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bosniakk

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A member registered 44 days ago · View creator page →

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Hi! I’m a 2D game asset artist currently available for freelance work.

I mainly create animated fantasy spell effects, projectiles, impacts, elemental VFX, spritesheets, transparent PNG animation frames, icons, and other game-ready assets.

One of my largest completed projects was a collection of 100 animated fantasy projectile effects, covering fire, ice, lightning, poison, shadow, arcane, celestial, cosmic, and other magical styles. For each effect, I prepared individual transparent frames, spritesheets, animated previews, and organized game-ready folders.

I can help with:

  • Animated spell and projectile VFX
  • Impact, explosion, charge, trail, and status effects
  • Spritesheets and transparent animation frames
  • Fantasy UI panels, buttons, frames, and ornaments
  • Icons and other custom 2D game assets
  • Preparing and organizing assets for implementation

I can adapt the assets to your game’s visual style, colors, dimensions, animation speed, and required file format.

Thanks for playing and for feedback. I fixed those issues but sadly I cant swap the old project with the new one. Im glad that u liked it and I appreciate your comment.

Thanks a lot, that really means a lot! I didn’t take it as complaining at all — I just wanted to improve the game where I could.

Did you happen to try the updated version too? I’m curious if it feels better than the first one, especially with the new fixes/mechanics.

Thanks a lot for playing! I really appreciate it :) I uploaded an improved version now with some fixes and extra mechanics, so it should feel better than the first build. If you have time to check it out again, I’d really appreciate it!

Thanks a lot for playing! I really appreciate it :) I uploaded an improved version now with some fixes and extra mechanics, so it should feel better than the first build. If you have time to check it out again, I’d really appreciate it!

Thanks a lot for playing! I really appreciate it :) I uploaded an improved version now with some fixes and extra mechanics, so it should feel better than the first build. If you have time to check it out again, I’d really appreciate it!

Thanks a lot for playing! I really appreciate it :) I uploaded an improved version now with some fixes and extra mechanics, so it should feel better than the first build. If you have time to check it out again, I’d really appreciate it!

Thanks again for the feedback! I updated the build and fixed some of the readability stuff, especially the aiming/crosshair issue. I also added a few more mechanics, so the game has a bit more going on now. If you have time to check the new version, I’d really appreciate it :)

Thanks for pointing that out! I updated the game and made some fixes to the crosshair/readability, plus added more mechanics to make it feel better overall. If you have a moment to try the updated version, I’d really appreciate it :)

Thanks again for the detailed feedback! I updated the build and fixed some of the things you mentioned, especially the combat readability. I also added more mechanics, so the game should feel more complete now. If you have time to check it again, I’d really appreciate another look :)

Thanks for the feedback! I updated the build and cleaned up some of the distracting visual stuff. I also added more mechanics, so the game should feel better now. If you have time to try the new version, I’d really appreciate it :)

Thanks again for playing! I uploaded an updated version now and tried to improve some of the issues from the earlier build. If you have time to check it again, I’d really appreciate it :)

Really nice little factory game! I liked the clean design and the tiny machine setup, it makes the whole factory feel fun to build up. Placing machines, rotating them, using conveyors, and upgrading everything is pretty satisfying, especially as the factory gets bigger and breakdowns start happening. For a 3 day jam game, this is a cool and enjoyable incremental idea. Good job!

Also, if you have time, I’d be really grateful if you could rate my Mini Jam game too: https://itch.io/jam/mini-jam-214-machines/rate/4750260

Really nice little factory game! I liked the clean design and the tiny machine setup, it makes the whole factory feel fun to build up. Placing machines, rotating them, using conveyors, and upgrading everything is pretty satisfying, especially as the factory gets bigger and breakdowns start happening. For a 3 day jam game, this is a cool and enjoyable incremental idea. Good job!

Also, if you have time, I’d be really grateful if you could rate my Mini Jam game too: https://itch.io/jam/mini-jam-214-machines/rate/4750260

This was very, very fun! The visuals are cute and colorful, and the different level looks/palettes make the game feel really nice. I also liked the chaotic robot-hand movement idea, it makes the platforming feel unique and funny. It is a little buggy/janky sometimes, especially when trying to move around precisely, but honestly it fits the vibe and it’s not too bad. Overall, really fun submission. Good job!

Also, if you have time, I’d be really grateful if you could rate my Mini Jam game too: https://itch.io/jam/mini-jam-214-machines/rate/4750260

Really cool game! The graphic design looks great, and the animations/VFX make every movement feel super satisfying. I liked the main movement mechanic a lot, it’s simple to understand but still gives the levels a nice puzzle feel. The extra challenge of going for the 3 lightning bolts is a great touch too, because it makes you want to replay levels. Maybe a few more levels or extra mechanics would make it even better, but overall this is really polished. Good job!

