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Hexabon United (GMTK Jam 2021)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #381 | 3.909 | 3.909 |
Overall | #1228 | 3.333 | 3.333 |
Fun | #1459 | 3.091 | 3.091 |
Presentation | #1991 | 3.000 | 3.000 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Core sokabon-like puzzle mechanic is hexagons joined together.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
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Comments
Really nice puzzle and fitting the theme perfectly, well done. It would've been even better with some calm / focus music. Everything was well explained and easy to grasp, it was pleasing to play.
I've recently done some game stuff with hexagons and they're pretty hard to get the hang of when you just get into them. The whole cubic / axial coordinate stuff is something you really have to think about. That said, this game does the whole hex thing really well, and the 6 key movement system is quite something! It definitely inspired some ideas for my own game, that's going on outside of this jam
Definitely! Converting everything into cubic coordinates is a huge help. For example, the math for things like rotations and so on become a lot easier. (xyz -> -z,-x,-y). That would be a huge pain without cube coordinates. If i had time I would have loved to implement mouse movement on top of the keyboard input, but it's a jam and i gotta pick my battles. Glad it inspired you! Of course I hope everyone enjoys the game and it puzzles them, but having it be inspiring is even more rewarding to hear - particularly for a jam game.
fun game. I realy like that you move with 6 keys on hex tiles
Thanks!
This is a great puzzle game with a unique concept.
The only thing I'd recommend for improvement would be sound design.
Keep it up!
Thanks! I agree, sound design, and player feedbacks in general, would be hugely beneficial.
levels are super fun to figure out, the controls take getting used to though
Glad you enjoyed it! and yep. I just didn't have time for mouse input - extra complications since there are multiple possible blocks to control. It's solvable, but i ran out of time!
customisable controls
Hard agree. One of these days I will write a nice little pluggable system for putting rebindable controls into a project and use it for jams.
.... one of these days.