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Bmaster4114

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A member registered Jul 25, 2018 · View creator page →

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Yes the Sprite work is really good! I like how it's not just the four directions it's eight directions diagonals included.



Wasn't really a bug as much as just getting stuck in the top in the corner. The spider trying to get to me but the chest stopping it

Sprite work if the main character is really good even if the Demo is uber short, I did get the last spider and myself stuck at the top between the chest and the wall just barely wiggled in a way for the hitbox to trigger and warp me back. 

Games, comics, books have been getting shadow banned and unshadow banned  periodically during all this 

I've been keeping track  posted my charts this morning earlier
https://itch.io/post/13493191

Since the start of all this there was a DRASTIC drop in everything, then stable drops and rises over the weekend, but last night another drastic drop over the board, not shown in my chart, but its now "stabilizing" at the new low, but its a mix of games being hidden and unhidden (new games,comics, books have been recorded as I see them, but they didn't increase the "result" count so keep ALL of that in mind, Numbers I see may be different for me. 

TLDR games are being shadowbanned, unshaddowbanned, reshaddowbanned, removed its very hard to tell what is and isn't still on the site and what is visible to everyone and what's client side.

Your game shows up for me searching https://itch.io/games/tag-2d/tag-no-ai/tag-rhythm its a fair bit down, but it is there. 
Not saying it wasn't/isn't shadowbanned, but I do wonder if the web clients are showing different things to different people, Like maybe some folks are seeing more/less games or even different games that are or are not shadow banned for others.

Something else number wise I noticed, 

On my game on the analytics it shows today it has 233 views, HOWEVER it has 366 browser plays? um 366 is 133 over 233... I'm wondering if other shenanigans are going on and if other devs can confirm if their games shadow banned or not if their analytics look strange? Cases where a Games view count is much smaller than the download or browser play.

Unless maybe refreshing the page doesn't update the count, while clicking play does update the browser play count.

I'm just wondering if the site is bugging due to the drastic changes or intentionally hindering stats so that adult games don't show up in "most popular"/"recently popular" Any info from devs will help! 

okay so over the course of the last 8 hours there was a MASSIVE drop in the visible nsfw games, comics, and books (meaning more was shadowbanned that wasn't already, and a chance even some removed in that purge)

Over the past few days I've been looking at the https://itch.io/comics/newest/nsfw https://itch.io/books/newest/nsfw and https://itch.io/games/newest/nsfw tabs recording the "results" number ever few minutes or so over the course of the day and things where stabilizing, but then a MASSIVE drop happened last night with all 3 that I'm not sure what the cause was. I can only imagine some games may have been removed completely as well because this seemed like a second run through of what was still visible that maybe "shouldn't be" by the new/constant changes. I share this because there were probably cases of someone seeing their game was shadow banned and then an hour or day later it wasn't (as the numbers where increasing a bit) but I would recommend checking again today if your games were or were not shadowbanned as they may be now.

as of right now at 9:14 AM  est Comics shows 560, Books shows  425, and games shows  5,752 visible nsfw content. (keep in mind these numbers may also be different on different folks clients, but these are what they show for myself)



refreshing the pages of 
https://itch.io/games/newest/nsfw
https://itch.io/books/newest/nsfw
https://itch.io/comics/newest/nsfw
every so often, going off of the value in parenthesis  "(5,985 results)"

