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BlueJuice

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A member registered Dec 11, 2022 · View creator page →

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Hi, I played your game, you can find my report™ in the games submission page :)

This is a copy pasted message I use to not forget which games I played

My favorite interpretation of the theme yet! I love how holding different people does different effects ( I just held the gun and played a bullet hell). I got 6790 on my first try and 10540 on the next one.
The intro sequence is a genius way to explain the main mechanic, one of the best tutorials ever (I held the kid for 10 minutes to try to prevent the inevitable lmao).
The voice acting ads a lot to the game, the multiplier markiplier quotes too.
I love the goofy style used in the cutscenes, ones of my favorite styles.
There were a few issues with the numbers at the end being rendered weird, tanks shooting from out of bounds and no fullscreen.

This game nails to mimic what's great about arcade games and added awesome cutscenes! I can even see myself coming back to it :)

Hi, I played your game, you can find my report™ in the games submission page :)

This is a copy pasted message I use to not forget which games I played

This game is excellent at making you stressed, having a chance to lose even when you did well is an awesome touch!
I love the blurry hosts and the hand movements are very accurate lol.
The music is great and fits the theme very well.
I love that the minigames are actually hard too, I was so excited when the arena started spinning.
Even I can't think up of something worth criticizing.

Overall a super solid game, but I'm a bit sad it's so short :)

You're right, didn't even notice the small dot. I've now fully finished the game! :)

Hi, I played your game, you can find my report™ in the games submission page :)

This is a copy pasted message I use to not forget which games I played

The stars constellation puzzle was super fun, and the spinning bunnies too :)
Sadly the orange constellation just wouldn't open the door for me :(. I even checked with the answer key, but the correct solution would do nothing. The purple world worked fine tho.
The visuals and audio is quite simple, the jester design is very cool.

Overall it's pretty cool, the biggest issue that there is very little gameplay :)

Hi, I played your game, you can find my report™ in the games submission page :)

This is a copy pasted message I use to not forget which games I played

The controls are very nicely tuned, at first the mouse wasn't locked and I was forced to play backwards half of the time. On the following playthroughs the mouse did lock.
The graphics are pretty simple and so is the audio.
The spinning ball is quite a creative and fun idea.
And I also beat your time with 3:06.99, although a sub 3 min run should be possible with extra attempts

Overall it's quite fun, but the visuals, audio and story are very simple.

Hi, I played your game, you can find my report™ in the games submission page :)

This is a copy pasted message I use to not forget which games I played

The part I enjoyed most is communicating with my single teammate with the limited options, the whole arena is also very menacing!
The shooting itself was actually pretty boring. The weapons are all very similar, shooting is super simple, dodging is just moving in one direction and there is too much heals I'd say.
I'm also not a big fan of just guessing the password.
No background music :(
Having multiplayer in a jam is impressive (I'd say too risky, but I got a teammate so it worked out)

Overall the teamwork part was super fun, but shooting is just boring, it should be more challenging. Cool menacing map and nice retro graphics :)

Hi, I played your game, you can find my report™ in the games submission page :)

This is a copy pasted message I use to not forget which games I played

I liked the tutorial sequence, it has a nice amount of humor in it. The music is super cool (I think I heard a Megalovania riff at 1:49 lol).
The gameplay is very complicated, and the game would benefit a lot from introducing features incrementally, one by one. I also couldn't figure out how to refuel, I unlocked all 3 slots, but I only had two weapons, so the game equipped the gripper with my gun, which prevented me from shooting :

Overall, the visuals and especially audio are very nice, but gameplay is overcomplicated and convoluted. A simplification and a more incremental tutorial could be very helpful!

We were trying to make it as a control panel for some engine, but that's all we managed

Hi, I played your game, you can find my report™ in the games submission page :)

This is a copy pasted message I use to not forget which games I played

Hi, I played your game, you can find my report™ in the games submission page :)

This is a copy pasted message I use to not forget which games I played

Finishing the games fully takes time so keep that in mind. I will also use this thread as a checklist (via reply)

I love John, he looks very handsome! I also found the dialogue interesting, but I was a bit disappointed the the wheel only functions as decoration. I replayed the game to get the other ending, but the order of the questions didn't change at all, and even worse it doesn't even matter if you choose the correct answer (at least this is what my testing says). The last choice does change the story, and said story is pretty good. I also really loved the visuals!

Overall, it's a very pretty, interesting and unique visual novel, but not much actual gameplay (which is fitting for a novel, I still liked it very much) :)

I found this game to be very funny. Sadly I haven't managed to get the ending number one, the hospital end was kinda cool, but the other two were very similar and a little boring.
I liked the idea of unlocking items and using them in the next run.
However the gambling aspect of your choices doing just something mostly random was annoying. I was going for a specific ending, but my luck would decide to do otherwise.
I also found there to be not enough background for a visual novel, but the characters are all unique and goofy which is very cool.

Overall it was a fun experience to observe all the characters, but there wasn't much actual gameplay other than picking an option and hoping it works :)

I will try my best to finish them fully and write a detailed report on the strong and weaker sides of your games (I'm that bored yes).

In the meantime, why don't you check out my game and write a review for it? I'd love to hear about all the improvements I could make :)

Some feedback and you might make your game the best (very serious™) game ever!

