Going to the lake with Melina in the afternoon rewinds time to morning.
Bogudan
Recent community posts
Firefox.
content: unable to decode unknown content.js:71:322
Downloading engine... renpy-pre.js:122:25
Downloading game data... renpy-pre.js:122:25
Running... renpy-pre.js:351:17
Unpacking... renpy-pre.js:122:25
<empty string> renpy-pre.js:351:17
Loading script... renpy-pre.js:122:25
Full traceback: renpy-pre.js:122:25
File "//game/screens.rpyc", line 675, in script renpy-pre.js:122:25
File "/renpy/execution.py", line 61, in check_infinite_loop renpy-pre.js:122:25
raise Exception("Possible infinite loop.") renpy-pre.js:122:25
Exception: Possible infinite loop. renpy-pre.js:122:25
While running game code: renpy-pre.js:122:25
Exception: Possible infinite loop. renpy-pre.js:122:25
Can play audio/ogg renpy.js line 1 > eval:784:21
Can play audio/mpeg renpy.js line 1 > eval:784:21
An AudioContext was prevented from starting automatically. It must be created or resumed after a user gesture on the page. 250 renpy.js line 1 > eval:596:17
Firefox. Got broken save with following error:
```
I'm sorry, but an uncaught exception occurred.
While running game code:
File "renpy/common/000statements.rpy", line 671, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "game/chapters/inventory.rpy", line 1507, in execute
screen inventoryScreen:
File "game/chapters/inventory.rpy", line 1507, in execute
screen inventoryScreen:
File "game/chapters/inventory.rpy", line 1513, in execute
frame:
File "game/chapters/inventory.rpy", line 1521, in execute
frame:
File "game/chapters/inventory.rpy", line 1527, in execute
vbox:
File "game/chapters/inventory.rpy", line 1549, in execute
hbox:
File "game/chapters/inventory.rpy", line 1569, in execute
frame:
File "game/chapters/inventory.rpy", line 1578, in execute
$ playerItems = [item for item in sorted_inventory() if inventory_tab == "All" or item.item_type == inventory_tab]
File "game/chapters/inventory.rpy", line 1578, in <module>
$ playerItems = [item for item in sorted_inventory() if inventory_tab == "All" or item.item_type == inventory_tab]
File "game/chapters/inventory.rpy", line 1578, in <lambda>
$ playerItems = [item for item in sorted_inventory() if inventory_tab == "All" or item.item_type == inventory_tab]
File "game/chapters/inventory.rpy", line 91, in sorted_inventory
items = inventory_items()
File "game/chapters/inventory.rpy", line 70, in inventory_items
return [get_item_by_id(e["item_id"], e["quantity"]) for e in player_inventory]
File "game/chapters/inventory.rpy", line 70, in <lambda>
return [get_item_by_id(e["item_id"], e["quantity"]) for e in player_inventory]
File "game/chapters/inventory.rpy", line 70, in <listcomp>
return [get_item_by_id(e["item_id"], e["quantity"]) for e in player_inventory]
File "game/chapters/inventory.rpy", line 34, in get_item_by_id
raise ValueError("Unknown item_id: %s" % item_id)
ValueError: Unknown item_id: scrapPaper
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "//game/chapters/town.rpyc", line 246, in script call
File "//game/chapters/town.rpyc", line 246, in script call
File "//game/chapters/actions.rpyc", line 2014, in script call
File "//game/chapters/town.rpyc", line 246, in script call
File "//game/chapters/town.rpyc", line 246, in script call
File "//game/chapters/dinerOperation.rpyc", line 7, in script call
File "//game/chapters/actions.rpyc", line 2377, in script call
File "//game/chapters/actions.rpyc", line 2800, in script call
File "//game/chapters/actions.rpyc", line 1987, in script call
File "//game/chapters/inventory.rpyc", line 1105, in script
File "/renpy/ast.py", line 1987, in execute
self.call("execute")
File "/renpy/ast.py", line 1966, in call
return renpy.statements.call(method, parsed, *args, **kwargs)
File "/renpy/statements.py", line 374, in call
return method(parsed, *args, **kwargs)
File "renpy/common/000statements.rpy", line 671, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "/renpy/exports/statementexports.py", line 345, in call_screen
rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
File "/renpy/ui.py", line 301, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "/renpy/display/core.py", line 2218, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore
File "/renpy/display/core.py", line 2748, in interact_core
root_widget.visit_all(lambda d : d.per_interact())
File "/renpy/display/displayable.py", line 434, in visit_all
d.visit_all(callback, seen)
File "/renpy/display/displayable.py", line 434, in visit_all
d.visit_all(callback, seen)
File "/renpy/display/displayable.py", line 434, in visit_all
d.visit_all(callback, seen)
File "/renpy/display/screen.py", line 480, in visit_all
callback(self)
File "/renpy/display/core.py", line 2748, in <lambda>
root_widget.visit_all(lambda d : d.per_interact())
File "/renpy/display/screen.py", line 491, in per_interact
self.update()
File "/renpy/display/screen.py", line 700, in update
self.screen.function(**self.scope)
File "game/chapters/inventory.rpy", line 1507, in execute
screen inventoryScreen:
File "game/chapters/inventory.rpy", line 1507, in execute
screen inventoryScreen:
File "game/chapters/inventory.rpy", line 1513, in execute
frame:
File "game/chapters/inventory.rpy", line 1521, in execute
frame:
File "game/chapters/inventory.rpy", line 1527, in execute
vbox:
File "game/chapters/inventory.rpy", line 1549, in execute
hbox:
File "game/chapters/inventory.rpy", line 1569, in execute
frame:
File "game/chapters/inventory.rpy", line 1578, in execute
$ playerItems = [item for item in sorted_inventory() if inventory_tab == "All" or item.item_type == inventory_tab]
File "game/chapters/inventory.rpy", line 1578, in <module>
$ playerItems = [item for item in sorted_inventory() if inventory_tab == "All" or item.item_type == inventory_tab]
File "game/chapters/inventory.rpy", line 1578, in <lambda>
$ playerItems = [item for item in sorted_inventory() if inventory_tab == "All" or item.item_type == inventory_tab]
File "game/chapters/inventory.rpy", line 91, in sorted_inventory
items = inventory_items()
File "game/chapters/inventory.rpy", line 70, in inventory_items
return [get_item_by_id(e["item_id"], e["quantity"]) for e in player_inventory]
File "game/chapters/inventory.rpy", line 70, in <lambda>
return [get_item_by_id(e["item_id"], e["quantity"]) for e in player_inventory]
File "game/chapters/inventory.rpy", line 70, in <listcomp>
return [get_item_by_id(e["item_id"], e["quantity"]) for e in player_inventory]
File "game/chapters/inventory.rpy", line 34, in get_item_by_id
raise ValueError("Unknown item_id: %s" % item_id)
ValueError: Unknown item_id: scrapPaper
Emscripten-3.1.24-wasm32-32bit wasm32
Ren'Py 8.3.7.25031702
The Dented Kettle 01500
Sat May 16 16:00:38 2026
```
Looks like first load issue...
Game not loading
Error in sitecustomize; set PYTHONVERBOSE for traceback: renpy.js:1:106546
FileNotFoundError: [Errno 44] No such file or directory: '/game.zip' renpy.js:1:106546
./main: can't open file '//main.py': [Errno 44] No such file or directory renpy.js:1:106546

