Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Bogudan

470
Posts
10
Topics
3
Followers
2
Following
A member registered Nov 19, 2021

Recent community posts

Firefox.

content: unable to decode unknown content.js:71:322

Downloading engine... renpy-pre.js:122:25

Downloading game data... renpy-pre.js:122:25

Running... renpy-pre.js:351:17

Unpacking... renpy-pre.js:122:25

<empty string> renpy-pre.js:351:17

Loading script... renpy-pre.js:122:25

Full traceback: renpy-pre.js:122:25

File "//game/screens.rpyc", line 675, in script renpy-pre.js:122:25

File "/renpy/execution.py", line 61, in check_infinite_loop renpy-pre.js:122:25

raise Exception("Possible infinite loop.") renpy-pre.js:122:25

Exception: Possible infinite loop. renpy-pre.js:122:25

While running game code: renpy-pre.js:122:25

Exception: Possible infinite loop. renpy-pre.js:122:25

Can play audio/ogg renpy.js line 1 > eval:784:21

Can play audio/mpeg renpy.js line 1 > eval:784:21

An AudioContext was prevented from starting automatically. It must be created or resumed after a user gesture on the page. 250 renpy.js line 1 > eval:596:17


Have the same problem in Firefox. Clicking "Unlock via Gacha" returns "Locked! Open Gacha in the game Menu to unlock her"

Firefox. Got broken save with following error:


```

I'm sorry, but an uncaught exception occurred.

While running game code:

  File "renpy/common/000statements.rpy", line 671, in execute_call_screen

    store._return = renpy.call_screen(name, *args, **kwargs)

  File "game/chapters/inventory.rpy", line 1507, in execute

    screen inventoryScreen:

  File "game/chapters/inventory.rpy", line 1507, in execute

    screen inventoryScreen:

  File "game/chapters/inventory.rpy", line 1513, in execute

    frame:

  File "game/chapters/inventory.rpy", line 1521, in execute

    frame:

  File "game/chapters/inventory.rpy", line 1527, in execute

    vbox:

  File "game/chapters/inventory.rpy", line 1549, in execute

    hbox:

  File "game/chapters/inventory.rpy", line 1569, in execute

    frame:

  File "game/chapters/inventory.rpy", line 1578, in execute

    $ playerItems = [item for item in sorted_inventory() if inventory_tab == "All" or item.item_type == inventory_tab]

  File "game/chapters/inventory.rpy", line 1578, in <module>

    $ playerItems = [item for item in sorted_inventory() if inventory_tab == "All" or item.item_type == inventory_tab]

  File "game/chapters/inventory.rpy", line 1578, in <lambda>

    $ playerItems = [item for item in sorted_inventory() if inventory_tab == "All" or item.item_type == inventory_tab]

  File "game/chapters/inventory.rpy", line 91, in sorted_inventory

    items = inventory_items()

  File "game/chapters/inventory.rpy", line 70, in inventory_items

    return [get_item_by_id(e["item_id"], e["quantity"]) for e in player_inventory]

  File "game/chapters/inventory.rpy", line 70, in <lambda>

    return [get_item_by_id(e["item_id"], e["quantity"]) for e in player_inventory]

  File "game/chapters/inventory.rpy", line 70, in <listcomp>

    return [get_item_by_id(e["item_id"], e["quantity"]) for e in player_inventory]

  File "game/chapters/inventory.rpy", line 34, in get_item_by_id

    raise ValueError("Unknown item_id: %s" % item_id)

ValueError: Unknown item_id: scrapPaper

-- Full Traceback ------------------------------------------------------------

Full traceback:

  File "//game/chapters/town.rpyc", line 246, in script call

  File "//game/chapters/town.rpyc", line 246, in script call

  File "//game/chapters/actions.rpyc", line 2014, in script call

  File "//game/chapters/town.rpyc", line 246, in script call

  File "//game/chapters/town.rpyc", line 246, in script call

  File "//game/chapters/dinerOperation.rpyc", line 7, in script call

  File "//game/chapters/actions.rpyc", line 2377, in script call

  File "//game/chapters/actions.rpyc", line 2800, in script call

  File "//game/chapters/actions.rpyc", line 1987, in script call

  File "//game/chapters/inventory.rpyc", line 1105, in script

  File "/renpy/ast.py", line 1987, in execute

    self.call("execute")

  File "/renpy/ast.py", line 1966, in call

    return renpy.statements.call(method, parsed, *args, **kwargs)

  File "/renpy/statements.py", line 374, in call

    return method(parsed, *args, **kwargs)

  File "renpy/common/000statements.rpy", line 671, in execute_call_screen

    store._return = renpy.call_screen(name, *args, **kwargs)

  File "/renpy/exports/statementexports.py", line 345, in call_screen

    rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)

  File "/renpy/ui.py", line 301, in interact

    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)

  File "/renpy/display/core.py", line 2218, in interact

    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore

  File "/renpy/display/core.py", line 2748, in interact_core

    root_widget.visit_all(lambda d : d.per_interact())

  File "/renpy/display/displayable.py", line 434, in visit_all

    d.visit_all(callback, seen)

  File "/renpy/display/displayable.py", line 434, in visit_all

    d.visit_all(callback, seen)

  File "/renpy/display/displayable.py", line 434, in visit_all

    d.visit_all(callback, seen)

  File "/renpy/display/screen.py", line 480, in visit_all

    callback(self)

  File "/renpy/display/core.py", line 2748, in <lambda>

    root_widget.visit_all(lambda d : d.per_interact())

  File "/renpy/display/screen.py", line 491, in per_interact

    self.update()

  File "/renpy/display/screen.py", line 700, in update

    self.screen.function(**self.scope)

  File "game/chapters/inventory.rpy", line 1507, in execute

    screen inventoryScreen:

  File "game/chapters/inventory.rpy", line 1507, in execute

    screen inventoryScreen:

  File "game/chapters/inventory.rpy", line 1513, in execute

    frame:

  File "game/chapters/inventory.rpy", line 1521, in execute

    frame:

  File "game/chapters/inventory.rpy", line 1527, in execute

    vbox:

  File "game/chapters/inventory.rpy", line 1549, in execute

    hbox:

  File "game/chapters/inventory.rpy", line 1569, in execute

    frame:

  File "game/chapters/inventory.rpy", line 1578, in execute

    $ playerItems = [item for item in sorted_inventory() if inventory_tab == "All" or item.item_type == inventory_tab]

  File "game/chapters/inventory.rpy", line 1578, in <module>

    $ playerItems = [item for item in sorted_inventory() if inventory_tab == "All" or item.item_type == inventory_tab]

  File "game/chapters/inventory.rpy", line 1578, in <lambda>

    $ playerItems = [item for item in sorted_inventory() if inventory_tab == "All" or item.item_type == inventory_tab]

  File "game/chapters/inventory.rpy", line 91, in sorted_inventory

    items = inventory_items()

  File "game/chapters/inventory.rpy", line 70, in inventory_items

    return [get_item_by_id(e["item_id"], e["quantity"]) for e in player_inventory]

  File "game/chapters/inventory.rpy", line 70, in <lambda>

    return [get_item_by_id(e["item_id"], e["quantity"]) for e in player_inventory]

  File "game/chapters/inventory.rpy", line 70, in <listcomp>

    return [get_item_by_id(e["item_id"], e["quantity"]) for e in player_inventory]

  File "game/chapters/inventory.rpy", line 34, in get_item_by_id

    raise ValueError("Unknown item_id: %s" % item_id)

ValueError: Unknown item_id: scrapPaper

Emscripten-3.1.24-wasm32-32bit wasm32

Ren'Py 8.3.7.25031702

The Dented Kettle 01500

Sat May 16 16:00:38 2026

