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BoopsyDoopsy

21
Posts
11
Following
A member registered Sep 24, 2024

Recent community posts

I see. I understand now. It would indeed be quite the load if you were to change it all of a sudden. Apologies for not taking that into account!

Still, 900 seconds is really long, especially for a single H event. I simply hope that you can think of a way to solve this problem, since seeing other comments here,  it seems to be an issue worth checking out.

Food for thought, adding an option for the JOI mode or a short version right before the feeding session (like the mood selection) could be interesting. Of course, the decision is up to you.

Regardless, I'm wishing you and this game the best of luck! I'll be sure to check out this page occasionally.

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I'm glad to see that my comments are valuable! I'm also happy to see that a dev is taking it seriously haha

  > "I think I did overdid it a little bit but I can totally rewrite it so her tone still match Chloe's while keeping the 'sweet' vibe. "

I think that is the optimal solution to the problem! If the goal is to have Chloe trying something out for the MC, I also think it might be a good idea to show that she is very unaccustomed to the act she's putting up. Maybe awkward stuttering here and there, maybe a tiny tsundere retort after an embarrassing moment. I'd love to see that in action!

> "Interacting with Chloe and giving her gifts increases her affection and its how you unlock new story and mini events."

I'm aware that gifting her presents is the way to progress (it is tied to money), and there's nothing wrong with that at all! As someone who've played the game, I was just somewhat disappointed to see that, after giving her tons of gifts and presumably having her affection meter at its peak, she still resets back to her old grumpy self after the H-scene. Basically, yes, the new stories and mini events are a valid progression system, but I think you need to reward the player more for achieving higher affection.

A personal idea of mine is to rework the mood mechanic in a way that there is a cap based on the player's progression. To illustrate, see the table below:

ProgressionMoodNotes
Very beginning (0 gifts)Locked to GrumpyCannot change moods.
Mid (1-3 gifts)Minimum Grumpy;
Maximum Playful
Sweet mood is not obtainable yet.
Late (4-7 gifts)Minimum Playful;
Maximum Sweet
No longer resets to Grumpy mood after H-scene
End (8 gifts)Minimum Sweet;
Maximum "Enarmored" (new mood)
Enarmored: a new mood that has Chloe even more affectionate towards the MC (comparable to the current sweet mode, maybe still need some tsundere seasonings here and there)

*: Previous moods (Grumpy & Playful) can be accessed through special triggers (pranking her, pissing her off, special items etc...)

In my playtime, I was able to immediately able to get her to sweet mood on the second week while only having 1-2 gifts. This was rather jarring, since her dialogues were abruptly sweet, while still being grumpy in the mini-events and story.

With this rework, it could be more linear and less abrupt, making the progression system much more consistent.

Could you understand this vision? Sorry if this was out of the blue and quite pushy, I simply think that the game would really benefit and become much more enjoyable after this change! Of course, I completely understand if my vision doesn't align with yours.

"... players can choose at the start whether they want the game's H-scenes to be JOI or function like the free mode"

I think that is a great idea. Most players (myself included) aren't accustomed to JOI H-scenes and find them really confusing. In fact, this is my first game to have a JOI type of H-scenes.

I'm not sure what stuff it might invalidate though. If you're talking about Chloe's tickets, I'll be honest, I think they're not exactly the most intuitive feature. I think it's strange to lock customization through single-use tickets that the player needs to constantly purchase to enjoy the scenes.

Perhaps you could elaborate your idea further? I can give you my perspective on the matter as a frequent H game player.

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Hey there, played the game and I quite enjoyed it!

For starters, the main appeal from this game is definitely the dynamic of the Chloe and the main character. Her personality is pretty cute, and the special events are very charming, showcasing how they interact on a daily basis. I like that the game is more vanilla, and rather than just superficial H events, there are actually something that supports it.

The progression system is alright, using the money isn't necessarily a bad thing. Not much to complain here.