Here are the stats between 2:30pm-12:18am est

Comics Books Games
7/24/2025 2:30 PM 636 437 6,001
7/24/2025 2:39 PM 638 437 6,001
7/24/2025 2:48 PM 640 440 6,001
7/24/2025 2:49 PM 640 441 6,001
7/24/2025 2:50 PM 640 440 6,001
7/24/2025 2:54 PM 641 440 6,001
7/24/2025 2:57 PM 642 440 6,001
7/24/2025 2:58 PM 641 440 6,001
7/24/2025 3:00 PM 642 440 6,002
7/24/2025 3:12 PM 640 440 6,002
7/24/2025 3:16 PM 640 441 6,002
7/24/2025 3:31 PM 640 441 6,004
7/24/2025 3:35 PM 640 441 6,002
7/24/2025 3:36 PM 640 441 6,004
7/24/2025 3:44 PM 640 438 6,004
7/24/2025 3:49 PM 640 438 6,004
7/24/2025 3:55 PM 640 438 6,004
7/24/2025 3:57 PM 640 438 6,004
7/24/2025 3:58 PM 640 438 6,004
7/24/2025 4:00 PM 640 438 6,004
7/24/2025 4:05 PM 643 439 6,003
7/24/2025 4:06 PM 643 439 6,003
7/24/2025 4:07 PM 643 439 6,003
7/24/2025 4:09 PM 644 439 6,003
7/24/2025 4:13 PM 647 439 6003
7/24/2025 4:16 PM 647 439 6,003
7/24/2025 4:19 PM 647 439 6,003
7/24/2025 4:28 PM 647 439 6,003
7/24/2025 4:32 PM 647 439 6,003
7/24/2025 4:32 PM 647 439 6,004
7/24/2025 5:47 PM 652 441 6,002
7/24/2025 6:30 PM 616 440 5,988
7/24/2025 7:16 PM 617 442 5,987
7/24/2025 8:01 PM 615 443 5,985
7/24/2025 9:00 PM 616 443 5,979
7/24/2025 9:35 PM 616 443 5,978
7/24/2025 9:45 PM 616 443 5,978
7/24/2025 9:58 PM 616 443 5,981
7/24/2025 10:07 PM 616 443 5,981
7/24/2025 10:16 PM 616 438 5,981
7/24/2025 10:40 PM 616 438 5,982
7/24/2025 10:50 PM 616 438 5,982
7/24/2025 10:56 PM 616 438 5,982
7/24/2025 11:06 PM 616 441 5,985
7/25/2025 12:18 AM 616 441 5,985
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The numbers of what is and isn't shadow banned  have been fluctuating since last night. 
for GAMES est time
11:56am 6,001 visible
2:47pm 5,998 
1:08pm 5,999
1:31pm 5,998 
2:00pm 6,001

BOOKS
12:28pm 421 visible
1:18pm 437
1:31pm 442
1:58pm 446
2:18pm 441
2:23pm 436
2:26pm 437 

So the game could have been shadowbanned and then unshadowbanned.

The numbers have been going up and down like the stock exchange (I know that new games/books are not being added as I can see the most recent of either are the same for the past few hours, but I DO NOT know if when the number decreases if its a shadowban or removal of the content. 

also though if anyone knows how to get live2d models to work and be rigable and functional in any Unity project that would be amazing advice because I'm dumb and I need my handheld because any bit of info on Google has not helped

it's fine, I know I've said things to creators I loved that I regret saying. All I will ever ask for anyone is to enjoy what folks make, and be understanding of one another's time, motivation and struggles. 


I don't blame you specifically, it was the action more than the actor. it's also a case of myself wishing I had someone tell me what I said earlier on rather than having to learn it from experience over time. ^-^


We can only ever try to improve and learn from the dumb stuff we do, and I know I myself need to learn alot.

thank you for the feedback, but just to make sure assuming I didn't miss say something elsewhere I would need to rework it if I did rework it I didn't say I was going to.... I would love to make a more stable version some of the bugs I'm not sure why they are present and to sort them out I would have to rework it but at this time I'm working on other projects.

please don't pester creators in the replies, for one you don't know what they are going through.
I have no context of the game your speaking of, but because your reply was in my notifications I'm, replying. 

I know from experience its hard to say "its over/done" You never want to say its done when you know its unfinished, but comments like these don't spark inspiration in the creator they make the project more daunting and difficult to go back to! People have their own struggles in life and try to make it through each day, if you enjoyed something someone made tell them that, but asking them to continue it in this way can be the nail in the coffin for a project, it can turn motivation to work into a daunting task and too much hassle to continue. 


Again I have zero context for anything, but because this reply was in my notifs I responded with my 2 cents on the matter. Folks have lives and issues of their own and poking them like this may do more harm than good. 

a few people have mentioned the glitch about not being able to access the different trainings but it's one thing that I am unable to replicate and I'm not sure if it's a settings thing or specific chain of events.


To be honest I'm confused how the browser version doesn't have the issue but the download version does. My best guess is maybe the save mechanic is screwing up the training but that is the only difference between the two versions that would explain it???? 