```

Game stuck after HP reaches 0. You can open menu (Esc), but nothing else works.

You can fall off the side of the screen...

I'm talking about browser version?..

Game not loading (FF, Linux Mint):

Invalid binary data file size! (offset=440, size=47132699, file length=13450579)

Actual game is text-only and looks nothing like screenshots >_>

(1 edit)

Looks like first load issue...

Game not loading

Error in sitecustomize; set PYTHONVERBOSE for traceback: renpy.js:1:106546

FileNotFoundError: [Errno 44] No such file or directory: '/game.zip' renpy.js:1:106546

./main: can't open file '//main.py': [Errno 44] No such file or directory renpy.js:1:106546

Right click opens browser menu, so no dragging :(

"Inner town" is somewhere outside the map.

Game not loading

Uncaught (in promise) Invalid binary data file size! (offset=308, size=181453164, file length=9447587)

Firefox, Linux Mint.

While running game code:

OSError: Download error: network error ('images/Chapters/Intro/intro_three (1).png' > '//game/images/Chapters/Intro/intro_three (1).png')

The game exited unexpectedly.

More information may be available in the browser console or contained in the log.

Just timed it. Full load took 9 minutes.

(1 edit)

FF, Linux Mint (desktop).

I waited for a while (maybe 5 minutes) and loading process of the pictures was somewhere around "L" according to network log. If not for that, I'd assumed that game just hanged somewhere during loading. You should add some progress bar if you want to preload all assets.

How long does it takes to load?

How to spend event tokens if shop closed together with event?

Whenever I try to access search functionality, I get this:

How should I use the search?

P.S. Per-game pages and profile page works properly.

Looks like something wrong with Night hunt, because I've never had nowhere near to over 1k magic that I've now.

Usually in this type of games when brick hit from the side, ball's velocity reflects horisontally, not vertically.

Got into infinite loop at start of day 20 without choises.

Sawmill L3 sais that it cuts plate in 25 sec, when in reality it's 50 sec. No Q30 for me this year :(

RMB opens brouser menu, which has to be closed, which results in very awkward sequence "release all keyboard buttons" - "press and hold RMB" - [Esc] to be able to shoot >_>

How am I supposed to deal with enemies if hitting them is "ineffective"?

Exception during loading. Firefox.

Can't get ball out of starting square at level 6 in golf minigame.

Game not loading. FF.

still waiting on run dependencies: index.js:477:18

dependency: loading-workers index.js:477:18

(end of list) index.js:477:18

Is it normal that cars sometimes despawn in the middle of the road (not on the sides)?

A/D are not working for the movement.

Godot screen

Game not loading. FF.

still waiting on run dependencies: index.js:9:510077

dependency: wasm-instantiate index.js:9:510077

(end of list) index.js:9:510077

> Request had error:

> Error connecting game: An error occurred:

> Error: Unknown Error

Last one multiple time
s.

I'm sure I did not used keyboard. At least it does not reproducable from autosave.

"Looking for saves" stuck. Can't progress futher.

Also this:

GameFuseException: Please set up your game with GameFuse.SetUpGame before signing up users

  at GameFuseCSharp.GameFuse+<SignUpRoutine>d__37.MoveNext () [0x00000] in <00000000000000000000000000000000>:0

Game softlocked on the first battle encounter in the village.

1st time. Cache clear did not helped.

On my side: Firefox, PC. Just nothing happens. I still can interact with other parts of the interface.

+1

Purple play symbol hovers in the middle of the screen. Hides half of the field.