Also, if you have time, I’d be really grateful if you could rate my Mini Jam game too: https://itch.io/jam/mini-jam-214-machines/rate/4750260

The game was pretty fun! I liked the character designs a lot, they were well made, and the animation of them running away looked really good. The gameplay felt nice too, though it was a bit too easy, so maybe a little more challenge would make it even better. Overall, good job!

Also, if you have time, I’d be really grateful if you could rate my Mini Jam game too: https://itch.io/jam/mini-jam-214-machines/rate/4750260

The gameplay is quite nice, and I really like the idea of having different minigames. The graphics are good and the music fits well too, so the overall vibe is pretty enjoyable. The only thing I’d really fix is the text/font, because it’s pretty hard to read sometimes. But overall, it’s a good jam game. Nice work! 

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The gameplay is quite nice, and I really like the idea of having different minigames. The graphics are good and the music fits well too, so the overall vibe is pretty enjoyable. The only thing I’d really fix is the text/font, because it’s pretty hard to read sometimes. But overall, it’s a good jam game. Nice work!

Really nice game! The factory theme looks clean, and I liked the little details like the tutorial arrows and operator, they make it easy to understand quickly. The two-lane rhythm/reaction gameplay is a fun idea too, especially using both WASD and arrow keys, and it gets pretty tense when the machine starts speeding up. Maybe the timing could feel a bit more synced to the beat, but overall it’s a very fun and polished jam entry. Nice work!

Also, if you have time, I’d be really grateful if you could rate my Mini Jam game too: https://itch.io/jam/mini-jam-214-machines/rate/4750260

Really fun submission! The gameplay has a nice arcade feel, and I liked how picking different weapons actually changes the run instead of feeling the same every time. The design is simple but works well, and the challenge ramps up in a pretty satisfying way. The camera and movement could maybe use a little smoothing, but the core game is already really enjoyable. Nice work!

Also, since there are two of you, if you both have time, I’d be really grateful if each of you could rate my Mini Jam game too: https://itch.io/jam/mini-jam-214-machines/rate/4750260

Really cool mood in this one! The grimy black-and-white pixel art gives it a strong factory horror vibe, and the whole “boring sorting job going wrong” idea is pretty memorable. I liked how the gameplay makes you look closely and double-check things, especially with the hard death and different endings. The CRT/blur effect does make it a bit hard to read sometimes, but the atmosphere is really strong. Nice work!

Also, if you have time, I’d be really grateful if you could rate my Mini Jam game too: https://itch.io/jam/mini-jam-214-machines/rate/4750260

Super impressive work, this feels insanely polished for a 3 day jam! The art and animations look great, and the voice acting gives it so much personality. I also really liked the card/finger mechanic, it makes the gameplay feel tense and weird in a fun way. It was pretty hard to figure out a clear strategy at first, and maybe the execute button could be locked until a card is picked, but overall this is awesome.

Also, if you have time, I’d be really grateful if you could rate my Mini Jam game too: https://itch.io/jam/mini-jam-214-machines/rate/4750260

Nice little game, I had fun with it! The concept with the rats and machines is really cool, and the gameplay feels pretty enjoyable overall. Music fits nicely too. Only small thing is sometimes clicking rats near machines feels a bit weird, but nothing too bad. Good job for 72 hours!

Also, if you have time, I’d be really grateful if you could rate my Mini Jam game too: https://itch.io/jam/mini-jam-214-machines/rate/4750260

Really fun little game! The soft color palette makes it nice to look at, and the conveyor belt speeding up is a cool mechanic that makes things go from chill to chaotic pretty fast. Grabbing the components can feel a bit tricky sometimes, but it also adds to the pressure in a good way. Nice work!

Also, if you have time, could you rate my Mini Jam game too? https://itch.io/jam/mini-jam-214-machines/rate/4750260

Super cozy little game. The art style is really cute, and the water effect gives it a nice calm feel. I also liked the fishcatching idea  it’s simple, but it works well and feels different from most jam games.I do think a small warning before the fish starts moving again would make it feel a bit fairer, but overall it’s a really charming entry.

Also, if all three of you could rate my Mini Jam game too, that would help me a lot :)

https://itch.io/jam/mini-jam-214-machines/rate/4750260

This was a really solid entry. I liked how the levels kept pushing me to improve instead of just handing everything over easily. It has that “one more try” feeling, especially with the harder collectibles — annoying in a good way lol.

