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bleumaster

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A member registered Jan 24, 2024

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The issue of the vague hint text is really thorny to me, because a lot of the fun for me in games like this comes from experimenting and figuring out how best to deal with different threats. I know I had a lot of fun with them on my playthrough of Arcade's story mode. Maybe if you die a lot to a specific threat, it could give a slightly clearer hint on the death screen? Some names for the ability coins would also be nice, though they certainly don't have to tell you everything. Just something that lets you tell them apart without having to squint at the pictures.

As far as the CUSTOM part of Arcade goes, it'd be really nice to have some preset challenges to help sort of work your way up to Max Mode, but I get the feeling that's already in the works. Gallery updates would also be nice.

also arcade maddie when. misty got 3 forms and she isn't even IN nightclub anymore. arcade kass would also be fun especially if she's actually sort of on your side to some degree, maybe using that mythical Player 2 slot...perhaps with the caveat that if she catches wind of you using Saya's powers she becomes a threat? shrug at this point I'm just spitballing about stuff you probably have planned anyway

you have to look at security nile until she leaves

To me, at least, it looks like a red colored sword with an yellowish glow...as opposed to Asmodeus' axe, which I'd seen previously un-glowing. I guess that's what seems "off" about it, especially since "Crimson Blade" is her title.

Continuing, and still on 0.5.14.

Day 29: When Bee arrives at the window, the sheer size of her butt slightly overlaps a grappling hook she's holding.

Day 29b: TREVOR's parenthetical after promising a boon at a later date lacks initial capitalization or closing punctuation. However, you're welcome to leave this one in for the bit. (Maybe take out the comma, even.)

Day 30: I'm pretty sure I'm supposed to see SOMETHING in the window when Stella, Silver Duelist, shows up. Instead, it's just empty the whole time until she leaves. Also, is she supposed to say "dear Player" at the end of the scene? Wouldn't "dear Potion Seller" make more sense?

Day 31: Navi the intern mentions "(I need to get juiced some time)". The punctuation with the parentheses is technically fine, but that last bit should be "sometime"...and this phrase might work better as a separate sentence, anyway. Maybe "At least the transformations are kind of pleasurable. (I need to get juiced sometime.)" And maybe specify the transformations HERE or THESE transformations in that sentence, since she goes on to talk about transformations that aren't like that.

Day 32: In the scene with Monica the Bra Salesmimic, she mentions "it's time I skipped town for a hot minute and wait for recent controversies to cool down." This mixes tenses between "skipped" and "wait"; should probably change it to "skip" rather than "wait" to "waited".

Day 32b: Scarlet, Crimson Blade, says "The Crimson Blade suscepts your stock was not tested for curses." (Should be "suspects".)

Day 32c: Not something I encountered here specifically but I just remembered that double-boobening Scarlet, Crimson Blade, when you first give her the Skimpy Bra of Invincibility removes the bra. Probably fixed by now since she's attuned to it, but just in case it's an issue here specifically I thought I'd mention it since it's supposed to be stuck and not broken.

GENERAL: Not sure how I didn't notice until now--maybe it was replaced in one place but not everywhere?--but the Jar Counterspell note actually says "FLAT IS JUISTICE", not "JUSTICE". Could be a pun on "JUICE", I guess, but seems like a stretch. (Heh.)

Day 33: Cath, Warrior of the Loam, has a parenthetical about her tits getting in the way that needs initial capitalization and closing punctuation.

Day 33b: Scarlet, Crimson Blade, ends her plea for help with "Give me release! (that is, please get this thing off!)" The parenthetical lacks initial capitalization.

Day 33c: New Astrid aims to "Be a bit more...spontanious." Should be "spontaneous".

Day 34: The Sorceress says she'll have "enough [minions] left over to carry this bosum..." should be "bosom"

Day 34b: Karen mentions "bazongaz" which I'm not sure is a typo but seems to bear mentioning. She also says "If necessary!" which seems to be in response to Skee--did you mean "As is necessary!" or "It's necessary!"? Finally, after her transformation begins she says "air-headeds" where "airheads" would be appropriate, though that could be the start of her mental changes. Maybe add an ellipsis before it to make that clear, if that's the case.

Day 35: Skee mentions that the Sorceress "hasn't left her antichamber". Pretty sure you mean antechamber, not that first-person puzzle game.

