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Astro

19
Posts
7
Topics
27
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43
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A member registered Mar 17, 2018 · View creator page →

Creator of

Recent community posts

Why'd you have to release this when I have so much to do before Christmas, AGH

This is very helpful, thank you again!

Thanks for your post!

Do you have the latest version of the game? I believe I fixed the aggressive dog issue, so it'd be good to know if it's still not fixed.
Is the wrong travel shrine issue only when you have all six travel shrines? I'll look into it.

You can equip the sword if you want to only use the sword, but I think what you want is very specific. I'll consider that option. I've been wanting to add more a robust options menu.

I've experimented with passing your turn, and it took away from some challenges, but I believe since there are ways to effectively pass your turn then this mechanic is just tedious. I'll be adding ability to pass a turn.

As for the travel between rooms, it's been on my list and will eventually be a feature, thank you!

I really appreciate the feedback! Thanks for playing.

I'd like to submit my free game for the collection of supporters. I read all over trying to find if this is still the appropriate way to submit a free game to no avail. So I hope this is welcomed. Thank you and thank you for the amazing work you're doing with the Bundle and also in general with itch.

https://boopsgames.itch.io/robo-dido

Astro

Cute!

Love the idea, but having the King and capturing it or even having it in check doing nothing confused me.

:0

Thanks!

It likes you

Yes, thanks. I pushed the new version too early and there are some bugs I'm tracking.

(1 edit)

Yes, changes like those are the ones I've been planning--namely backtracking woes will be softened--thanks for the suggestions!  The data is being managed fine, but the way Flash handles removing and loading textures causes the hiccups; more twextures, longer hiccup.  That sort of lag should be reduced greatly in the next update, of which requires a lot of manual texture reworking, which is what's been taking the next update so long. Either way, other things not related to that should make it a bit better as well. Truth is, I started programming this game a loong time ago, and I'm learning more about how to write neater code, so I've been rewriting a lot of old stuff to speed things up. There's a priority list I'm going down, and my efforts are just now starting to show. Fingers crossed!

Thanks for the encouraging words! I know there are more people who love the game, just not so vocal about it. It helps to get these messages for affirmation. I'm working every day to make this game better. In fact, the next update will make the game's performance much better! After that, I'll be improving some of the design and conveyed information so things like the tree pushing man won't seem so random (there's a chance the old men are evil). Thanks again for playing, I'm glad you're enjoying it!

I love the visual style and concept!

One thing: I think you should add something to encourage people to click on the game and then push the arrow keys or wsad. It took me looking a few times to realize how to start the game.

That's great and very encouraging. Thank you!

I added the .dmg extension and it didn't work either.

I downloaded it and it was just a text file. It doesn't appear to have an extension. Is it supposed to be a .dmg file?

Yo, loved your game. Simple yet elegant, but, most of all, fun!

I don't think the having to give the game focus is a bug. All games are like that (i think). Just gotta have a title screen to encourage a click.