Hey there, played the game and I quite enjoyed it!
For starters, the main appeal from this game is definitely the dynamic of the Chloe and the main character. Her personality is pretty cute, and the special events are very charming, showcasing how they interact on a daily basis. I like that the game is more vanilla, and rather than just superficial H events, there are actually something that supports it.
The progression system is alright, using the money isn't necessarily a bad thing. Not much to complain here.
As for gripes, as another user have pointed out, the font style could use some change. Preferably alongside the box, since it feels rather outdated. I assume that they're still just placeholders, but changing it would drastically increases the overall quality of the game I feel like (since the chat box is what the readers will look half of the time).
Though I said I liked Chloe's personality, I'm a bit perplexed at the "mood" mechanic. At first, I thought that was the "affection" meter of Chloe on the MC, but once it is reset after the JOI, I was slightly disappointed to see that it is only something related to the H event. I think the playful mood is the best one, as it still holds Chloe's inherently cheeky personality while also showing some affection she has towards the MC. Her sweet personality, on the other hand, feels like a completely different character. I get that it is intentional, with her putting up a performance and all, but it rubs me the wrong way to see her acting so out-of-character just for sex. I don't know, food for thought as I am a huge vanilla fan.
Also, I like that the mood mechanic impacts her dialogues on the day-to-day convos ( talk option ), but I think it'd just be better to create an "affection" progression system that is proportional to the amount of gifts the player has sent & successful H events with her. And of course, the higher her affection is, the less grumpy her dialogues are. Basically, I think it'd be beneficial for the game to have a more linear romance progression.
One last nitpick, and is probably the one I disliked most, is the H events. This game is the first H game I've played to limit the player's option on its H events. I get that perhaps it is the dominated setting thing, but I just don't think it's very intuitive to wait 900 seconds minimum to progress on the game. It's extremely repetitive, and the only thing it has going for it is Chloe's dialogues, which are often times repeated too. I personally suggest an overhaul on this H system, since it is rather weird and unenjoyable. The usage limit on sweet mood is also frustrating, too.
Nevertheless, despite the seemingly endless gripes I have with the game, it is definitely still on the better end of H games I've played. Vanilla H games are already few & far between these days, and especially one that has a coherent story. I'll be looking forward on the future updates, really see a huge potential on this one!