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Bogudan

490
Posts
11
Topics
7
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2
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A member registered Nov 19, 2021

Recent community posts

Is it normal that "Execute viral mutation" available immediately after 1st time it executed?

Multiple interface problems.

1) In "Sector: ***" screen  "Return" mostly off screen (to the bottom).

2) "Mutation core" / "core modifications" menu: most "Inject" buttons partially off screen (to the right), hiding cost.

3) Same menu, "Disconnect" button partially off screen (to the right), generates horisontal scroll bar.

Thanks for clarification. I misinterpreted your earlier answer as "space for interactions". It does not affect settings panel anymore. At least I can't reproduce it.

Any spacebar updates? For me it still does not work.

Also, output from browser console:

content: unable to decode unknown content.js:71:322

Cookie “” has been rejected as third-party. htmlgame.js

Request to access cookie or storage on “https://static.itch.io/htmlgame.js” was blocked because we are blocking all third-party storage access requests and content blocking is enabled.

ProxyChannelFilter.sys.mjs:418:19

Godot Engine v4.7.stable.official.5b4e0cb0f - https://godotengine.org index.js:452:16

OpenGL API OpenGL ES 3.0 (WebGL 2.0) - Compatibility - Using Device: Mozilla - NVIDIA GeForce GTX 980, or similar index.js:452:16

An AudioContext was prevented from starting automatically. It must be created or resumed after a user gesture on the page. index.html:178:265

Build configuration: Emscripten 4.0.20, single-threaded, no GDExtension support. index.js:452:16

FONT installed res://assets/fonts/ui.ttf index.js:452:16

SND boot rate=44100 driver=AudioWorklet master=1.00 index.js:452:16

Cross-Origin Request Blocked: The Same Origin Policy disallows reading the remote resource at https://www.google-analytics.com/mp/collect?measurement_id=G-8XZFWELWYD&api_secret=7-aWJkOSQHi-UWI9A1XUmw. (Reason: CORS request did not succeed). Status code: (null).

KIT_READY pieces=31 tris=15999 missing=[] index.js:452:16

Request for pointer lock was denied because Pointer Lock API is disabled by user preference. index.js:1:163501

Cross-Origin Request Blocked: The Same Origin Policy disallows reading the remote resource at https://www.google-analytics.com/mp/collect?measurement_id=G-8XZFWELWYD&api_secret=7-aWJkOSQHi-UWI9A1XUmw. (Reason: CORS request did not succeed). Status code: (null).

It still shows and that's expected behaviour.

What does "R" button do?

This works with caveat of popup browser menu appearing after every press.

No observable changes.

FF, Linux Mint.

WASD works. Mouse does not turn camera. Space at some point started to open/close settings window. Left click does nothing.

What are the controls?

FF, Linux Mint.

Web version is unplayable.

Also, what's the point of the prestiges after 4th (that's 200 fragments total, which is enough to upgrade all minions that do require them)?

"Expeditions" show red circle when you have >0 desire fragments even if their usage is unavailable.

When in the "retreat?" menu, enemy's "reaction" does not advance, but circles still appear and disappear on already started enemies.

Confirm: passive panel visibility fixed.

(1 edit)

Left panel is not scrollable. As the result "Passive" panel can be invisible.


Another problem: if "Show Advanced Settings" disabled, but there were non-zero values, some interface elements jutter on every update (temporarely change font size). Reducing said values to 0 fixes the issue.

Search > "01" selects zone 1...

Interesting concept.

I think the same problem happens in web version.

Going to the lake with Melina in the afternoon rewinds time to morning.

Loading time itself is not a huge problem: we can wait if it is communicated properly. Memory usage is. Not everyone can have 64 GB of RAM.

Good start :)

On the second day "second time leaving dormitory" -- it's technically third time.

(1 edit)

After clicking "Start the game" pressing spacebar/enter breaks intro sequence...


Also any indication of current character will be helpful.

After few tens of seconds of not responding browser tab and 7GB eaten by browser had to close tab with the game. Happens somewhere after clicking "start". Unplayable in the current state.

How to follow specific project, not it's author?

Have the same problem in Firefox. Clicking "Unlock via Gacha" returns "Locked! Open Gacha in the game Menu to unlock her"