Day 35b: The Wand of Technicolor Tentacles has some issues in the description: "anything living creature in the area" and "willing vs unwilling from inanimate or animate objects". I'd change those to "any/every living creature in the area" and "willing from unwilling and creatures from inanimate objects", but YMMV depending on what you meant for these to say.

Day 36: Skee has a few parentheticals missing initial capitalization: "(my my, this has all gotten a bit silly, hasn't it?)" "(she was quite easy to find. Very loud.)"

Day 36b: When Razor appears, she says "Did you miss-me, Alchemist!?" (Shouldn't be a hyphen there.)

Day 36c: Got stuck for a while on the final boss, which may have mostly been due to my inability to die after she started working on the shop. Maybe add an ending for if the shop's HP runs out? I think I also softlocked at least once by firing the honey too early at the tentacle-chopping saw.

Credits: I think what Jamie ended up doing would be spelled "re-speccing" or "respeccing", not "re-specking". To "speck" is to mark something with little spots, as opposed to "re-spec" which is a gaming term most dictionaries won't recognize. Yor probably confronted the succubus upon her "throne", not "thrown", and I think she probably said "That's it?" not "What's it?" In Bee's epilogue it says that tyrants have become "warry" of her--should be "wary"--and there shouldn't be a comma after "troops". Ruby's bio refers to "potions not dissimilar to The Potion Sellers," (should be Seller's?) "...but notably with permanent effects with fewer doses." (Double "with" is clunky, change the first to "giving" and/or the second to "from"). Sabrina's bio needs a comma between "Three months after meeting" and "Sabrina and the dragon have become married." Hazel's epilogue doesn't have punctuation at the end after "bug-simps". Navi's epilogue mentions her bimbofying "the guide's leader" (should be "guild's"). Cloe's...is fine, but lacks a portrait? Oct's should probably move that parenthetical outside of the sentence, capitalize, and add closing punctuation. Tense mixing in Monica's last sentence; "grew" and "eat" are separated quite a bit, but should be either both present or both past.

What a ride. I know I had a lot of corrections to make, but that's just the way I am. Seriously, thanks for making this wacky, funny, and of course lewd game.

Oh, believe me--I've been here and enjoying since the Week 3 update! Anyway, now on 0.5.14. Here we go:

Day 19: The FLAT IS JUSTICE counterspell for the jar works on the boobs you gain after being gobbofied, since I think it just works as by shrinking them. Seems to be fixed on day 26 (Leaky Pipes), though.

Day 19b: Not sure WHAT I'm looking at here, but after extending the gawker eye with the claw, there seems to be some kind of stretched black blotch at the top of the shop? Looks like a weird shiny inkblot that blocks the day number. Also, I swear I remember the claw itself having some kind of right-click tip text, but I could just be misremembering.

Later addition: It seems to be the effect from the rubber potion confiscated by and thereafter from Karen. Probably shouldn't be present this early, and DEFINITELY shouldn't be overlapping normal UI...and to be clear, the problem persists when you self-gobbo on day 23.

Day 19c: Not a bug so much as a note...it's kind of odd how while the blueberry potion fades the blue skin tone in, the goblin potion just pops it straight to green at the end? Shrug. I guess it's only relevant for one day.

Day 19d: Only just noticed, not sure when this text shows up, but the portal bra cup says "Its twin is in the back. (very leaky. Making too much of a mess)". Either the V should be capitalized and there should be a period after "mess", or this should be part of the previous sentence as "...is in the back (very leaky, making too much of a mess)."

Day 19e: ...lots with this day. Anyway, I don't think lips potions always work on shortstacks, at least in some positions. Most noticeable with Gritta the Slime Slayer.

Day 19f: Minor, but it's amusing to me that Pinkie's butt actually gets smaller when she gets gobbo'd.

Day 19g: Last one for the day--miss level 3 boss whose name I forget says she thought I'd have more trouble being "gobified". Is that the usual term? At the very least I think there'd be another B or a hyphen, otherwise it doesn't read like it's presumably pronounced. Same with "gobification" in the next line.

Day 20: Not an issue, I just wanted to note that "Pixies, fairies, sprites, Nathan, leprechauns" is probably my favorite throwaway joke in the game.

Day 20b: Skee's explanation: "Inflate and Blueberry take priority over Shortstakification" not only misspells the last word ("Shortstack") and lacks a period but also reads like it was thrown in at the last second. An "Also, " would go a long way in making it feel like it fits with the rest of the dialogue.

