This is a really cool game. When the jumping off the fishes works, it feels really good. If you could get that down, I think you could make this into a longer fun little platformer
BoneDaddy64
Creator of
Recent community posts
Very nice game! Very complete, good upgrade system, It is easy, but I think that's a good thing (like you could make it harder by having fish that home in on the hook or cut the line or something, but I think for this kind of jam game this is actually in a really nice complete state, very enjoyable to play)
This game presents very well (good graphics and audio). The gameplay is a nice (and unique) variation on those kind of 3 lane games. There's more strategy involved in how you place your food vertically/horizontally, rather than just being about quick button pressing (that other 3-lane games are (not sure the genre name))
Good use of two actions the user has to do at the same time (shoot as fast as possible, avoid shooting potatoes). I think this could get really fun if you started throwing 2 items and then 3 or 4 as the game progresses. The movement speed may be too fast for that right now, maybe a more lob kind of throw would be needed then
Very nice job on the intro and outro art, although I'm not sure I fully understood the story haha. I think some variable jumping would go along way to improving the gameplay, like if the player could control the height a little bit. It reminds me of an old game maker game, Runman, where he'd jump over obstacles (and duck too I think). There's a lot of potential in this kind of game
This is really good, a fun and difficult gameplay loop to wrap my head around. I'd suggest you do a postjam version where instead of having to click the retry button, the player can just press enter or space or one of the arrow keys. Making that retry loop faster would keep my attention a lot longer
Yeah, didn't quite get to finish it for the jam (working on an updated version). Was thinking the same thing about resetting between jumps (and maybe move between events, like from Long Jump to High Jump, to Dash (which wasn't finished in time) etc), but I'm kind of thinking of going in a different direction. Thanks a ton for trying it out, next time hopefully I have a more complete thing
Yeah I was originally thinking of some combat, although with 3 hours I'm not sure. I might update the game later with some keys and doors, I think that could be good, and might also help direct people towards where they need to progress.
If you make it to the ending, there's no way out (so you can't wander back into the dungeon), so I suspect you didn't get to the end. That's also the only portal that "changes", everything else is static
