=3=


I'm also kind of wondering if I should have hard coded the different track types, since the methods I try to implement to prevent an impossible track seems to fail when compiled =3=


If I went back to the idea I would probably rework the training and race physics completely so that way it is at least more consistent.


The biggest issue with how I coded it is the training mechanics function differently than the race mechanics from a physics standpoint, and for how the tracks generate. The main thought for the race was excluding jumping in theory any gobo can finish any race, however this ends up failing with strength challenges where they're unable to get up the first slope at times.


In the case of training, the physics mechanics are different and admittedly that's because I coded it poorly. I should have planned ahead because currently it's two separate instances doing a similar thing rather than  using the same line of code to keep consistency.



Overall as it stands I feel like the script is kind of too messy to try to fix, I'd be better off starting new using what I learned as a whole to rework it all.

sleeping with full hunger.

I mean even though I can I can't test every case, what I think may be working fine wouldn't be seen until someone points it out, so thanks again!

I looked into it and you are right the age was affecting the gobos well sooner than I intended but I asked about the personality mainly because I realized the way that I was doing it also was wrong , SO I wanted to make sure that it was a case of one or the other and it was both.



Next version should fix this, thank you for explaining it and giving more information on it because it helped find the problems.

just to double-check what is there personality type and their mood?

Can you share a screenshot someone else mentioned the same thing but I cannot repeat this.

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When they get closer and over 25 their hair starts to get grey and they slow down drastically! They also lose more health with each passing day, than they recover even when full hunger, its at that point you may want to get them and another gobo in the bunk bed to help the next gobo start off with some good stats.
It can also depend on their hunger and their Personality.

Are you out of money, or are they full?

If you're out of money you have to enter them into a race and hope they get top 3, if they can't win there is always the Free Gobo you can generate if you have less than 2 gobos and less than 10 gold.

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Thanks! Admittedly I wanted to add a bit of that functionality, BUT I'd have to rework the main animation system to do that
Basically the boobs and Butt/legs have 3 states, The belly has 2 states (technically 3 as the 3rd has no visible  belly, but sprite wise didn't need to make a 3 so I didn't)

The way the Gobo is animated is that it checks the given stat size and then runs the specific walk/idle animation for that asset. similarly with the bangs and back hair it checks what the gobo generated with. 

In the sense of making a separate app, do you mean just completely separate just a fun little "make a gobo" game like a dressup game, OR something that would allow you to create a gobo that could be used in Gobo Gamba Guild? The Prior Could be done in theory, the Latter I would need to rework alot of things as I said =u=;

To add for anyone that scrolls down.


Personalities validate the scold button. It's the best way to cause a gobo to change their mood  if needed.

Elsewise you would only ever want to praise them before hand.

Thanks, tbh I got worried I screwed myself making updates as.. I realized I would have to add them to the same "decryptor"... but I made a slightly cheaper method to add them in and allow folks to port their old saves without issue

the new download locks the resolution at the base and you should be able to have your saves transfer to it, HOWEVER to be safe you can get them out of the Gobo Gamba Guild Data folder (save_0/save_1/save_2) put them somewhere safe  download and save over the game files, and then put your saves back in before relaunching.

I think that's your windows settings more than anything, but by no means should anyone download something they don't trust from the internet. 

The game only creates and reads the save files "Save_0.txt", "Save_1.txt" ,and "Save_2.txt" inside the local "Gobo Gamba Guild Data" folder. SO if Windows defender is getting pinged by anything, maybe it's that? Overall Its most likely your settings, and since a few folks who have reported bugs on the download version made no mention of this issue, and I would HOPE they aren't gaming un-protected.

Gobos are special where no matter how big they are they actually improve in speed

(I know its silly, but I wanted the assets growth to affect the different stats and my brain went too)
Boobs float> swimming,
Butts Bounce>jumping
Big belly>Wario strength

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Thanks for the heads up on that! TBH I'm more shocked with how many Expansion games there are it didn't auto fill with a suggestion (I imagine maybe it has a filter over some tags for suggestions) but tbh I think I'll do what some have done and just separate the words, So Breast, Ass, Expansion, Weight, Gain so if folks search Breast and or Expansion it should in theory still pop up.(hopefully no one is looking for Expansion Passes :V)

also unrelated but  your game One Potion Please! is really fun!

