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Boris

56
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35
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A member registered Jul 08, 2020 · View creator page →

Creator of

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The atmosphere to these are great.

The towers build out of tiny pieces, yet the final results look very coherent. I wonder how you managed that.

These puzzles are suprisingly tricky, great results for such a simple algorithm.

Really nice style and art, but could do with a bit more explanation about how to do things. A lot of buttons didn't seem to work...

This is great. Love how clearly it explains what it's doing.

Well, I softlocked myself on a later level, but it was still fun and atmospheric.

Love the hollow knight style combat and feel.

Windows. I tried in both Chrome and Firefox with the same results.

Yes. Even double jumping, the character didn't reach 50% of his own height, and cannot clear any platforms. That's surely not what you are seeing.

Is this working right? I move extremely slowly, and can barely jump.

Loving this tileset so far. The transparency is very well thought out to get a lot of milage from few tiles. You've been very thorough, but it's actually missing a few tiles:

* 4 grass tiles with one edge border and 1 corner border (mirror of the 4 you already have like this).

* width 1 cliff and shore tiles.

* cliff border tiles for the back side of cliffs

Nice, you took the same concept I did, but did it way better. 

The aspect ratio is a bit wonky.

It seems a great idea, you just need to add some actual puzzles.

Crushing the enemies is so juicy.

Tried many times, but always died in second.

I couldn't figure out how to pair multiple boxes, perhaps explain in the description?

The movement. It's very hard to steer my small increments, and it felt like there was some lag. I found dodging bullets basically impossible, and just camped on the sides.

Great idea, let down a bit by the clunky controls.

Great idea, let down a bit by the clunky controls.

Good fun, after you get your first tether length upgrade.

I vetoed my team from doing chain physics - really nice implementation here, and very cute. Took me a long time to realize the chain helped dealing with the bats.

I couldn't jump over the red platform on the second level, otherwise it seemeed a clever idea.

Looks cool, do you think you could clarify the license? "Free" isn't sufficient as it is unclear if that means free-as-in-beer or free-as-in-speech. Is it public domain / CC0?

Please give it up to 10 seconds, it is a little slow and unpolished. I'll consider a downloadable version.

Very nice, reminds me of Myst.

I was surprised how playable the random level was, the connections seemed to work out really nicely.

Yep, optimization got cut for the sake of time!

Well, you have to decide how you want the game to feel for yourself, but personally, i found the game floaty, imprecise and slow paced. Your sword attack has pitiful range, and the enemies don't come towards you, so you can just spam the ranged attack and slowly kill enemies.

I got to 50 without really struggling. That was enough that i was getting bored with the lack of challenge, and enough to establish a pattern with the enemies.

This is a great game. It's a pity it doesn't get harder as you get on, that would extend the playability a lot. The charged up power bar is OP.

The cave generation made pretty good levels, though there was a lot of re-use.

But the controls and gameplay need work, it's frustrating to move through the levels.

Aweome that you've written it up so well.

I especially love the animations of warring countires.

Nice

I got it fully updated but nothing happened. And there were no glitches?

Otherwise, amazing looking and fun to play.

Next time make a game longer than it takes to read the explanation. (that might be a similar game, just *simpler*).

Awesome game. I found it a little too easy as the fruit heals you so much.

Awesome game. I found it a little too easy as the fruit heals you so much.

The bugs made it kinda hard to play, would have otherwise been solid little puzzler. The timer adds a real sense of urgency.

Also, a bit weak on the theme, imho.

Eating villiages refills hunger much more than eating apples!
I wonder if it's possible to each all the villagers and then just survive indefinitely?

Pretty fun, though it was starting to get a bit samey after 15 rounds. I just tased everyone for fun at that point.

One of the few games this jam that has made me feel out of control, while still having a game i feel i can actually influence the outcome of.

Spamming fire is a sure fire way to shoot yourself, so you do need to take care. There's also a score bonus for getting multiple accurate shots in a row. So I did think about stopping you spamming.

Pretty clever. I went back to the menu, but the latest level unlocked wasn't the one i was on, so gave up at that point.

Clever, byst mostly becomes an exercise in patience.