Love the idea, but having the King and capturing it or even having it in check doing nothing confused me.
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Yes, changes like those are the ones I've been planning--namely backtracking woes will be softened--thanks for the suggestions! The data is being managed fine, but the way Flash handles removing and loading textures causes the hiccups; more twextures, longer hiccup. That sort of lag should be reduced greatly in the next update, of which requires a lot of manual texture reworking, which is what's been taking the next update so long. Either way, other things not related to that should make it a bit better as well. Truth is, I started programming this game a loong time ago, and I'm learning more about how to write neater code, so I've been rewriting a lot of old stuff to speed things up. There's a priority list I'm going down, and my efforts are just now starting to show. Fingers crossed!
Thanks for the encouraging words! I know there are more people who love the game, just not so vocal about it. It helps to get these messages for affirmation. I'm working every day to make this game better. In fact, the next update will make the game's performance much better! After that, I'll be improving some of the design and conveyed information so things like the tree pushing man won't seem so random (there's a chance the old men are evil). Thanks again for playing, I'm glad you're enjoying it!
I love the visual style and concept!
One thing: I think you should add something to encourage people to click on the game and then push the arrow keys or wsad. It took me looking a few times to realize how to start the game.