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BoneDaddy64

87
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A member registered Jul 02, 2014 · View creator page →

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Incredible for 3 hours! I killed the ketchup king. Really well done, this was balanced and so fun

I was actually thinking about doing a clicking game similar to this before going in a different direction! Nicely done

This is great! There's something so inherently fun about pulling up the potatoes and throwing em around (I kind of wonder if there could be bins to throw em in for extra points). The visuals are so good too, it all works so well together

I did...

Good use of two actions the user has to do at the same time (shoot as fast as possible, avoid shooting potatoes). I think this could get really fun if you started throwing 2 items and then 3 or 4 as the game progresses. The movement speed may be too fast for that right now, maybe a more lob kind of throw would be needed then

This sadly won't load for me... screenshots look promising

This is an insanely impressive amount of game for a 3 hour jam. I got to 14, wiht a score of 48975

Very nice job on the intro and outro art, although I'm not sure I fully understood the story haha. I think some variable jumping would go along way to improving the gameplay, like if the player could control the height a little bit. It reminds me of an old game maker game, Runman, where he'd jump over obstacles (and duck too I think). There's a lot of potential in this kind of game

Do I feel bad for making so much money? Hopefully everyone survived...

I saw a KAWS exhibit at the SFMoMA late last year, and I saw a guy telling his gf how KAWS was a genius, explaining how this bart simpson piece he was looking at was so good. I am glad I can relive that experience in game form again

Really good for your first game

I like how the frog's tongue looks like a sword! Great job doing all the 3D modeling for this, it's not easy doing that in 3 hours (I've dropped out of multiple 3 hour jams attempting 3D). I think the good flies should be more common

This is a unique idea, I don't think I've seen it before. Any ideas on if you could take it further (like more levels)?  Nice job!

It's a great concept! 

It's really impressive how much you all were able to do in 3 hours. It's very broad

This jam has really convinced me frog hopping gameplay has huge potential. This is one of the games that really shows it, the hopping is inherently fun. I think this game could be a bit more forgiving though

This is really good, a fun and difficult gameplay loop to wrap my head around. I'd suggest you do a postjam version where instead of having to click the retry button, the player can just press enter or space or one of the arrow keys. Making that retry loop faster would keep my attention a lot longer

This game gets really fun when things start speeding up, and then becomes overwhelming! I enjoyed playing this a lot

Your art style is really strong in this, the colour palette works extremely well. I really like the look of the flies as they grow when you gobble them up. Really impressive you completed all this within the time frame, it's really hard to get something so complete done

Yeah, didn't quite get to finish it for the jam (working on an updated version). Was thinking the same thing about resetting between jumps (and maybe move between events, like from Long Jump to High Jump, to Dash (which wasn't finished in time) etc), but I'm kind of thinking of going in a different direction. Thanks a ton for trying it out, next time hopefully I have a more complete thing




I finally did it. I broke 400. Listening to YMO's Technodon and William Gibson repeating "psyhcogeography" certainly helped. My only request, can we get a version that lets us start at 300s speed?

I managed to get to the end! Nice game!

I reused a portal system, there isn't much technical done in the 3 hours (most of the time was spent in Trenchbroom and Godot setting up the level)

Very nice! Jumping and killing oneself feels a bit unfair. I wonder if the movement could speed up as the level speeds up? Sometimes felt slow/impossible

I appreciate the speed in this game. I got out in 12 seconds (and that's after waiting 2 seconds before realizing it started). I'll try it a few more times!

Yeah I was originally thinking of some combat, although with 3 hours I'm not sure. I might update the game later with some keys and doors, I think that could be good, and might also help direct people towards where they need to progress. 


If you make it to the ending, there's no way out (so you can't wander back into the dungeon), so I suspect you didn't get to the end. That's also the only portal that "changes", everything else is static

Yeah I definitely don't think adding something like the minimap or tuning things is really applicable to the 3 hour time limit, just some ideas if you were to take it further

Wow this is awesome for a 3 hour jam! I think it really fits the time limit so well, and it's kind of innovative too. I'm really impressed by it, visually it looks great. Making little scenes like this and then having simple (but interesting) gameplay is perfect for this kind of jam. Well done!

Pretty fun! Got 3482 gold in 17 minutes. I wonder if a minimap could help, since I kept thinking I was done exploring areas but then I'd stumble upon more and more. The green and blue guys are a bit annoying at times when I don't have any clear alternative path to explore nearby

I won! The stylized lighting is really nice. I thought this was really solid given the time constraints (even considering the amount you went over)

Really tense as you get further in (made it to 95 seconds). This is really good for 3 hours. Does the audio relate to the enemy's position? 

That cover image is exactly what I wanted my game to look like :D


This game reminded me of an old Neopets game, this lupin snow game. Kind of like sokoban but platformy where ice balls could fall with gravity. Now that I type this out I realize these games are quite different :D

Nicely done! Did you beat it? How many minutes?

(1 edit)

level up to level 9 and get lucky with a treasure chest


plus have the right upgrade

screw it, I'll prove it:

Did you ever break 400? I just did 5 seconds better than my previous but I didn't bother capturing it because it didn't feel like a massive improvement. The gravity and speed was getting quite strong

A Christmas Miracle. Finally broke 300


Have you been slowing the game down for me :D

Oh wow that's exciting! Can't wait for it. Future Bike was my GotY 2023,  Future Bike Extreme may very well be my GotY 2025 or 2026

Took me nearly a year to beat it. This run was entirely smooth and I crashed due to my own mistake at the end