Thanks! According to some behind-the-scenes Leder development stuff, path interaction has never really been able to make it to the real game for many reasons, so this it's a fun exercise to see where the failure points are (e.g. how do tokens/warriors on paths interact with the rest of the game?) and possible ways to address them:
- Tokens on paths are in both clearings adjacent to the path so players can meaningfully interact with the faction's scoring condition and,
- Warriors are not in either clearing until they Emerge so that they don't instantly provide control/presence on the board in a way that can't really be reacted to, and it clears up problems with Rule timings (i.e. you don't have to consider if moving across a Consecrated Path on your turn will cause you to lose Rule in that clearing).
I don't think it's perfect, and I certainly haven't actually tested the thing outside of running simulations in my head and looking at the board, but it's a fun exercise nonetheless!