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Bmaster4114

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A member registered Jul 25, 2018 · View creator page →

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it's fine, I know I've said things to creators I loved that I regret saying. All I will ever ask for anyone is to enjoy what folks make, and be understanding of one another's time, motivation and struggles. 


I don't blame you specifically, it was the action more than the actor. it's also a case of myself wishing I had someone tell me what I said earlier on rather than having to learn it from experience over time. ^-^


We can only ever try to improve and learn from the dumb stuff we do, and I know I myself need to learn alot.

thank you for the feedback, but just to make sure assuming I didn't miss say something elsewhere I would need to rework it if I did rework it I didn't say I was going to.... I would love to make a more stable version some of the bugs I'm not sure why they are present and to sort them out I would have to rework it but at this time I'm working on other projects.

please don't pester creators in the replies, for one you don't know what they are going through.
I have no context of the game your speaking of, but because your reply was in my notifications I'm, replying. 

I know from experience its hard to say "its over/done" You never want to say its done when you know its unfinished, but comments like these don't spark inspiration in the creator they make the project more daunting and difficult to go back to! People have their own struggles in life and try to make it through each day, if you enjoyed something someone made tell them that, but asking them to continue it in this way can be the nail in the coffin for a project, it can turn motivation to work into a daunting task and too much hassle to continue. 


Again I have zero context for anything, but because this reply was in my notifs I responded with my 2 cents on the matter. Folks have lives and issues of their own and poking them like this may do more harm than good. 

a few people have mentioned the glitch about not being able to access the different trainings but it's one thing that I am unable to replicate and I'm not sure if it's a settings thing or specific chain of events.


To be honest I'm confused how the browser version doesn't have the issue but the download version does. My best guess is maybe the save mechanic is screwing up the training but that is the only difference between the two versions that would explain it???? 

=3=


I'm also kind of wondering if I should have hard coded the different track types, since the methods I try to implement to prevent an impossible track seems to fail when compiled =3=


If I went back to the idea I would probably rework the training and race physics completely so that way it is at least more consistent.


The biggest issue with how I coded it is the training mechanics function differently than the race mechanics from a physics standpoint, and for how the tracks generate. The main thought for the race was excluding jumping in theory any gobo can finish any race, however this ends up failing with strength challenges where they're unable to get up the first slope at times.


In the case of training, the physics mechanics are different and admittedly that's because I coded it poorly. I should have planned ahead because currently it's two separate instances doing a similar thing rather than  using the same line of code to keep consistency.



Overall as it stands I feel like the script is kind of too messy to try to fix, I'd be better off starting new using what I learned as a whole to rework it all.

sleeping with full hunger.

I mean even though I can I can't test every case, what I think may be working fine wouldn't be seen until someone points it out, so thanks again!

I looked into it and you are right the age was affecting the gobos well sooner than I intended but I asked about the personality mainly because I realized the way that I was doing it also was wrong , SO I wanted to make sure that it was a case of one or the other and it was both.



Next version should fix this, thank you for explaining it and giving more information on it because it helped find the problems.

just to double-check what is there personality type and their mood?

Can you share a screenshot someone else mentioned the same thing but I cannot repeat this.

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When they get closer and over 25 their hair starts to get grey and they slow down drastically! They also lose more health with each passing day, than they recover even when full hunger, its at that point you may want to get them and another gobo in the bunk bed to help the next gobo start off with some good stats.
It can also depend on their hunger and their Personality.

Are you out of money, or are they full?

If you're out of money you have to enter them into a race and hope they get top 3, if they can't win there is always the Free Gobo you can generate if you have less than 2 gobos and less than 10 gold.

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Thanks! Admittedly I wanted to add a bit of that functionality, BUT I'd have to rework the main animation system to do that
Basically the boobs and Butt/legs have 3 states, The belly has 2 states (technically 3 as the 3rd has no visible  belly, but sprite wise didn't need to make a 3 so I didn't)

The way the Gobo is animated is that it checks the given stat size and then runs the specific walk/idle animation for that asset. similarly with the bangs and back hair it checks what the gobo generated with. 

In the sense of making a separate app, do you mean just completely separate just a fun little "make a gobo" game like a dressup game, OR something that would allow you to create a gobo that could be used in Gobo Gamba Guild? The Prior Could be done in theory, the Latter I would need to rework alot of things as I said =u=;

To add for anyone that scrolls down.


Personalities validate the scold button. It's the best way to cause a gobo to change their mood  if needed.

Elsewise you would only ever want to praise them before hand.

Thanks, tbh I got worried I screwed myself making updates as.. I realized I would have to add them to the same "decryptor"... but I made a slightly cheaper method to add them in and allow folks to port their old saves without issue

the new download locks the resolution at the base and you should be able to have your saves transfer to it, HOWEVER to be safe you can get them out of the Gobo Gamba Guild Data folder (save_0/save_1/save_2) put them somewhere safe  download and save over the game files, and then put your saves back in before relaunching.

I think that's your windows settings more than anything, but by no means should anyone download something they don't trust from the internet. 

