
I finally did it. I broke 400. Listening to YMO's Technodon and William Gibson repeating "psyhcogeography" certainly helped. My only request, can we get a version that lets us start at 300s speed?
BoneDaddy64
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Yeah I was originally thinking of some combat, although with 3 hours I'm not sure. I might update the game later with some keys and doors, I think that could be good, and might also help direct people towards where they need to progress.
If you make it to the ending, there's no way out (so you can't wander back into the dungeon), so I suspect you didn't get to the end. That's also the only portal that "changes", everything else is static
This is really my kind of game! Some feedback:
- I think the screen transitions could be more instantaneous
- Sometimes it feels the input is missed. Not sure if you're doing any input buffering or if my keyboard is just too old, but some more input buffering may help it a lot
- I think it could be more forgiving. Like if you drop 5 charges then half or more appear in the room the next time you play. Or maybe you don't die 1st time but just drop things
Overall, great game! Top marks
There's also a few lines in the game you can follow, so like if you take the bottom platform and just about past mid-way hold up and go just through the stars on the edge of the top platform you can grab it:

There are a couple lines like that for different coins (can grab bottom right and top left for example if you hop down from the mid-right ledge). These lines change up as the game speeds up though
Your work always inspires me to think about capturing those important parts of games. In particular, the tweening in this one really captures something. Makes me understand things that are lacking in my own life/work (because this kind of shape/colour thing is similar to what I would do, but it wouldn't have that extra bit of the tweening, I'd probably neglect that and it would be missing some magic)
https://gfycat.com/drearyalarmingaxolotl
Did a movement pass (made the movement more snappy, added "friction", added variable jumping, added coyote time to the jumping).
Added a machine gun
Made weapons swappable with an upgrade (regular Gun, Machine Gun)
Ammo
Gun Upgrade dispenser/pedestals













Took me nearly a year to beat it. This run was entirely smooth and I crashed due to my own mistake at the end
dude
my finger tips were sweaty
I'll get there some day!