Ok, I just finished playing the demo on android. First of all, thank you very much for your hard work on this new title. And I hope this information will be useful to you. Firstly, the 3D approach suits the game very well and allows for more immersion, plus it feels a bit more terrifying. The character design, especially that of the protagonist, is top notch. And, of course, I'm glad to see that the title is part of the Syahata's universe and that you're expanding its story. The concept is original and quite entertaining. For a first demo on android, it's pretty stable. Congratulations. That said, I have found some bugs, as well as some suggestions for improvement. First the bugs.
Performance is somewhat lacking, but not to the point of making it unplayable. However, where the FPS drop is noticeable is in close up third-person scenarios. In fixed angle scenarios, FPS is relatively stable.
The button to break free from enemies is not working, as you cannot free yourself from their grip no matter how many times you press the button.
Occasionally, the top options bar will no selectable and prevent you from opening menus, especially the inventory, making it impossible to exit the game or use bandages to heal yourself.
When the protagonist squats, the cum may run upwards instead of downwards.
On Android, the crosshair conflicts with the movement joystick, making aiming awkward as it rotates to the side you're walking, preventing you from aiming correctly at enemies.
Some background objects and the weapon icon in the top left move strangely when the character grapples with enemies.
At close angles or when moving quickly, the protagonist's legs jiggle as if they were made of elastic rubber.
When the character dies, her body may twist strangely as she falls.
The cum bar is too large and overlaps the controls, making it a little smaller should solve the problem.
For now, those are the bugs I've found in this Android version. Now I'd like to offer some suggestions.
Most enemies can be escaped by simply running without stopping, with the exception of giant mosquitoes, avoiding fighting which makes it less difficult. This could be fixed by making enemies turn around faster or detecting the player even with their back turned.
I think everyone has already suggested a surrender button, which I also agree with. However, given the protagonist's military formation, you could make it so that, if implemented, surrender is only available when she is sufficiently corrupted. That would make sense of her resistance due to her military training, unlike Syahata, who was an untrained civilian.
The enemy grappling minigame is too easy to avoid, as the bar moves too slowly, making it virtually impossible to miss unless you intend to. I suggest making the bar move faster, or making the area to break free smaller (may be based on the enemy type), or making the bar move randomly and not in just one direction.
After grappling with an enemy, the weapon you have equipped will be unequipped, making it annoying to have to re-select the weapon in question, as it wastes valuable time, especially if you are surrounded by many enemies.
The available melee weapon (the scalpel) is too short ranged, making it unfeasible to use. Given its nature, I don't think it's best to increase its range, but it would be best to increase its lethality against enemies to justify its use. It could, for example, be lethal enough to kill an enemy in two hits, but at the cost of getting very close to the enemy, causing the player to end up injured as a result.
The suit that the protagonist wears could have a use within the game, for example, that her clothes may be stripped off by enemies and the more naked she is, the easier it is for enemies to detect her, forcing the player to dress her again or leave her naked if she wants to attract unwanted attention.
The environment, at least in the hospital, should be more neglected and decayed given its state of abandonment. If you intend to make the game more terrifying, you can play with the lighting, adding dark areas where the player has to reactivate the energy to turn on the lights in a certain sector and thus be able to continue moving forward.
More background sounds, as well as tense ambient music, would be needed to give the game more immersion. For example, the sound of glass breaking at one point caught me off guard. It was actually a nice addition to the game.
That's all I have to say for now. Best regards, JaShinn, and I hope it helps. I loved the game.
P.D. I forgot to include my mobile device specs, as they'll probably be helpful for you to know what environments the game runs in.
My device is a smartphone with Android 15. It has 4 GB of RAM, and a MediaTek Helio G85 processor with a Mali-G52 graphics chipset.