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BossManta

16
Posts
1
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A member registered Oct 03, 2017 · View creator page →

Creator of

Recent community posts

Nice simple but interesting idea. I enjoyed my time with the game.

This game has such a vibe. I think it's a combination of both the groovy music and the mesmerizing hands. Overall, I had quite a bit of fun. The game really turns into a bullet hell as you reach the higher wave counts. The upgrading system felt surprisingly balanced for a game developed within 48 hours. The only problem I had was a glitch. One of the enemies somehow managed to glitch outside of the arena. Other than that, the game was excellent.

Wow, thanks for the feedback. The time crunch really got me in the end. I didn't have time to include a tutorial in the game. I'm very happy to hear that you still enjoyed the game. Your reply has made me feel a lot more positive about my game.

Thank you for the feedback. I completely agree that animations are necessary. I have actually already added them to the game post jam. It really does make the movement a lot more intuitive.

Very interesting idea. It was also a lot of fun to play. However, it does kinda feel like white has a bit of an advantage. That being said, I did only play the single-player version.

Excellent job.  You managed to breathe new life into the classic tic-tac-toe game. The added randomness prevents hacky strategies that exist in the base game. For a two-day game jam, the game is very polished and the AI feels perfectly fair.

Excellent submission. The game has a lot of potential, especially with more refined movement. I can imagine it being a very zen-like game. I could definitely see myself buying a game like this after some polishing.

Nothing serious but I did glitch inside of one of the ice cliffs for about 2 seconds.  I don't think it's too much of a concern though. Something else that was a bit annoying was the range of the 3-way join. There were a few times when I wanted to separate two of the elements but instead ended up merging with the 3rd element. 

It's perfectly understandable. Game Jam games are almost always buggy. You can only do so much with the time you have.

Thanks for the feedback. I do plan on adding an undo button I just ran out of time during the game jam. I will also consider removing the move limit. I have noticed that it can lead to frustration during playtesting.

Excellent game. I was surprised to see how good the level design was, especially for a two-day game jam. Additionally, there were very few bugs and the music was fitting. Overall, great job.

Hey, great game. It's crazy how many levels you managed to make in just two days.

It's a cool game idea. It's fun swinging around your ghost. Other than a few bugs with the rope, it's great.

Great game. My sister is an artist and she goes through the exact same confidence and motivation cycles. Your game is a very accurate portrayal of an artist's mental struggles.

Great game idea. It definitely fits the game jam theme. I liked the dog in the final level, its slow mechanic was an interesting addition.

Wow, thanks for the kind words.