As for gripes, as another user have pointed out, the font style could use some change. Preferably alongside the box, since it feels rather outdated. I assume that they're still just placeholders, but changing it would drastically increases the overall quality of the game I feel like (since the chat box is what the readers will look half of the time).

Though I said I liked Chloe's personality, I'm a bit perplexed at the "mood" mechanic. At first, I thought that was the "affection" meter of Chloe on the MC, but once it is reset after the JOI,  I was slightly disappointed to see that it is only something related to the H event. I think the playful mood is the best one, as it still holds Chloe's inherently cheeky personality while also showing some affection she has towards the MC. Her sweet personality, on the other hand, feels like a completely different character. I get that it is intentional, with her putting up a performance and all, but it rubs me the wrong way to see her acting so out-of-character just for sex. I don't know, food for thought as I am a huge vanilla fan.

Also, I like that the mood mechanic impacts her dialogues on the day-to-day convos ( talk option ), but I think it'd just be better to create an "affection" progression system that is proportional to the amount of gifts the player has sent & successful H events with her. And of course, the higher her affection is, the less grumpy her dialogues are. Basically, I think it'd be beneficial for the game to have a more linear romance progression.

One last nitpick, and is probably the one I disliked most, is the H events. This game is the first H game I've played to limit the player's option on its H events. I get that perhaps it is the dominated setting thing, but I just don't think it's very intuitive to wait 900 seconds minimum to progress on the game. It's extremely repetitive, and the only thing it has going for it is Chloe's dialogues, which are often times repeated too. I personally suggest an overhaul on this H system, since it is rather weird and unenjoyable. The usage limit on sweet mood is also frustrating, too.

Nevertheless, despite the seemingly endless gripes I have with the game, it is definitely still on the better end of H games I've played. Vanilla H games are already few & far between these days, and especially one that has a coherent story. I'll be looking forward on the future updates, really see a huge potential on this one!

The game is nigh impossible on 3000, but very nice otherwise.

First and foremost, thanks for actually seeking feedback. It's nice that you put our opinions into consideration

I can understand that the aggressive salvors may count as a monster to you. As for me, I just felt uncomfortable when the main salvor gets raped(?) by any humanoid beings. The one scene that turned me off the most was that one POV where you can see the banging in full vision. Perhaps you can add an option for Futa, similar to the NTRish one?

And for the groping, yeah. It felt very uncomfortable, especially when the salvor see them as "friends".

Also, yes, I love their relationship. It actually feels authentic and has depth to it in comparison to other H games out there. Really awesome work! If you do plan on updating and making expansions to the game, I personally hope you can add more vanilla stuff between the dispatch and the salvor. It's highly enjoyable.

In the sinking cavern, those "aggressive salvors" display the corresponding scenes even though I had NTR options off. The same goes for the wandering salvors who follows, who kept on groping and licking the main salvor.

It's extremely uncomfortable, I hope you can change these.  I'd also be very grateful if the H scenes in the menu (the pink texts on the map) have the NTR ones deducted when you turn the NTR option off. I hope I make sense here.

The conversations between the dispatch and the main salvor is really genuine and fun, they seem to make for a great couple, so it is concerning that she just accepts the aforementioned scenes like it's nothing.

I really enjoyed the art, and the girl having pertinent poses to the pairs found are quite satisfying to see. Wished there were animations and more variety though

Bro. One thousand new dialogues?? You're seriously an underrated creator. Please keep up the good work!

I've just completed the last quest of the game, and I'm rather worried by what's about to come with the Stela's interactions. I know that this is your game, but it'd be devastating to me, who is a vanilla enjoyer, to see anything related to the "NT" in this spectacular game. I'm not pleading you to not add it, as I respect your right as the creator, but in case you do include it, could you make it an optional path where the player can refuse or avoid?
Perhaps you're planning for something else, but by the looks of it, it looks like hints for a potential "NT" based on her secretiveness. Again, I'm sorry if you find this annoying or against your design philosophy, but I would really appreciate it if you consider my suggestion (should you plan to add that into the game).

