🤑 Indie game store🙌 Free games😂 Fun games😨 Horror games
👷 Game development🎨 Assets📚 Comics
🎉 Sales🎁 Bundles


A member registered 1 year ago


Recent community posts

Cool! Can the ogre jump on top of the shacks (to avoid destroying walls for example)? 

Thank you, if we have time we'll post some art process as well :)

Quick update: 

I think we'll have 2 levels total, because there's a lot of stuff to fix before deadline. 

The second one is basically some variation of the first one - 1 main platform and charging platform in the middle, but now with Volcano :)

I used CBEffects library with new texture for smoke, and I think the result is really cool: https://github.com/GymbylCoding/CBEffects

Thanks! :)

(Edited 1 time)

Hello everyone! :) 

We have been working on platformer-slasher called Sword of Power. 

You're playing as viking with electric-powered sword and you need to recharge it when it is out of power. You still give some damage though (it's a sword after all), but it'll be lower then usual. Also there're rocks falling from the sky and we plan to add more monsters if we have time. 

We're using Corona and plan to make it available for mobile and desktop. 

This is what we implemented so far: 

- basic menu

- level with parallax scrolling. We're using Tiled as level editor and actually for everything visual in the game (thanks to Michael Wilson from Ponywolf for cool ponytiled library and Corona Labs for videos, really helpful!)

- virtual camera with shaking when the charging platform rises. 

- skeletal animation for the hero and creeps

- some small things like particles, ui elements etc.


I also posted some updates here: https://itch.io/jam/coronadefoldjam/rate/171893

and here: https://twitter.com/bogomazon

It's our first game jam and it's cool to see other projects! :) 

Electrical sword, yeah! When it's fully charged enemies receive maximum damage :) 
When the charge is low you need to recharge the sword and keep fighting. 

Platform :)

Added damage for monsters, some animations and game over :)

(Edited 1 time)

I think we will prepare the build to the end of the weekend, hopefully. 

Just the prototype yet, new update soon :)