They do, but the thing is that they get a lot of free recruits (every time any faction, including themselves, uses a Consecrated Path, they get to place a number of warriors on that path) and free (if somewhat uncontrollable and weird) movement, and if you get a bunch of paths out, it reduces the card cost of all actions by 1!
Bolzan
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Thanks!
Consecrated Paths is definitely incredibly wordy, but at the same time it's interacting with the game in weird ways so it needs to have more text to explain things.
As for the limited actions, it's because your main actions all have recruitment tied together with the actual action taken, and placing paths in the right locations (like WA sympathy) can net you a lot of free troops, but it's probably a fair bit more fragile since path tokens can be hit in both clearings.
The 8 cards is deliberate to provide super high deck churning when combined with having to spend cards to take actions, so Charity is there to give other players some interaction with the mechanic rather than just watch a ton of cards get thrown away for no reason.
It could beak the flow if other players get AP, but maybe adding a "If a player can't choose, then the Believers choose which card to give them" to the Law could help.
Oh it's a Landmark, I just didn't have the thought to make it look like one but it's reiterated in the Law! Initially, I had it say "The Beacon is a landmark unique to your faction" on the player board, but it took up a lot of words so I cut it.
As for the crafting example, that's more or less spot on for both examples! The only little wrinkle is that you don't have to start with a card that has a suit matching the Will, you effectively simply ignore the suit printed on the card and treat all cards as crafting pieces of the Will's suit.
From what I could glean from the seiyria site, all crafting is done by specifically activating your faction's crafting pieces, so I stuck with what was there for overall consistency. Just saying "discard" also has the baggage of "well, can I use the cards in my hand as crafting pieces?" and the answer there would be no, you can't.
I doubt I'd ever come to a clean answer though, every choice has its pros and cons and the likeliest way to know would be to just blind test the game and see what the most obvious interpretation is.
Thanks! According to some behind-the-scenes Leder development stuff, path interaction has never really been able to make it to the real game for many reasons, so this it's a fun exercise to see where the failure points are (e.g. how do tokens/warriors on paths interact with the rest of the game?) and possible ways to address them:
- Tokens on paths are in both clearings adjacent to the path so players can meaningfully interact with the faction's scoring condition and,
- Warriors are not in either clearing until they Emerge so that they don't instantly provide control/presence on the board in a way that can't really be reacted to, and it clears up problems with Rule timings (i.e. you don't have to consider if moving across a Consecrated Path on your turn will cause you to lose Rule in that clearing).
I don't think it's perfect, and I certainly haven't actually tested the thing outside of running simulations in my head and looking at the board, but it's a fun exercise nonetheless!
