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(1 edit)

Yes, changes like those are the ones I've been planning--namely backtracking woes will be softened--thanks for the suggestions!  The data is being managed fine, but the way Flash handles removing and loading textures causes the hiccups; more twextures, longer hiccup.  That sort of lag should be reduced greatly in the next update, of which requires a lot of manual texture reworking, which is what's been taking the next update so long. Either way, other things not related to that should make it a bit better as well. Truth is, I started programming this game a loong time ago, and I'm learning more about how to write neater code, so I've been rewriting a lot of old stuff to speed things up. There's a priority list I'm going down, and my efforts are just now starting to show. Fingers crossed!

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Awesome, best of luck!

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Ah also, bug feedback: sometimes the game freezing indefinitely when loading a room ( happened only twice over a few hours of playing).

Yes, thanks. I pushed the new version too early and there are some bugs I'm tracking.