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BouncyTurtle

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A member registered Apr 08, 2025 · View creator page →

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Thank you, I will remember and try that! :)

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I simultaneously had a bad and good time.

Seeing medicine directly applied to the heart triggered my sensitivity too much and made me incomfortable.

But the nice style, visual and sound, made it endurable.

But after several tries, the game ended up becoming a die and retry. I was just hunting key words and writing down the anwsers each week I passed while hoping it was the last one. No more time for the romance story...

But thanks to the style, failing was somewhat humorous.

The 'waa' sound when you fail or succeed is just so funny it often forces me to laught a little. <3

Thank you for your care about all of that.


Also the doctor who looks as tired as the patient... ^^

It's hard not to love a moth this cute! Didn't expect the end. ^^

I'm a bit frustrated because I feel the game could have been juicer with some more effects. You see thoughts in a cloud, a fluffy moth agitated by love, fabric crafts, a delicate flower and sweets, but they felt as hard as steel without proper sounds and animation.

But that's just a tiny detail in a world of emotion and cuteness. :)

In the top left corner, currently empty, there will be an animation of the turtle cooking (once I can change the game after the jam ends). The next tray comes when the animation finishes. :)

I don't rely on control nodes because I still don't understand how they work... ^^" But the game window is 1152x648 and works fine when I launch the editor, and I put the same size here in the page so I don't know why the window changes size. v_v I should put a control node as the scene root?

I know for the 4th cookie in the top row and it's a very mysterious problem. I investigated but I still didn't find the cause. Sometimes, when spamming click, it can be clicked.

Thanks you for playing! :D

Cute!

Really liked the cosmic turtle :)

The people are indeed nice and the environments are cool. I too would recommend that stellar system.

Now I wonder how it looks on the Love planet when a ship has to blast off... :P

The vivid blue-orange-white combo is actually super effective to wake up the player at start of the game. +1 functionality score

The text sound is oddly satisfying.
Hovering quickly your mouse over the 10 options make them sound like a Geiger counter ^^
Wish you could directly hug her as an attempt to warm her up

Simple, cute and effective gameplay. I love the concept: "make her blush to unfreeze it"
I think there is latent potential to make it more satisfying with some effect to further feel her freezing, thawing, and blushing!

I am a bit too sensitive to internal organs to immerse myself in the story, but the style is very elegant!

Forgot to add comment for when I played long ago, but I still remember it was a very interesting game :)

Just wanted to share something I read long before, that we don't think about while it looks quite natural actually: the matter (or was it just the cells?) of our whole bodies is already changing. For what I remember, our skin is completely new in 3 days, and in 15 years it's our whole body that is renewed (but there might be exceptions I don't remember, like maybe the eyes?)!

So the Ship of Theseus might be already here... :o

If you're skilled enough, it's easy to clean everything and avoid the main fun of the game, so then you have to lose on purpose and realize there is no reason to clean the impurities...

But I didn't understand the calamity when one came.

The way the tickets are not much responsive when selecting wich side to choose (narrow area, slow reaction, failing sometimes) makes them slightly bothering, to the point I am tempted to click them randomly, while they seems to be the main interaction in the game

The game was too wordy for me to reach immersion, but I liked the humour

It doesn't autosave... ;-;

I only reached Abyssal void before first prestige but I already like it. The buttons are small but I like that the artefacts are animated. It makes them feel active.

Oh! Don't know if it's too late, I just discovered this jam, but I might be interested!

Though I must warn that I always worked alone, and I'm kind of solitary, so I'm not sure how it would turn out in just 5 days... It's been 22 days now...
But just in case. :)
I'm curious about what it is to team up.

I like turtles too much not to submit something for this jam in any case, so it's ok if it's too late for a team up.

Nice style by the way. It's pleasing for the eyes.

Thanks! ^^

I was just losing faith in my project again, but I'll try to add more of what was planned! :)

I used the spoon well (for its first use) but because of the very specific tiny spot you have to click to use it, I thought it didn't work, so I got stuck for a long time before I had watch a walkthrough to keep playing :/

But nice little game!

