Took me ages to sort out the scoring system and finally manged to use scene and global variables to make it work.
Bonzilles Games
Creator of
Recent community posts
I really enjoyed trying out the demo game controls were smooth and fairly easy to learn . The graphics were extremely good and looked excellent.
I also loved the fact that the music was limited as it really added to the atmosphere of the game.
Only thing that I think needed adding was a slightly larger cursor as I had a bit of trouble seeing it sometimes. Also I think a game map could be a good addition as I got lost quite a few times.
Although I did find smashing the doors down helped me see where I had been sort ofd like a trail of bread crumbs.
I will definitely be keeping my eye on future updates.
Well done on a really professional game.
My Gameplay
I love this style of game. I have always been a fan of point and click and escape style games.
only thing that I think needed was some sort of notification that the pipe puzzle had been completed as I kept redoing it maybe the pipes under the sink showing that they had been fixed would have helped. Also i kept clicking on the ladder thinking I had done something wrong.
My Gameplay
I loved the game just the right amount of creepy without being too scary.
I play a lot of kids games on my Youtube as they seem to be my main viewers but I didn't want to absolutely terrify them ( Well not too much )
My gameplay video
I really like this game the story was very compelling and kept you guessing till the end I kind of thought that Haru was a ghost stuck in purgatory.
I also loved that the music wasn't playing all the time and wasn't too loud as it really added to the atmosphere.
I hope you will make more games as I will definately play them.
My video walkthrough
Loved this strange little game the simplistic graphics really suited the game but would to see this turned into a full length game as I think this would really suit a puzzle type game where you have to shake hands with another character to end the level.
Where you over come different puzzles and obstacles and the handshake would kind of be like Mario's flagpole.
A very emotional game really felt sorry for him when everyone started walking away from him.