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Alex Swan

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A member registered Dec 01, 2016 · View creator page →

Creator of

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(1 edit)

Thanks for the compliment! I've got the source code on GitHub.

The basic algorithm is every card has a list of coordinates that it can attack or move, and every game tick if attack is off cooldown it will look for an opponent card to attack, and then if movement is off cooldown will move to a better available spot. The game class is the one that drives this, I conceptualize this like it's a kid playing with dolls.

That said, I made this in a week and there are plenty of ways to improve this code.

https://github.com/BoldBigflank/love-jam-2025-barnyard-brawl/blob/main/source/sc...

Thank you for trying it. Yes, I agree it would be better to make a more distinctive trouble zone and possibly some spoken feedback there. I updated the game to present more helpful information about what to do next.

That's fair. I made an update so that more helpful information is given to guide you.

Thank you for trying it and thanks for the feedback. I changed that puzzle so the volume isn't so different from the rest.

That's fair. I didn't clearly communicate that losing all your ammo is the fail state. Because you have unlimited lives, you need to manage your ammo well to make it to the end.

That said, I think that I could add something like an ammo drop which would let you decide which weapon it goes to, so you can use your favorite weapon more while still being challenged.

(1 edit)

I think I messed up the file/zip structure. You can either extract the files to an empty folder and name the folder "Threat.pdx" or use the new file I uploaded.

I accidentally set up the file structure wrong. Try this new file.

That's good feedback. I didn't decide how to handle that situation, I considered giving the player the Bite weapon the worms use too which would be silly

Oh no, that's not good. I'll poke around to see if I can figure it out. Was this when you attempted to load the file to your playdate? Or the simulator? What os?

Thank you for trying it out! Yeah that's the challenge of the game right now, since you have unlimited lives you need to use your ammo wisely to complete the run. 

Thanks for playing! I am so glad you got some joy out of it.

Thank you for the kind words! I worry about putting my stuff out in public so it's nice to have such positive feedback :)

Love the models and the colors.

There were times I wished I could move faster.