There was a weird bug when I tried to submit Blazing Kaiju, and it looks like it lead an old submission to be submitted too.

You can remove A Tower shaped for the gods, it's not about kaijus at all...

Good classic incremental :) I enjoyed it

Quite cool. I wish there was a recipe book to list the recipes I found. Found shield, helmet, axe, hachet, staff, but could not find how to make a sword like the market sell

Promising!

I know using terminal can bring a hacking/retro/matrix vibe (or nostalagia? I am quite young so idk) but despite you get used to the commands as you play, I wonder if unlocking some buttons (or new commands? Like auto-setting best cycles process) to do some complex task (like changing node processing, currently you must connect, stop, connect, start) could add some QoL. That can fit with the story: I guess commands becomes natural for that AI as it's its life. Plus if you still see all the primary commands of the complex task being quickly executed in the terminal it may bring to the player a feeling of becoming a stronger AI, like you're doing bigger and harder computer things

I am eager to see more parts of the AI interacting with the world! :)

I didn't play very long so I don't know if you unlock more upgrades, but I feel the incremental part is a bit empty. For me it was more doing the quest while there is useless incessant pop-ups annoying you in the background :/

This is a cool idea! But it's quite slow... Maybe some pages should be closed or you should load a lighter version of them

In only one week it's really not bad! But I feel the game lack some depth for now

I played it before there was a prestige mecanic, and I think the current prestige upgrades doesn't add anything interesting to the game for now

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Very funny! ^^ And not too hard, not too easy :)

It should have more good comments and ratings!

Usually they allow to fix bugs that breaks the game. You can probably ask to be sure in some section of the jam

You can't dodge enemies so you can only try to shoot them fast enough so that they doesn't reach you... But unless there is some secret synergy combo, it just feels impossible, they are too strong :c

Great music

Nice!

Sometimes when you leave the shop you're stuck in it, and often surrended by enemies if you don't flee far away before

It works! Managed to reach what I guess is the end (game over after burning the city to the ground) :D

The castle is really pretty by the way. Nice map :)

Using Firefox

Didn't try the executable

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Just tried again to see if I could give a better description of the sound and... It was not there anymore. I did check that it was not another tab when it happened... Well, hope it was just a problem on my side

Now I can tell the music is good too :)

The UI is a bit hard to use. I often get stuck with several pannels I can't find how to close while the rats keeps going as the game doesn't pause

Looks very cool!

I'm stuck at the task 6 "signal readiness"

Web version doesn't work, I get a black screen :(

I enjoyed the experience. Satisfying design :)

But there is an annoying beeping sound that start playing when your character first appear and absolutely never stops until the very end. It forced me to reduced the music volume

I like how you make a nice story and world with such simple mechanic. :)

Found the three endings, became ONE and stopped at endless void 113 (there is an exploit to go fast there) as I hoped I found every secret

Cool small puzzle. I lost first time, but second I really cared to stock levels up and fed the juggernaut many levels. Finished with him being level 59, doing 62 damage. Tried to clear the whole room but could 'only' kill three 100 HP monsters :)

I have no idea what is written but I managed to  finish the game ^^

I didn't understand why you would need two of the same button at the end

I barely started but since it doesn't save progress I don't think I will retry soon

The upgrade part is full of cool effects, but it's slow and the upgrades are not clear, so it felt heavy and it became annoying

The game part is very frustrating as you start. Super short time, you miss often, focusing to let your cursor on an enemy is tiring... It should have got the effects instead of the upgrade screen to make the game more juicy and satisfying!

I think you have some thinking work to do and have to be wise, but seeing all the work the game already has, I have good hope the game becomes something good :)

Best time I could get without upgrades was 0.006

Nice tiny game :)

Reminds me another game where you break walls with dwarves too

Cool but you have to wait a lot for upgrades that just slightlu rise some stats. The building part is also a bit chaotic

I like the concept, dens, runners, the maw, also the humour and it's visually nice :)

There is no blue bird, :c and we let the robot that killed the one we loved and took her skin to impersonate her get away? ô_O