Firefox. Got broken save with following error:


```

I'm sorry, but an uncaught exception occurred.

While running game code:

  File "renpy/common/000statements.rpy", line 671, in execute_call_screen

    store._return = renpy.call_screen(name, *args, **kwargs)

  File "game/chapters/inventory.rpy", line 1507, in execute

    screen inventoryScreen:

  File "game/chapters/inventory.rpy", line 1507, in execute

    screen inventoryScreen:

  File "game/chapters/inventory.rpy", line 1513, in execute

    frame:

  File "game/chapters/inventory.rpy", line 1521, in execute

    frame:

  File "game/chapters/inventory.rpy", line 1527, in execute

    vbox:

  File "game/chapters/inventory.rpy", line 1549, in execute

    hbox:

  File "game/chapters/inventory.rpy", line 1569, in execute

    frame:

  File "game/chapters/inventory.rpy", line 1578, in execute

    $ playerItems = [item for item in sorted_inventory() if inventory_tab == "All" or item.item_type == inventory_tab]

  File "game/chapters/inventory.rpy", line 1578, in <module>

    $ playerItems = [item for item in sorted_inventory() if inventory_tab == "All" or item.item_type == inventory_tab]

  File "game/chapters/inventory.rpy", line 1578, in <lambda>

    $ playerItems = [item for item in sorted_inventory() if inventory_tab == "All" or item.item_type == inventory_tab]

  File "game/chapters/inventory.rpy", line 91, in sorted_inventory

    items = inventory_items()

  File "game/chapters/inventory.rpy", line 70, in inventory_items

    return [get_item_by_id(e["item_id"], e["quantity"]) for e in player_inventory]

  File "game/chapters/inventory.rpy", line 70, in <lambda>

    return [get_item_by_id(e["item_id"], e["quantity"]) for e in player_inventory]

  File "game/chapters/inventory.rpy", line 70, in <listcomp>

    return [get_item_by_id(e["item_id"], e["quantity"]) for e in player_inventory]

  File "game/chapters/inventory.rpy", line 34, in get_item_by_id

    raise ValueError("Unknown item_id: %s" % item_id)

ValueError: Unknown item_id: scrapPaper

-- Full Traceback ------------------------------------------------------------

Full traceback:

  File "//game/chapters/town.rpyc", line 246, in script call

  File "//game/chapters/town.rpyc", line 246, in script call

  File "//game/chapters/actions.rpyc", line 2014, in script call

  File "//game/chapters/town.rpyc", line 246, in script call

  File "//game/chapters/town.rpyc", line 246, in script call

  File "//game/chapters/dinerOperation.rpyc", line 7, in script call

  File "//game/chapters/actions.rpyc", line 2377, in script call

  File "//game/chapters/actions.rpyc", line 2800, in script call

  File "//game/chapters/actions.rpyc", line 1987, in script call

  File "//game/chapters/inventory.rpyc", line 1105, in script

  File "/renpy/ast.py", line 1987, in execute

    self.call("execute")

  File "/renpy/ast.py", line 1966, in call

    return renpy.statements.call(method, parsed, *args, **kwargs)

  File "/renpy/statements.py", line 374, in call

    return method(parsed, *args, **kwargs)

  File "renpy/common/000statements.rpy", line 671, in execute_call_screen

    store._return = renpy.call_screen(name, *args, **kwargs)

  File "/renpy/exports/statementexports.py", line 345, in call_screen

    rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)

  File "/renpy/ui.py", line 301, in interact

    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)

  File "/renpy/display/core.py", line 2218, in interact

    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore

  File "/renpy/display/core.py", line 2748, in interact_core

    root_widget.visit_all(lambda d : d.per_interact())

  File "/renpy/display/displayable.py", line 434, in visit_all

    d.visit_all(callback, seen)

  File "/renpy/display/displayable.py", line 434, in visit_all

    d.visit_all(callback, seen)

  File "/renpy/display/displayable.py", line 434, in visit_all

    d.visit_all(callback, seen)

  File "/renpy/display/screen.py", line 480, in visit_all

    callback(self)

  File "/renpy/display/core.py", line 2748, in <lambda>

    root_widget.visit_all(lambda d : d.per_interact())

  File "/renpy/display/screen.py", line 491, in per_interact

    self.update()

  File "/renpy/display/screen.py", line 700, in update

    self.screen.function(**self.scope)

  File "game/chapters/inventory.rpy", line 1507, in execute

    screen inventoryScreen:

  File "game/chapters/inventory.rpy", line 1507, in execute

    screen inventoryScreen:

  File "game/chapters/inventory.rpy", line 1513, in execute

    frame:

  File "game/chapters/inventory.rpy", line 1521, in execute

    frame:

  File "game/chapters/inventory.rpy", line 1527, in execute

    vbox:

  File "game/chapters/inventory.rpy", line 1549, in execute

    hbox:

  File "game/chapters/inventory.rpy", line 1569, in execute

    frame:

  File "game/chapters/inventory.rpy", line 1578, in execute

    $ playerItems = [item for item in sorted_inventory() if inventory_tab == "All" or item.item_type == inventory_tab]

  File "game/chapters/inventory.rpy", line 1578, in <module>

    $ playerItems = [item for item in sorted_inventory() if inventory_tab == "All" or item.item_type == inventory_tab]

  File "game/chapters/inventory.rpy", line 1578, in <lambda>

    $ playerItems = [item for item in sorted_inventory() if inventory_tab == "All" or item.item_type == inventory_tab]

  File "game/chapters/inventory.rpy", line 91, in sorted_inventory

    items = inventory_items()

  File "game/chapters/inventory.rpy", line 70, in inventory_items

    return [get_item_by_id(e["item_id"], e["quantity"]) for e in player_inventory]

  File "game/chapters/inventory.rpy", line 70, in <lambda>

    return [get_item_by_id(e["item_id"], e["quantity"]) for e in player_inventory]

  File "game/chapters/inventory.rpy", line 70, in <listcomp>

    return [get_item_by_id(e["item_id"], e["quantity"]) for e in player_inventory]

  File "game/chapters/inventory.rpy", line 34, in get_item_by_id

    raise ValueError("Unknown item_id: %s" % item_id)

ValueError: Unknown item_id: scrapPaper

Emscripten-3.1.24-wasm32-32bit wasm32

Ren'Py 8.3.7.25031702

The Dented Kettle 01500

Sat May 16 16:00:38 2026

```

Game stuck after HP reaches 0. You can open menu (Esc), but nothing else works.

You can fall off the side of the screen...

I'm talking about browser version?..

Game not loading (FF, Linux Mint):

Invalid binary data file size! (offset=440, size=47132699, file length=13450579)

Actual game is text-only and looks nothing like screenshots >_>

(1 edit)

Looks like first load issue...

Game not loading

Error in sitecustomize; set PYTHONVERBOSE for traceback: renpy.js:1:106546

FileNotFoundError: [Errno 44] No such file or directory: '/game.zip' renpy.js:1:106546

./main: can't open file '//main.py': [Errno 44] No such file or directory renpy.js:1:106546

Right click opens browser menu, so no dragging :(

"Inner town" is somewhere outside the map.

Game not loading

Uncaught (in promise) Invalid binary data file size! (offset=308, size=181453164, file length=9447587)