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It's really my pleasure! By the way, I forgot to mention that during my first playthrough, I had my inventory full when I did the quest to obtain that magic ring, which consequently led to the ring vanishing upon the completion of the quest. I'm pretty sure that this is a bug, but it'd also be great if you add a storage system, especially when there is so many items the game has.

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Currently on the sunflower part of Chapter 2, and I must say: this game is spectacular!
The main ship with the FMC feels real and heartwarming. The amount of details in the map and other interactions are staggering. The story so far is really engaging. It's just fantastic.

If there's any nitpick I have to say, it's the pacing of the game. The first week and the time it takes for sunflower to bloom is a bit long, but even then, I think it works greatly as I can tell that they are intentional. It creates a sense of familiarity with the FMC, and she even has updated dialogues during those days.

I also love that, so far, there is zero presence of the "NT" and other really off-putting fetishes. I don't know if there are more later on, but I'm totally in if this game is just a wholesome romance game that features some H here and there, nothing hardcore and insane.

Games like this is a rare gem, and I'm so happy that I found it! Please keep up the good work. I am begging you, simply due to how good the game is!

That's epic!

I see. That's great!
By the way, could you consider adding a save feature for the girls that the players have made? It'd be awesome if we can save our preferred traits and appearances for future plays!

I really liked the game!
The amount of customization was truly something else, and it's definitely one of the biggest appeals for the game. I just wished that you can save the girls you've made, with both their appearances and traits after you downloaded the game.

Also, it'd be awesome if different personality = different dialogues (I didn't notice if it already is in the game)

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Well I suppose you do what you want to do. I can't exactly fault you for that.

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If I'm not mistaken, the current version ends after talking with the step mother, yeah?

So far, I somewhat like the premise. That said, I personally find the whole thing with step-families to be rather weird, but at the same time I acknowledge the appeal for it for others.

I just hope that, if your team haven't planned everything out yet, most of the routes remain optional. I think that would be the best, but again, I understand if the team already have plans that hinders this outcome.

I like point and click RPGs, and it looks like the game is taking its time before getting into the meat of things, which I like since it's a rarity among these types of games. My only major complaints is just how short of a demo it is!

This looks incredibly promising. I'll play it and let you know how I think about it.

Also respect for not implementing NTR. That's already a great start

Personally, I genuinely have no idea why some people love the idea of NTR so much. It's really distasteful and just overall disgusting.

At the same time, I understand that whether it is by your own choice or to please majority of the audience, at the end of the day, it's your choice to add NTR or not.

I just really hope that when you do, it's purely optional. The idea of it existing is already a massive turn-off for me.

Ah, it sure is reassuring that you do indeed plan to have an actual relationship progression stuff. And yeah, I do understand that this is just a demo, so the story isn't rock solid yet.
So far, I really like the premise. The chemistry between the characters are also really well done. Keep up the good work!

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So far, I really like it. The interaction between the characters are pretty fun, and the sound effects are also pretty lovely.

That said, with how much lore potential this game has, I personally think that it'd benefit the game if Sex isn't as prominent in the game. It's weird having sex with a holographic(?) girl you just met after having your place robbed and head pummeled. Maybe some more talking or some interactions that increase affection, much like a dating sim, would be nice. But then again, that's my opinion.

One other minor thing is the investigation part when you're searching for camera parts. It confused me and got me stuck for like a solid 8 minutes. Maybe it's because of the placeholder images, but it's still something worth pointing out nevertheless. But as of now, it's a pretty enjoyable game!

Man, what an amazing game. In fact, I was so satisfied with just the demo that I was compelled to make an account just to comment here!

The art is superb for such a small team, and the story is pretty wholesome as well. Everything about this game is simply awesome.

Please do keep up the good work!