Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Blue Fairy Media Games

240
Posts
3,527
Followers
2
Following
A member registered Jan 05, 2017 · View creator page →

Creator of

Recent community posts

For lore reasons it' very hard to transform into a demon, requiring divine intervention. I believe you can get that form using the patreon-build cheat/debug form, however.

Me neither, but I wanted the security patch out.

Only with the Patreon backer builds I'm afraid.

That may come in the future, something that speeds up all the animations while Autobattle is on.

You select an operator when you look at a mission, if any are available. It's definitely a late game thing as you need a well-rounded employee to operate the truck as it's a sort of clinic on wheels.

 I confess I forgot how to do that when I returned for playtesting the other day after so many years away from the game. If I have the health and time for it that'll likely be something I look into changing.

Steam has this update too. If you mean more content, then likely only some bugfixes and maybe finishing up some of the story clients whose stories are unresolved. Steam has strange new policies about mature games updating now so I don't know for sure.

I'm floating the idea of a Steam release for Bimbie. Bimbie 2025 or something with one more Agent character and some quality of life updates, sell it for $5 or something (since Steam is blocking Restoration early access).

Can you provide more details? Windows 10 or 11? Any antivirus software on top of Windows Defender?

Cleared all the map fog? Are you using alt to highlight chests that haven't been fully looted yet?

Thanks! A lot of players do want that but given that every step has to be its own standalone form with abilities and stats and all, and also that transformations can go from almost any one form to any other, it wasn't feasible for this project compared to something like Exile with its linear once-per-campaign transformations.

There is a separate project for the developer/debug patreon perk builds: https://bluefairymediagames.itch.io/patreon-the-restoration-of-aphrodisia

There is no third part yet, hence why it's marked WIP.

Sorry about that. It's always been tricky for me to try and do linux builds. Worse for mac.

Thanks! It's moving that direction, I think. Just so slowly.

I'm not familiar with that mod or those games, but I'll check them out if I can! I certainly do want to do a settlement system. Perhaps it'd come as  post 1.0 feature.

I only began playing The Elder Scrolls at the original Oblivion so I'm not too familiar with that. Best case is an isometric view where you can designate plots where certain buildings go and they give bonuses to adjacent buildings, can be upgraded over time, etc. Obviously not a full fledged city builder, but hopefully a little more satisfying (and less annoying) than settlement systems in Spore, Fallout 4, Assassin's Creed 2 (kinda),


Really it all depends how much time I have for development, and seeing as Steam is rejecting this title going into Early Access due to mature content, I may need to trim things down to get it to a "1.0" state sooner.


Perhaps you could build a tavern to recruit new followers and offer a more long-term "storage" plan, but Followers aren't meant to be Pokemon--can't collect them all!

He's on an island in the North Shore region.

I was planning a basic settlement system that you build up as you free humans around Aphrodisia. So probably not quite as you're describing--your followers aren't committed to stay with you forever.

My plan was to give it permanently after completing a followup quest with Barthuria, but that's not happened yet sadly.

We usually aim for about a 50% chance of success for the point of interest skill rolls when the player matches a quest's recommended level precisely. Losing followers frequently is intended as a lot of succeeding skill rolls is just maintaining the party's status quo.

In skill rolls?

You can't get below zero suspicion, so there's no point doing them until you do have some suspicion built up.

Not sure what you mean by "other". Having an employee in the public relations rolls is the best way to do it and completing charity transformations.

She has a part to play, yet! However, her reappearance will only be much later on in the main storyline, so that'll be a while.


The male genitalia, female genitalia, and and breasts were made as form traits so that they could one day be chosen independently from one another. The plan was to allow a potion that would allow the player to customize these aspects, at least when in their base form. This wouldn't have any mechanical difference to gameplay, and these changes would likely be contradicted by a number of transformation text passages, so ultimately it would just be a personal roleplay mechanic more than anything else and hasn't been prioritized.
 

Thanks!

Possibly.

Glad it's not just my programming then!

Thank you very much! The new update should hopefully be out within a few days.

Time will tell I suppose. This is better than just outright deleting all adult or otherwise 18+ projects, at least.

I make public posts on game releases on Patreon. I believe you will have to have an account as it's an 18+ project, even if you don't back anyone on it, however. I also occasionally make a post on BlueSky.

We do have a Discord server already: https://discord.gg/ZwKH4Vt

Indeed it has. I recommend anyone interested in following the game to bookmark the project link.

The male harpy is not in Greenridge Valley. He can be found in the North Shore region on one of the islands.

Thanks!

King Phillos the Weak has a small 5x3 tile interior chamber in the catacombs on the right side in the map. It is found in the corridors between the Hall of the Brave and the Hall of Heroes.

1. There's no wiki (aside from a mostly-internal one used to track Aphrodisia world lore), but our Discord server has a quest-help channel for such questions.

2. Nope, you can migrate older save game versions back from the very earliest release. We try our best to make it so you are not forced to start over from scratch given how long the campaign is, though you may miss out on some minor content added in later. If there is ever a need to restart a campaign entirely,  we'll be sure to announce it.

Nothing we've made nor any fan wiki things around that we're aware of. There is a quest-help section for this game in our Discord for such a thing, however.

Part of the ongoing main story is to regather the scattered remnants of humanity back together, so building a town for humans to return to and start to repopulate in safety is a feature we're likely to start work on within the next few weeks. The WIP quest Friends in Far Away Places is when you first start this process.

Just what I needed to help make cleaner promotional material, thanks!