challenge level, now I finished the 10th one first try!

I am at challenge level 10 and maxed the Legendary meta upgrade, but I realise I absolutely never saw a legendary upgrade showing up in game since the beginning

Calm and cool.

I got a bug when I sold a relic, the last slot were replaced by a white square with the same upgrade that was there (Lucille heart), and this white square can be sold indefinitely.

Also it's veru frustrating not being able to sold a relic to get a free slot when the store show up. I was at level 40 and it prevented me from buying a big upgrade

Nice small game. The beginning was hard. I don't know if there is an end but having an army of rats was funny

I like the design and the dragon

I like the atmosphere and the style of the blocks that adapts to still look like a city!

It's simple and cool. Even for a demo it's already a tiny game.

(1 edit)

Original but the strategy is so different from classic chess that I was lost. Actually, even the advanced bot is lost. He often gets the lead but then he sabotages itself and give me the victory.

Also satisfying sound.

And maybe one bug: in the split level, against advanced bot, play the pawn in front of your king. The bot will exploit a nice combos for him that expose your king (I didn't think, too much used to move that pawn...). But then, you can't move your king at the top left diagonal square while you should be able to... Play something else and next turn you can.

Very cool! I really got some thrill when the monster attack were spinned, as the beginning was tough, but then I reached stability. I slowly built back almost all the town and now I kill the kaijus before they can attack twice. But it was nice to feel I finally outpower them and build my city back!

I feel there is potential for more strategy, it's quite simple currently. I was also expecting some more kaijus skins.


Cute but the cheese machine often has its button blocked, softblocking the game

First time I pressed the 5 button and paid after, it was blocked.

Second time I gave the money, pressed the 5, it worked (got one cheese), then I did it again, paying before pressing, and it blocked again... I gave up after that

Cool! I like how the gameplay change a bit with much more dash.

I sometimes had to farm and the progress was slow at one moment because I was not interested in the magnet upgrade... but it's actually necessary to buy them.

The boss are thoughs, the first one more than the second, but I manage to do it!

Exactly 100 trial count at the end.

I think first it can be more juicy, like some effect (a sound I guess) when you turn and add a river to yours to make it more satisfying, with a stronger effect when you add a lot of river at once

Also some effect when someone is defeated, like a smoke explosion with a 'poof' for example, so you feel its impact because it's a decisive event in a game and so you feel your victory

I have other ideas but maybe I will stop here.

I didn't play multiplayer but in solo campaign I often used the speed of the mouse to quickly beat an opponent going straight into my field, with the hope he doesn't have time to cut the path I uses to reach his one, then I quickly go back to my fountain because I don't really see where are the rivers carrying my player. So I wonder if some direct confrontation between players would be more about speed.

Nice concept and it's fun! I only played solo campaign.

I think there is potential to make it better. 

(4 edits)

Huh I think I broke the game. I accidentally clicked the move button for a Control node while I was trying to understand how to play, but I couldn't go back, so I clicked New wave to try to continue and it let it on a weird place. Now I I can't build anything because it says it blocks the path.

Edit: so I missed the text for the cancel button at the beginning I see, but the cancelling doesn't work, it just let the building where it is...

It works for me but I got softblocked I think. No more enemies were coming and the small tower were shooting at the bottom left corner infinitely. It happened on the third wave I think.

Browser: Firefox.

OS : Windows

Super chouette ! J'ai parfois été surpris d'échouer, mais en réessayant j'ai compris (pourquoi ai-je imaginé que les brochets sautaient comme des poissons volants...). Ce n'était donc ni trop évident ni trop subjectif, la difficulté est bien dosé !

Le style est très sympas. J'aime bien la petite touche d'humour sur la fin de cette démo ^^

Hehe, I relied on the power of triangles!

Nice! Cleared everything first try.

It's not that hard. The key is just that thight bend helps red while the rest helps blue. For the two last level, I may got a bit of luck or intuition to measure them out. ;)

Really cool and original idea! Somehow won everything first try.

Could you let me know when and how it happened? That would really help me track down the issue.

Unfortunately it happened without a specific event to be remembered, but I think I lost one or two times (the time to understand how it works), then I started by summoning two statues by accident, and the game last very long, I reach eight units on my side. When the error happened, a grey pop-up from the browser appeared, with lot of unreadable text. It's a pop-up I already saw a lot of times. So maybe it's just the web embedding.

I tried to play again the demo to get the error again but even reaching ten units on my side or trying to last as long as possible, I didn't.

Hope it helps.

Interesting and funny. The rule about how to summon wasn't clear to me first time, I though it was the four sides that needed to be filled. Had to understand through experience

Also, second time I played I experienced a bug on the demo that made the game freeze.

You can see the endings you have in the achievement (the star icon (while not in the Cascade)). I think it's written how to get it.