The game only creates and reads the save files "Save_0.txt", "Save_1.txt" ,and "Save_2.txt" inside the local "Gobo Gamba Guild Data" folder. SO if Windows defender is getting pinged by anything, maybe it's that? Overall Its most likely your settings, and since a few folks who have reported bugs on the download version made no mention of this issue, and I would HOPE they aren't gaming un-protected.

Gobos are special where no matter how big they are they actually improve in speed

(I know its silly, but I wanted the assets growth to affect the different stats and my brain went too)
Boobs float> swimming,
Butts Bounce>jumping
Big belly>Wario strength

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Thanks for the heads up on that! TBH I'm more shocked with how many Expansion games there are it didn't auto fill with a suggestion (I imagine maybe it has a filter over some tags for suggestions) but tbh I think I'll do what some have done and just separate the words, So Breast, Ass, Expansion, Weight, Gain so if folks search Breast and or Expansion it should in theory still pop up.(hopefully no one is looking for Expansion Passes :V)

also unrelated but  your game One Potion Please! is really fun!

I guess overall to explain the racing gobos speed. the NPC racers are running on the same script as the player's.  It is very possible to have your gobo have the exact same stats or better than any given gobo. The speed in a race is affected by the age( really only a factor if they're over 25), they're hunger, their mood, and their opinion on racing and the type of race. Some may just hate racing in general, some may hate the specific type of racing. Feeding a gobble is a good tell for what they like and dislike because they will actually tell you after you feed it the first time BUT that is also dependent on the personality of the gobo there are four personality traits that affect the opinions of gobo,  and there are four personality traits that affect their mood and how they do in any given mood. 


Some personalities may be erratic they may shift what they like or dislike randomly each day they may change slowly over time. Some personalities only affect their mood and not their opinions so you could have a bad gobble that may get better over time or may randomly get better or you could have a good gobble that randomly gets worse or will slowly get worse.


Overall it's a case of experimenting seeing what you get and keeping track of what you think does what. 

I will give this hint, it is far more likely to get a personality combo that doesn't affect their opinions, and will only affect their mood and there is a personality combo that effectively no matter the mood it will be like they're in a good mood and do as well as they would in a good mood and there's also the opposite where there's a combo where they will just do bad no matter what mood they're in there are eight personality traits in total. 4 that effect mood and 4 that effect their opinions.

I'm going to ask if all the issues you've had are that the game is not in the base resolution? Mind you that it is on me that I didn't limit it to only have the base resolution, but some of the script is reliant on the location of objects which is linked to the size of the screen so the game should be played at its default.


I also ask this because I can't repeat any of the issues you've had....


 in terms of the comment that I'm replying to specifically, yeah that's just bad luck and I don't mean that in a bad way I just mean some gobos are born bad, you might get a stinker you gotta tough it out or ignore and try to raise another.

Yeah, I assume its an issue with how I have each Gobo's hair/eyes/skin/clothes colors change  with a shader I've tried looking up ways, but the best solution I can think of is making a build where the gobo's Colors don't show and then they atleast won't be solid pink/invisible.. though they would all look the same.

In either case  the download build will be the better less glitchy version.

Is this the Browser version or the Download?

If Browser I've tried figuring it out and can't seem to reason how to solve it.... =-=;

I'll do that for the next update.... assuming I don't forget =u=;

Genuinely a really addictive game! I admitadly probably suck as I can only get up to 6 witches, I often get stuck at the hypno potions.


If I would change anything it would be that, but honestly as a rouge lite this can get really addictive and would be fun as a full fledge game.
Of things I would add which I'm not saying would make or break the game but would be fun and I only share, because its stuff I thought about while playing.
 
1.Allow the player to customize their witch based on the options available, since the main witches seem to be randomized from a pool of assets. even if limited to a few of the options would be a lot of fun to be like "hehe that me"

2.A few more options for what can be traded after a match, Even if say you need to use 2 potions to get 1 item in that trade, or even all 3 to get an OP ingredient all around would be fun, I half suggest this as RNG started giving me lower level stuff I could get by upgrading the 3 I had on hand. 

3.Starter Bags, having the ability to chose from select "basic" potions or even having the ability to chose potions based on rank/value with a budgeting system. I mainly suggest this one as every time I Game overed starting over with the light blue size increasing potions just felt like a kick in the teeth, like having the option to start with some other low level potion or even fewer potions, but some low level strong ones.

My dumb ideas aside, really fun as a whole, glad I saw this game its really fun and I'm 100% sharing it with folks who I think would enjoy it.

Playing Browser, it worked 100% ... it gave me a heart attack....

You may have accidentally downloaded the MasaAnela version.


If you go into the Booba_Sprite folder and delete all the Sprite pngs it will default to the protonjon ones.

I thought I posted this yesterday... oops

I saw Keith Ballard play this game and it looks great, but when I launched it it was very laggy which I dealt with as i played, but I can't get past the slide box puzzle because by the time I finally line it up the box won't go to the windmill screen.

My computer may not be the best spec wise, but I do hope that the final version allows for optimization. 

On a similar point i wish the arrow keys or WASD could also control the view (assuming they aren't used elsewhere) this may help moments where a shaky hand would mess up players in timed puzzles.