Day 20c: When Rebecca the Bouncing Archer shows up to ask for help with her bimbo problem, she leaves off a period on her final "Heehee". Also, once again feels like kind of a shame that the color transition is instant, but maybe that's on the docket for future updates.

Day 20d: ...this might just be a skill issue, but "Head Crusher" doesn't really read as a monster-slaying title. Maybe "Skull Shatterer" or "Zombie Headcrusher", but while she certainly slays the other meaning doesn't really indicate MONSTERS.

Day 21: Mocha the Cute says "I wonder if I would ever end up even bigger" with no closing punctuation. Also, might just be me, but this sentence feels like "could" might fit better than "would"?

Day 22: The Magic Absorption Mask's tip text is almost exactly the length of the default tip scroll, leading to it clipping a little into the lower border. Might need to change a <= to a < somewhere.

Day 22b: Rebecca the Bouncing Archer says she's "over the embarasement" (should be embarrassment).

Day 24: The eponymous blade of Scarlet, Crimson Blade, really reads as having holy healing magic despite that apparently being an incorrect choice.

Day 24b: When the Witch goes on her tangent about the renovations to her summer home, it has a similar issue to another I mentioned with a parenthetical--maybe it'd work better as an aside between emdashes in this case? Kind of like this, haha--which just looks really weird in parentheses.

Day 25: Skee refers to themself as an "Executive Level 1 Mob Fodder" (should be Fodder Mob)

Day 26: Another parenthetical when Kat says "I'm larger! (and not just in the chest or rear area, like everyone else); since it's not part of the last sentence, "And" should be capitalized and there should be a period after "else".

Day 27: When awoken, Nina the Slimified Hero bemoans having to vanquish evil as a "LVEL 1 MOB MONSTER" (should be "LEVEL", and "MOB MONSTER is a little odd to me but keep it if you want). Also, "Evil waits for no one, squishy or no" might flow better if it were "squishy or otherwise" instead.

Day 27b: Minor thing: when shortstack'd, Rebecca the Bou--uh, Zombie Slayer continues to jiggle but does not visually jiggle. Seems like an edge case that doesn't need covering, but just thought I'd mention.

Day 27c: Violet the Mouth: "(I have a solid fallback plan if I ever quit adventuring)" needs ending punctuation.

Day 28: Skee says "We might get more support for defeating here!" Should be "her", and the line about Betsy talking to the other skeletons about the boss's "poo-poo"-ness feels kind of redundant with an earlier line that phrased things very similarly...though I'm not sure what day that was. Might have been around the start of week 4.

Day 28b: Sylvia, Mad Slime Researcher, refers to a "jelli queen"--might mean jelly, but not sure since she says it the same all three times. If you're looking for the actual word, probably spell it with a Y. If it's meant to be a made-up word...maybe capitalize it? I dunno.

Day 28c: After retrieving the Witch's wand from within Sylvia's body, she says "It's it amazing?" (Should be "Isn't it amazing?" or "It's amazing!")

And with that, I've reached the new content. Gonna make a new comment for that in case this browser session crashes. See you then!

...are there other lewd Papers Please-like games? Now you've got me curious.

Great game! Spotted a couple typos on day 2--Skee says Lips potions aren't a "full-proof solution" (should be "foolproof"), and also doesn't put a period at the end of "etc" (which is an abbreviation for et cetera). Gonna put anything else I spot below, but keep in mind I've been playing on 0.5.12, so sorry if any of these are things you already fixed in those "rare fixes". I don't really want to redownload and start over to check if these are still a thing, each replay takes long enough as it is.

Day 5 glitch: After I put the Oct-seeking mage's book on the top right of my item shelves, it got placed in a different slot as soon as I pressed Continue. I suspect that's a failsafe kicking in to make sure it ends up ON the shelf, but it was unnecessary here.

Day 7: Not a typo per se, but Skee's ellipses in the initial speech wrap weirdly due to being 3 periods instead of a single character. Maybe parentheses instead?

Day 7b: Oct's new girlfriend about the Breasts of Viena: "[Oct] says its been there longer than the latest dungeon lord has lived!" Should be "it's", and it's weird that she calls them a singular artifact anyway; they're clearly a pair.

Day 8: The bimbo text for the Butt Potion keeps the gray/black clothing images, which seems incorrect.

