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(+1)

The way the tickets are not much responsive when selecting wich side to choose (narrow area, slow reaction, failing sometimes) makes them slightly bothering, to the point I am tempted to click them randomly, while they seems to be the main interaction in the game

The game was too wordy for me to reach immersion, but I liked the humour

Hey there. Thanks for stopping by the desk.

I hear you on the tickets. They can be a bit stubborn, almost like they have a mind of their own. It is a known quirk in the system, and I will see if I can grease the gears so they slide a bit smoother for the next traveler. Clicking randomly is certainly one way to handle the bureaucracy, though I cannot promise the results will be any less chaotic.

As for the talking, yeah, there is a lot of it. Some people like to hear themselves speak, especially when they are stuck in a place like this. I am glad the humor managed to land even if the reading felt like a marathon.