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BoneDaddy64

67
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A member registered Jul 02, 2014 · View creator page →

Creator of

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I finally did it. I broke 400. Listening to YMO's Technodon and William Gibson repeating "psyhcogeography" certainly helped. My only request, can we get a version that lets us start at 300s speed?

I managed to get to the end! Nice game!

I reused a portal system, there isn't much technical done in the 3 hours (most of the time was spent in Trenchbroom and Godot setting up the level)

Very nice! Jumping and killing oneself feels a bit unfair. I wonder if the movement could speed up as the level speeds up? Sometimes felt slow/impossible

I appreciate the speed in this game. I got out in 12 seconds (and that's after waiting 2 seconds before realizing it started). I'll try it a few more times!

Yeah I was originally thinking of some combat, although with 3 hours I'm not sure. I might update the game later with some keys and doors, I think that could be good, and might also help direct people towards where they need to progress. 


If you make it to the ending, there's no way out (so you can't wander back into the dungeon), so I suspect you didn't get to the end. That's also the only portal that "changes", everything else is static

Yeah I definitely don't think adding something like the minimap or tuning things is really applicable to the 3 hour time limit, just some ideas if you were to take it further

Wow this is awesome for a 3 hour jam! I think it really fits the time limit so well, and it's kind of innovative too. I'm really impressed by it, visually it looks great. Making little scenes like this and then having simple (but interesting) gameplay is perfect for this kind of jam. Well done!

Pretty fun! Got 3482 gold in 17 minutes. I wonder if a minimap could help, since I kept thinking I was done exploring areas but then I'd stumble upon more and more. The green and blue guys are a bit annoying at times when I don't have any clear alternative path to explore nearby

I won! The stylized lighting is really nice. I thought this was really solid given the time constraints (even considering the amount you went over)

Really tense as you get further in (made it to 95 seconds). This is really good for 3 hours. Does the audio relate to the enemy's position? 

That cover image is exactly what I wanted my game to look like :D


This game reminded me of an old Neopets game, this lupin snow game. Kind of like sokoban but platformy where ice balls could fall with gravity. Now that I type this out I realize these games are quite different :D

Nicely done! Did you beat it? How many minutes?

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level up to level 9 and get lucky with a treasure chest


plus have the right upgrade

screw it, I'll prove it:

Did you ever break 400? I just did 5 seconds better than my previous but I didn't bother capturing it because it didn't feel like a massive improvement. The gravity and speed was getting quite strong

A Christmas Miracle. Finally broke 300


Have you been slowing the game down for me :D

Oh wow that's exciting! Can't wait for it. Future Bike was my GotY 2023,  Future Bike Extreme may very well be my GotY 2025 or 2026

Took me nearly a year to beat it. This run was entirely smooth and I crashed due to my own mistake at the end
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You have to hold both a WASD key and an Arrow key at the same time to move them. If that doesn't work, are you using a European keyboard?

Level 4 is tough. I actually had a version without the little hooks you can use, and I don't even know if it was possible. My cheat is to hold one pair of characters against the wall while moving the others. Feel that's a bit anti what the game should be, but I'll allow it :D

It was amazing. Was on track most of the time too (till the end where I fell apart)

dude

my finger tips were sweaty

I'll get there some day!

I find eventually I learned the patterns and was able to go a lot further as it became reflex. Take your time!

Is the soundfile for "80 seconds" right? It never sounds like 80 to me

I'm also unsure how to run. Do I need to install LOVE somehow?

This is really my kind of game! Some feedback: 

 - I think the screen transitions could be more instantaneous

 - Sometimes it feels the input is missed. Not sure if you're doing any input buffering or if my keyboard is just too old, but some more input buffering may help it a lot

 - I think it could be more forgiving. Like if you drop 5 charges then half or more appear in the room the next time you play. Or maybe you don't die 1st time but just drop things


Overall, great game! Top marks

Thanks for playing! I also enjoyed coming up with strategies for navigating the small space. Kind of happy how that turned out

There's also a few lines in the game you can follow, so like if you take the bottom platform and just about past mid-way hold up and go just through the stars on the edge of the top platform you can grab it:



There are a couple lines like that for different coins (can grab bottom right and top left for example if you hop down from the mid-right ledge). These lines change up as the game speeds up though

That was pretty cool! Had to restart chapter 3, didn't realize where the 2nd key was 

This is pretty cool. Sometimes the text box is in my way. At first I was thinking it should be on the left so I can see where I'm going, but sometimes I'm going left so there might be a better solution

Yeah I've been thinking about that! I wonder if I should just throw a simple up/down or circle control on the left screen and call it a day

Ah I hadn't even thought of testing on Chrome!


What happened in Chrome for you? My Chrome seems ok

Your work always inspires me to think about capturing those important parts of games. In particular, the tweening in this one really captures something. Makes me understand things that are lacking in my own life/work (because this kind of shape/colour thing is similar to what I would do, but it wouldn't have that extra bit of the tweening, I'd probably neglect that and it would be missing some magic)

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Hummus Man had a bounce right before this one. 


For this one I added grenades, tweaked movement, added a wave system, added upgrades. Can't seem to upload these 15mb gifs to imgur or giphy anymore...


https://gifyu.com/image/iD9F

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https://gfycat.com/drearyalarmingaxolotl


Did a movement pass (made the movement more snappy, added "friction", added variable jumping, added coyote time to the jumping).

Added a machine gun
Made weapons swappable with an upgrade (regular Gun, Machine Gun)
Ammo
Gun Upgrade dispenser/pedestals