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bmc3

24
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A member registered Dec 01, 2020

Recent community posts

I have exactly the same feedback. Game quits to a grey screen after completing the 2nd level, and the button states are hard to identify...

Fun game, I'd love to see more of it.

You can't get more workers, but you can build a worker substitute when you unlock the relevant building.

Just a random player passing through: I enjoyed the game, thanks for finishing something!

Not much in the way of helpful criticism to offer except for the bugs you already seem to know about of blocks sometimes appearing randomly misplaced on a different line.

Cheers! :-)

3 hours? Wow! A fun little thing :-)

Hi, nice effort.

Some of the graphical effects are really nice and I enjoyed the chip tune music.

I would like the background to scroll a bit to give more of a sense of movement - at first I thought I would be able to move in any direction and was confused by the lack of rotation and then asteroids came at me from the side which I thought was unfair - I couldn't shoot them! I also echo what others say about the connection to the theme being quite weak.

Keep on learning and thanks for the fun. :-)

Enjoyed it, thanks.
Great to look at, who knew 4 colours was all anyone needed for a visual feast? Clearly you did ;-)
Sad that there were no sounds on the browser

Good work, I hope you keep developing it.

A well presented game, thank you for your effort on the front end.

Playing on the browser I clipped through the arena at one point. 

Not sure on the value of the load/speed trade-off, although of course it fits with the theme, but it just made the game slower the further through it I got.

:-)

Fun game. To echo other feedback, faster bullets and checkpoints would be great. Perhaps they're the things you lost - I hate when that happens!

Fun game. To echo other feedback, faster bullets and checkpoints would be great. Perhaps they're the things you lost - I hate when that happens!

Lovely game, good job. I think the idea and its connection to the theme are great.

I didn't find it obvious that I couldn't be matching couples the whole time, so spent a lot of time clicking on doors during the "moving in" and "tax" phases, and then I would get some matches, and then go back to clicking without any doors opening. A clearer indication of the different phases and which one the game is in would be useful, perhaps via something like a status bar or clock face at the top moving through the different phases, rather than the text prompt at the top?

Anyhow, I enjoyed it, thanks!

Really fits the theme well, nice overall design.
I'd like more visual feedback on the mixing, as mentioned by GamesbySaul.
Good job!

Had a big smile on my face playing this game. Punching the air when those damn pirates finally sunk to the seabed. Thanks for your efforts!

The restriction on cannonballs feels artificial, especially when the pirates have unlimited ammo, no matter the story you wrap around it... The music seemed odd at first but really grew on me. Fun game mechanics but not much like sailing ships and much too fast, but much more enjoyable!

A nice walk, maybe a bit too much "Less", if that makes sense?!

I felt very peaceful once the cabin lights were on and the fire was burning (spot on sound for that fire...), but if the walk was also meant to add some relaxation I found the character's anger at this phones and 'work' too much.

I too would like a bit more "game". Otherwise: good job!

Love the mechanics and the style, but too hard for me. I'd definitely play more if it was easier / more forgiving.

PLaying in Chrome on a Chromebook, the Tutorial has its slow scrolling text, then it ends. I press [right arrow] 3 times which shows up at the bottom of the screen, but then nothing else. I didn't feel very informed about what to do. Would love to come and review it if I knew what was meant to happen.

I too couldn't play this in a browser, Chrome on a Chromebook. Unity usually works but not this time. I can't copy and paste the error information to share with you, annoyingly...

Nice game, very pretty.

I found it a bit unfriendly - is this drop down somewhere I can go or is it death? Also the blocks that reveal themselves in the light only as you jump towards a ledge, causing you to fall to your death when you've just taught me that my light is a source of protection seemed unfair. Perhaps I'm just impatient this morning and having to restart from the beginning each time bothered me?!

Well done, good work, sorry not to offer a more specific bit of praise! 

Nice game, very pretty.

I found it a bit unfriendly - is this drop down somewhere I can go or is it death? Also the blocks that reveal themselves in the light only as you jump towards a ledge, causing you to fall to your death when you've just taught me that my light is a source of protection seemed unfair. Perhaps I'm just impatient this morning and having to restart from the beginning each time bothered me?!

Well done, good work, sorry not to offer a more specific bit of praise! 

I complete level 1, get shown a scoring window with the option to submit my score or replay, but no option for level 2, which I believe is free to play? I would like to support this game but on both Chrome on Chromebook and win10, and the win 10 exe, I get stuck at the same point with no option to proceed. Please advise!

And then I had a proper look around and remembered the "alien gas" stopped me building on some of the islands, phew!!

I have gone to Tiny Archipelagos and can build landing pads there, so I think I might be missing something with the scenario or it's a bug particular to this one. I can't go and explore the other bits of alien tech and getting hold of stone is a pain too!

I'm glad to have found this game, it's good fun so far!

Possible bug, or my own confusion that needs relieving...! On the 3rd scenario I can't place landing pads on any of the other islands. I can place as many as I like on the buildings of my first island (fun to see peeps using them rather than going down to the ground) and didn't have this issue on the second scenario where I could place them on other islands. Playing on Chrome on Win10. Any tips or thoughts?

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Curious game that I'd like to experience more of, but when I build my first base my ships go invisible (can't select the fighters, perhaps they're used up building the base, and built ships have no graphic representation but might be movable) and the enemy ship doesn't move any more. 
Chrome Version 87.0.4280.141 (Official Build) (64-bit)
on Win10 laptop.

Edit - I also lose the ability to move/drag around the map, and "Quit Match" doesn't do anything.

OK, so perhaps some symbols aren't displaying for me on Chrome, but I see the Key option and the top which has info, but I can't refer to that everytime to work out what something means, and I still don't know the mechanics or impact of one card v another.

Perhaps this game is trying to fit some complex ideas into a small and streamlined interface? I'm not sure, but it's not working for me even though I would like it to.

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I find it impossible to understand this game as there is insufficient information given about the different values, what they mean and how they work....

I understand from the demo that some values are fixed and some are consumed, but I don't know what they mean.

Across the top I have 1/3 something, 3/4 something else, then the crop/food symbol, then 3/4, then a shaded box with 6 and a red i, then a 2 and then a 0. I have no idea what they represent and there is little information on the cards for me to understand the requirements or the benefits. I had two identical cards that I couldn't play, discarded one, but didn't realise the card I swapped it for I couldn't play either. When I play a card I try to see a change in the numbers but haven't spotted anything, although I know my shaded 6 has gone up...

I love the idea of this game but the execution doesn't allow me to have fun when playing it, I'm just confused. I'll give it another 10 minutes and if I don't give up I'll post again.