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Hunter Dyar

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A member registered Jan 26, 2017 · View creator page →

Creator of

Recent community posts

Thanks so much for the kind words! I'm glad you enjoyed it.

Thanks for the kind words! Yeah input handling can wonk out sometimes in the web build... which is the only build. I'll do my best to try and fix it haha. I appreciate you taking the time to make the walkthrough video!

Thanks, I appreciate that!

Thanks!

I agree about the controls. I lean back in my chair and one hand on arrow keys, add gamepad support. bing bang boom done, right? right? RIGHT? haha I'll probably go back at some point and make the changes you've suggested, letting left handed/WASD controls feel better and more natural for players who perfer that. (most, apparently?).

I agree with all of your feedback. Menu, of course  - I also need to implement a high-contrast/color blind mode, and a way to enable that. I'm glad you mentioned the  level design and challenge progression. Being frustrated with the progression and curve, and roughly but not specifically knowing the steps to improve it was one of my biggest blocks. Probably the one major component that kept me, for months, from wanting to 'put this in the wild'. How much should the puzzle be platforming? Timing? Shouldn't it all be the tricky mind-bending parts? I went back and forth with these questions a lot. And still do! 

I really appreciate the time you spent to play through this and the constructive criticism. I'm really blown away by how friendly and supportive the itch.io community has been, even for this one little project! I'm seriously inspired and more confident on bringing more of my projects to light here (you know... when they're done). Thanks!

I found the gamepad favorable myself, once I got it implemented. and sound? Sound. The thorn in my side. I actually spent a great deal of time composing 8-bit midi music, designing sound effects, coding it all in, and such. It's funny, I have a deal of experience with sound design, but instead of that helping me, it just led me to be unsatisfied and annoyed by everything I created. One of those items on the to-do list that led to me getting uninspired with the project and working on other things, until eventually I scrapped sound all together and focused on what I had.  

I agree with you about the controls, I think I know the steps I can take to tighten things up thanks to the feedback I've gotten from this awesome itch.io community.

I appreciate the time you took to play through the game and get to the end! It means a lot to see people playing this game! I'm glad I managed to stump you, at least for a little bit, on some of the levels :)

Thanks for the feedback! I really appreciate it. I'm blown away by the members of this community taking time to provide thoughtful feedback on my little game. 

It's very likely I'll go back and change the controls, it's would be a clear and straightforward improvement. I just lean back in my chair with one arm outstretched on the arrow keys to play, and never gave the controls, or how left hand/ WASD feels, another thought! lol. so it goes: for the thousandth time I've been shown the importance of playtesting more.

Again, thanks for playing and taking the time to provide feedback! I really appreciate it.