The design is clean, the cover art looks great, and the whole game has a nice charm to it. I can see why people are talking about that last star, that thing is evil haha.

If you have time, could you rate my Mini Jam game too?

https://itch.io/jam/mini-jam-214-machines/rate/4750260

I love kitties, so this game was already made for me lol. The fish-catching mechanic is really cool too — I don’t think I’ve seen it done like that before. It feels original, fun, and satisfying to play around with. Nice work :)

Also, if you have time, could you rate my Mini Jam game too? If there are two of you on the team and both can rate, that would be amazing:

https://itch.io/jam/mini-jam-214-machines/rate/4750260

Nice clicker game! The graphics are really good, the music is honestly magnificent, and the whole game feels smooth and fun to play. I really like clickers, so this was very much my type of game. Great job :)

Also, if each of you could rate my Mini Jam game individually, that would be really awesome and would help me a lot:

https://itch.io/jam/mini-jam-214-machines/rate/4750260

The graphics and music are fire, really liked the vibe.

One thing that confused me at first: I didn’t realize I had to press Start and then Confirm. I kept pressing Start and wasn’t sure what to do next. I think the selected option should glow or be highlighted more clearly, so the player knows they still need to confirm it.

Also, I think I put the order correctly at one point, but the game still didn’t accept it. Not sure if I missed something or if it bugged out, but it happened more than once.

Cool idea overall, just needs clearer feedback for the selection/confirm part.

The graphics and music are fire, really liked the vibe.

One thing that confused me at first: I didn’t realize I had to press Start and then Confirm. I kept pressing Start and wasn’t sure what to do next. I think the selected option should glow or be highlighted more clearly, so the player knows they still need to confirm it.

Also, I think I put the order correctly at one point, but the game still didn’t accept it. Not sure if I missed something or if it bugged out, but it happened more than once.

Cool idea overall, just needs clearer feedback for the selection/confirm part.

The graphics and music are fire, really liked the vibe.

One thing that confused me at first: I didn’t realize I had to press Start and then Confirm. I kept pressing Start and wasn’t sure what to do next. I think the selected option should glow or be highlighted more clearly, so the player knows they still need to confirm it.

Also, I think I put the order correctly at one point, but the game still didn’t accept it. Not sure if I missed something or if it bugged out, but it happened more than once.

Cool idea overall, just needs clearer feedback for the selection/confirm part.

Pretty cool idea, and the main mechanics are actually interesting. I played for a bit and I can see the loop working, but after a while it does start to feel a little repetitive.

My first suggestion would be the movement — I think WASD support would make it feel much better. I kept wanting to move with W, A, S, D instead of only the current controls.

Still, nice work overall. The concept has potential, it just needs a bit more variety to keep it fresh longer.

Pretty cool idea, and the main mechanics are actually interesting. I played for a bit and I can see the loop working, but after a while it does start to feel a little repetitive.

My first suggestion would be the movement — I think WASD support would make it feel much better. I kept wanting to move with W, A, S, D instead of only the current controls.

Still, nice work overall. The concept has potential, it just needs a bit more variety to keep it fresh longer.

Thanks a lot! Yeah, that was kind of the point — I wanted the game to feel skill-based, where movement and dodging really matter.

The Impossible difficulty is meant to feel like a real challenge, not something you beat easily. I honestly don’t think many people will finish it, and if someone does, I’ll be very impressed lol.

thanks a lot for playing and rating That boss fight ending sounds insanely close yeah, if the core and player die almost at the same moment it can look like a weird Game Over instead of a win. I’ll try to fix that after the jam.

One small thing I noticed: the rotation icon looks like it’s pointing to the right, so I expected the gear to spin that way, but it actually spins left. Not a big deal, just felt a little confusing at first. but the game is fun and well made good job

One small thing I noticed: the rotation icon looks like it’s pointing to the right, so I expected the gear to spin that way, but it actually spins left. Not a big deal, just felt a little confusing at first. but the game is fun and well made good job

Yo this has a really cool vibe. The dark colors with the green glow go hard, and the robot/enemy look fits the game really well. The big light/explosion effects look sick too. For an 18-hour jam game, this is honestly pretty impressive. Nice work :)

If you have a moment, could you rate mine too?

https://itch.io/jam/mini-jam-214-machines/rate/4750260

Yo this has a really cool vibe. The dark colors with the green glow go hard, and the robot/enemy look fits the game really well. The big light/explosion effects look sick too. this is honestly pretty impressive. Nice work :)

If you have a moment, could you rate mine too?

https://itch.io/jam/mini-jam-214-machines/rate/4750260