I guess overall to explain the racing gobos speed. the NPC racers are running on the same script as the player's.  It is very possible to have your gobo have the exact same stats or better than any given gobo. The speed in a race is affected by the age( really only a factor if they're over 25), they're hunger, their mood, and their opinion on racing and the type of race. Some may just hate racing in general, some may hate the specific type of racing. Feeding a gobble is a good tell for what they like and dislike because they will actually tell you after you feed it the first time BUT that is also dependent on the personality of the gobo there are four personality traits that affect the opinions of gobo,  and there are four personality traits that affect their mood and how they do in any given mood. 


Some personalities may be erratic they may shift what they like or dislike randomly each day they may change slowly over time. Some personalities only affect their mood and not their opinions so you could have a bad gobble that may get better over time or may randomly get better or you could have a good gobble that randomly gets worse or will slowly get worse.


Overall it's a case of experimenting seeing what you get and keeping track of what you think does what. 

I will give this hint, it is far more likely to get a personality combo that doesn't affect their opinions, and will only affect their mood and there is a personality combo that effectively no matter the mood it will be like they're in a good mood and do as well as they would in a good mood and there's also the opposite where there's a combo where they will just do bad no matter what mood they're in there are eight personality traits in total. 4 that effect mood and 4 that effect their opinions.

I'm going to ask if all the issues you've had are that the game is not in the base resolution? Mind you that it is on me that I didn't limit it to only have the base resolution, but some of the script is reliant on the location of objects which is linked to the size of the screen so the game should be played at its default.


I also ask this because I can't repeat any of the issues you've had....


 in terms of the comment that I'm replying to specifically, yeah that's just bad luck and I don't mean that in a bad way I just mean some gobos are born bad, you might get a stinker you gotta tough it out or ignore and try to raise another.

Yeah, I assume its an issue with how I have each Gobo's hair/eyes/skin/clothes colors change  with a shader I've tried looking up ways, but the best solution I can think of is making a build where the gobo's Colors don't show and then they atleast won't be solid pink/invisible.. though they would all look the same.

In either case  the download build will be the better less glitchy version.

Is this the Browser version or the Download?

If Browser I've tried figuring it out and can't seem to reason how to solve it.... =-=;

I'll do that for the next update.... assuming I don't forget =u=;

Genuinely a really addictive game! I admitadly probably suck as I can only get up to 6 witches, I often get stuck at the hypno potions.


If I would change anything it would be that, but honestly as a rouge lite this can get really addictive and would be fun as a full fledge game.
Of things I would add which I'm not saying would make or break the game but would be fun and I only share, because its stuff I thought about while playing.
 
1.Allow the player to customize their witch based on the options available, since the main witches seem to be randomized from a pool of assets. even if limited to a few of the options would be a lot of fun to be like "hehe that me"

2.A few more options for what can be traded after a match, Even if say you need to use 2 potions to get 1 item in that trade, or even all 3 to get an OP ingredient all around would be fun, I half suggest this as RNG started giving me lower level stuff I could get by upgrading the 3 I had on hand. 

3.Starter Bags, having the ability to chose from select "basic" potions or even having the ability to chose potions based on rank/value with a budgeting system. I mainly suggest this one as every time I Game overed starting over with the light blue size increasing potions just felt like a kick in the teeth, like having the option to start with some other low level potion or even fewer potions, but some low level strong ones.

My dumb ideas aside, really fun as a whole, glad I saw this game its really fun and I'm 100% sharing it with folks who I think would enjoy it.

Playing Browser, it worked 100% ... it gave me a heart attack....

You may have accidentally downloaded the MasaAnela version.


If you go into the Booba_Sprite folder and delete all the Sprite pngs it will default to the protonjon ones.

I thought I posted this yesterday... oops

I saw Keith Ballard play this game and it looks great, but when I launched it it was very laggy which I dealt with as i played, but I can't get past the slide box puzzle because by the time I finally line it up the box won't go to the windmill screen.

My computer may not be the best spec wise, but I do hope that the final version allows for optimization. 

On a similar point i wish the arrow keys or WASD could also control the view (assuming they aren't used elsewhere) this may help moments where a shaky hand would mess up players in timed puzzles.