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Boboto

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A member registered Nov 08, 2015 · View creator page →

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https://boboto.itch.io/predicate

Recently I published Predicate and now a free demo of the game, including the first 2 bosses, is available here: https://boboto.itch.io/predicate-demo

If you're interested in the game try the demo and buy the full version here: https://boboto.itch.io/predicate


Predicate is a challenging and unique bullet-hell with colour and simple design being a major focus. Crush enemies with your tail or shoot them down while dodging swaths of projectiles and attack patterns.


That's a good idea! It's only available on windows 32/64 but I'll publish a demo for that tomorrow.

Thanks mate, your advice however long ago was really helpful. I took it to heart, made a bunch of changes and now I'm stoked to release a good game!

Predicate is now available for purchase!

Check it out here: https://boboto.itch.io/predicate

Predicate is a challenging, fast paced bullet-hell with unique design and palette a key focus. Featuring two characters with their own individual mechanics and controls:

  • As the Snake, crush enemies with your tail or shoot them from afar, use your high mobility to weave between attacks.
  • As the Ball, barrage enemies with twin stick controls, tank some attacks but get ready to dodge when your health gets low.

The game features hard bosses, challenge stages, two characters, a custom made soundtrack and more content is in the works.




By Radio 13 Games,

Contact: radio13games@gmail.com

Feels mint man. The music and audio are really great and the HUD adds to it a lot. I would like to start on some sort of flat surface or something, a lot of times I'd spawn and just die like an idiot. Amazing work man.

Damn this is a good game. The music is nice, platforming is solid, upgrades feel good. I really want to see this more in the future with a few more enemies.

I noticed that sometimes I wasn't getting hit by projectiles that I probably should have been hit by. Maybe the player hitbox should be very slightly larger or accommodate moving at a fast rate so you don't move directly through objects.

It feels really nice hopping around obstacles and terrain once you get the hang of the distances. Solid idea, hope it can turn into something.

I like the aesthetic a lot, nice colour set. Hitting enemies and objects around also felt very nice, it was rewarding.

I'd like to be able to aim while I hold down right click, it felt punishing to try and rush this game down because I'd miss constantly. For some unknown reason the cursor image was a small grey square so aiming was rather difficult.

Ooh I like this game. Really fun, good challenge. I'd like it if the enemies had death noises but other then that it's hard to pick at. Good vibe, good game. Keep it up.

Nice work, really fun to play. It's got a good amount of difficulty. I'm not really a fan of how you static you instantly become when swinging. As previously stated in these comments, a little bit of skid or a mobility while swinging would be nice.

Also, as Yomic said, a jump would be great. Even if you can slide through the attacks an extra dimension is really nice. I'd like to also swing in the air or something. Maybe I've played too much lethal league.

I'd really like to see this game a with a few more assets. Exploring felt nice, I can't complain about the platforming and the grapple mechanic was really fun to use. Combat against the little mobs in the world felt a little slow and tedious, I didn't feel threatened and I didn't think they were dying fast enough. They were just getting in my way as I tried to explore. I'm not saying it should be removed, I'd just like to hit harder.

Good game, keep it up.

I like the look of this. I'd like to play it but the game crashes when I try and cast the Dungeon Scroll on the door.