Maybe just the keyword buff will prevent from the wrong interpretation I had, like "x10 attack buff"? Or "Buff itself x10 attack damage"? As a non-native I'm not sure what is the most natural
BouncyTurtle
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No it's not that. I understood his blast attack and the shield. I misunderstood his Overload though, I thought it was just an attack with x10 power wherever I was, not a buff.
Maybe it was because I didn't pay attention that the shield consume a battery and used it too much, or used it while my energy depleted at the very same time with only one battery, or maybe that the shield ended at the exact same time it attacks... An instant combination with no way to trace back.
Batteries are important and currently the unique consumable, maybe their amount in the inventory should be more highligthed in the inventory than the permanent upgrades?
Maybe the ultimate game with blue versus red aesthetic! Very cool visually.
Among the independent additional weapons, the column of fire and heatwave feels nice as grill-like attack, but the two small areas moving around doesn't.
I think the quantum move upgrade that barely push the droplets closer to your cursor is useless while it has a huge visual effect as all of the droplets move sometimes, and maybe it breaks the rain feeling a bit.
I simultaneously had a bad and good time.
Seeing medicine directly applied to the heart triggered my sensitivity too much and made me incomfortable.
But the nice style, visual and sound, made it endurable.
But after several tries, the game ended up becoming a die and retry. I was just hunting key words and writing down the anwsers each week I passed while hoping it was the last one. No more time for the romance story...
But thanks to the style, failing was somewhat humorous.
The 'waa' sound when you fail or succeed is just so funny it often forces me to laught a little. <3
Thank you for your care about all of that.
Also the doctor who looks as tired as the patient... ^^
It's hard not to love a moth this cute! Didn't expect the end. ^^
I'm a bit frustrated because I feel the game could have been juicer with some more effects. You see thoughts in a cloud, a fluffy moth agitated by love, fabric crafts, a delicate flower and sweets, but they felt as hard as steel without proper sounds and animation.
But that's just a tiny detail in a world of emotion and cuteness. :)
In the top left corner, currently empty, there will be an animation of the turtle cooking (once I can change the game after the jam ends). The next tray comes when the animation finishes. :)
I don't rely on control nodes because I still don't understand how they work... ^^" But the game window is 1152x648 and works fine when I launch the editor, and I put the same size here in the page so I don't know why the window changes size. v_v I should put a control node as the scene root?
I know for the 4th cookie in the top row and it's a very mysterious problem. I investigated but I still didn't find the cause. Sometimes, when spamming click, it can be clicked.
Thanks you for playing! :D
The vivid blue-orange-white combo is actually super effective to wake up the player at start of the game. +1 functionality score
The text sound is oddly satisfying.
Hovering quickly your mouse over the 10 options make them sound like a Geiger counter ^^
Wish you could directly hug her as an attempt to warm her up
Simple, cute and effective gameplay. I love the concept: "make her blush to unfreeze it"
I think there is latent potential to make it more satisfying with some effect to further feel her freezing, thawing, and blushing!
Forgot to add comment for when I played long ago, but I still remember it was a very interesting game :)
Just wanted to share something I read long before, that we don't think about while it looks quite natural actually: the matter (or was it just the cells?) of our whole bodies is already changing. For what I remember, our skin is completely new in 3 days, and in 15 years it's our whole body that is renewed (but there might be exceptions I don't remember, like maybe the eyes?)!
So the Ship of Theseus might be already here... :o
The way the tickets are not much responsive when selecting wich side to choose (narrow area, slow reaction, failing sometimes) makes them slightly bothering, to the point I am tempted to click them randomly, while they seems to be the main interaction in the game
The game was too wordy for me to reach immersion, but I liked the humour
Oh! Don't know if it's too late, I just discovered this jam, but I might be interested!
Though I must warn that I always worked alone, and I'm kind of solitary, so I'm not sure how it would turn out in just 5 days... It's been 22 days now...
But just in case. :)
I'm curious about what it is to team up.
I like turtles too much not to submit something for this jam in any case, so it's ok if it's too late for a team up.
Nice style by the way. It's pleasing for the eyes.
Promising!
I know using terminal can bring a hacking/retro/matrix vibe (or nostalagia? I am quite young so idk) but despite you get used to the commands as you play, I wonder if unlocking some buttons (or new commands? Like auto-setting best cycles process) to do some complex task (like changing node processing, currently you must connect, stop, connect, start) could add some QoL. That can fit with the story: I guess commands becomes natural for that AI as it's its life. Plus if you still see all the primary commands of the complex task being quickly executed in the terminal it may bring to the player a feeling of becoming a stronger AI, like you're doing bigger and harder computer things
I am eager to see more parts of the AI interacting with the world! :)