Awesome concept with great potential, but it's not quite there just yet, I hope you develop it further!
I really love the parrying mechanic and feel, and needing to "reload" by doing some minigame is very cool too. Sadly the game doesn't offer too much gameplay and no in-game tutorial

Overall it's quite fun for a few minutes, if you can work around all the bugs :)


Maybe check out our game ;) ? It also features minigames requiring you to stay on edge to not destroy the universe! https://blujuice.itch.io/tour-billion

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Hi! I tried your game and it's quite fun! It would've been even better to emphasize the spinning of the blocks, by letting the player spin them CW or CCW instead. This small change would've allowed multiple blocks of the same color to be oriented different ways adding even more depth!

I would love if you could review ours too ;) https://blujuice.itch.io/tour-billion

Hi! I've played trough your game and liked it very much!
I'm a sucker for this type of graphics.
The audio was fitting, but nothing too much.
It has some interesting lore buildup, but ultimately I didn't find any explanation :( Maybe I forgot to look somewhere?
The arrow shadow is very genius and subtle way to help the player orient.
A level selector (or at least a way to restart) would've been very useful! I got soft locked in the "home" level by the moving eye creature and had to restart from the beginning :/
A bonus for chaining super bounces would be nice too.

Overall this my new favorite game from this jam, I can see lot's of love was put into it :)


Maybe check out our game? It works right in the browser even on your phone :) https://blujuice.itch.io/tour-billion

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Hello! I've fully played trough your game and decided to write a lengthy review, hope you don't mind :)
Let's start of from the things I liked:

1. The roguelike upgrade mechanics were very well tuned and fun.

2. The catching fish minigame is quite addicting

3. Nice visuals and relaxing audio

4. The difficulty is also well balanced, I had to focus without wanting to quit too much. I beat the game in ~5 attempts, most ended by day 5.

Some problems I encountered:

1. The casting mechanic was by far the most annoying thing in the game. I still haven't figured out what I need to do to cast consistently :/  . Releasing on the lowest, highest or mid points seem to not work, but the 75% mark seems to be more reliable. And even still, it was quite random and annoying.

2. The waiting animations get annoying pretty fast too, specifically waiting for a fish to catch and the fish being thrown into the pot (I lost once because the day finished before the animation).

3. This one is quite small, but the walking speed upgrades are mostly useless. It takes less than a second to from the pot to shore (the one at the bottom is the closest) with no upgrades witch is a small time anyway. Walking became just another annoying animation and I didn't use a single speed upgrade.

Overall I found your game quite fun! I used the word "annoying" quite a lot, because I found lot's of things that seemed just an unintentional distraction from the (what I assume) is the main mechanic, the "spinning radar catcher thing :)". Still one of the best games I played in this jam, well done!


I also noticed our upgrade selection menus are very similar, maybe you'd like to check it out ;) https://blujuice.itch.io/tour-billion

Multitasking minigame roguelite. People say it's quite addicting :)

https://blujuice.itch.io/tour-billion

Throwing stuff around like that is actually very fun and satisfying.

I did have trouble to buildup the spin due to awkward controls, and the dragon would often push me out of bounds (one time I was fighting it in the starting area lol).

The audio is fitting and the visuals are super good, I'm a big fan of MS paint type graphics.

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Multitasking minigame roguelite 

https://blujuice.itch.io/tour-billion

I'd love to see how far you get :)

Replace "i tro" with "intro" in your head please and thank you 😁

Oi atsiprašau, labai baisu atsiskaityma rašiau ir iškrito iš galvos 😅 Ačiū labai už prizą!

*"What the hell?"

Guys nepamirskit savint progress auto save nera lol

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Man ziauriai patiko level select muzikele.

Grazus zmogeliukas, grazios animacijos.

Labai mazai lygiu, ir plius jie visi labai panasus, tik 2 priesai skirtingi.

Nepagaunu kokia prasme is to kad visi priesai dingsta kai tu pereini lygi, jeigu tu jau perejai lygi ir jie tau nebetrukdo bet kokiu atveju. Butu saunu jeigu lygis dar nesibaigtu ir tu galetum dar kazka daryti tame paciame lygyje kuris truputi pasikeite. Manau ant to tikrai reiktu padirbeti nes dabar tema atitinkantis dalykas neperdaugiausai itakoja gameplay.

Bet siaip ziauriai saunu kad zaidimas pasileidzia ir galima kazka veikti. :) Kaip sakoma pasirodyti yra 80% darbo

Windowsu buildas kinda neveikia , dll'u truksta :(

Šita žaida per antra savaite padariau nes kinda sirgau pirma savaite lol

Tested on Ryzen 5 3500U with Vega 8:

Shadows on: 30-50fps, 41 avg.

Shadows off: 38-52fps, 43 avg.

Expected a bigger improvement, but it's at least more stable.

Just tested out performance, on a Ryzen 5 3500U with Vega 8, I got 33-45 fps, 38 fps on average.

Sadly I've only finished these two levels, so it isn't supposed to yet... Level 3 is going to be out very soon, but while you wait, can you find the secret in this level?

Hello! Assuming you played the browser version, that might be because your browser is too zoomed in, so make sure that it's not. 😊 Sadly Itch.io doesn't automatically pick up resolution like the windows version does 😕

Very glad you enjoyed it! I tried to make it so that one level introduces a new mechanic, and the next one teaches advanced techniques with the mechanic, and looks like it's working :). I don't remember putting any cheese in the game though.