Day 9: A jiggly adventurer speculating about the origin of the curses: "Are there glyphs in there really that well hidden?" I can't point to a specific error here because I'm not sure if this is meant to be "Are the glyphs in there..." or "Are there glyphs in there that are really well hidden?" I'm leaning toward the latter, but maybe just rewrite the sentence entirely.

Day 9b: The fighter who picked up the cursed cowkini mentions that she has "a prohecy to fulfill" (should be prophecy).

Day 11 glitch: Using the Belly Potion on thieves seems to cause butt expansion as well. Not sure if intentional?

Day 12: The third vampire hunter starts her dialogue with "But we'll get the vampire this time, mark my words." Was something deleted before that, or is it just responding to the previous hunter's dialogue?

Day 13: The Booty Dowser ceases responding to the Arcane Wig of Viena once it's out of the box. Also, it's never really explained why it looks totally different once Skee is wearing it?

Day 15 visual glitch: After giving the Portal Bra to the departing adventurer, some milk-leaking particle effects persist around her knees even as she moves into the scrying view. Also, I immediately crafted the milk gun, but it didn't visually change until she left.

Day 16: The adventurer who gives you a tip about crafting mentions "When ever I set two things together..." (Should be "Whenever", and "set" is a slightly odd word choice over "put" but I'll accept it.) Also, she started lactating as soon as she expanded despite me not giving her that potion; might be related to the glitch from day 15, as the results slightly resembled each other. Happened multiple times throughout the day and remainder of the week, until I closed out the game at the end of day 18 (by which point the milk graphics were duplicated into a solid cone).

Day 16b: Gidget, the Tallest, mentions "'heoric'" goblins. (Should be "heroic".)

Day 17: Skee, when approaching you about the wayward balloons, says "...which I have been doing (well, usually. Sometimes. I've beaten at least two in combat)." Would be better punctuation to make it "...which I have been doing. (Well, usually. Sometimes. I've beaten at least two in combat.)" because of the complete sentences inside the parentheses.

Finished day 18 and decided to quit for the day. Love this game. One final note: It'd be nice for the sake of experimentation (especially with the vampire) to be able to save in the middle of days during story mode. Maybe one manual save slot? Just a thought.

...and maybe the bimbos who lose their glasses could keep them on once in a while. Maybe a switch for it. Also just a thought.

Exceptional! I'm glad to see a true successor to Lacto Escape, and that reference room was the cherry on top! Curious what that icy room was a reference to?

What's OG Nightclub? Is it still playable anywhere?

The libs aren't the one going "we need to protect the children from things a basic warning keeps them from stumbling on by accident." Collective Shout may claim to be a feminist group, but no one on either side really likes them, and censorship is definitely a conservative position, not a progressive one.

yes, it's definitely part of the "woke agenda" to try to censor sexy things from games. this is 100% something liberals are concerned about not the far right

Have the NSFW game takedowns affected this game in any way? Are there plans in place for if the game is threatened?

player character is yeah

my assumption is they'll have the trade evo item from later games eventually

Had lots of fun with this one! By which I mean I played it for 3 or so hours straight through to the end. A couple small notes, though I'm sure you're past the point of wanting to work on this more:

- It'd be nice if the tooltips for the various girls showed up on mouseover rather than on click. This is mostly because I am Stupid(tm) and would occasionally click on the wrong maker for the girl I wanted, getting Cheerleader instead of Nerd for example.

- On that subject, typo: the purple-haired succubi is labeled "Blue Succubi," same as the blue-haired one. (Also, isn't the singular "succubus"?)

- I love transformation sequences, and these are no exception...but it'd be nice if there were some way to view them more easily in order after the game is finished. The 5x7 board at the end is big enough for one of each form, but their heads get in the way of each other...maybe part of the gallery? I dunno.

Thanks for making this! Bit late for Merry Christmas, but a Happy New Year to you!

Nice update. By the way, at least on my end the sidebar image for the goblin-wolf-lizard form seems to be broken. I think it was that way last update as well...also, to get that form I had to go back to the start; after the wolf absorption, it only has the option to return to the start or go to the cave. Hope this route gets more updates in the future, as it's definitely my favorite!

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nothing anymore, is it still available to buy for you?

Cool update. Feedback:

- "New Game" really shouldn't erase your save file until you overwrite it, just in case some complete idiot accidentally clicks it. Ask me how I know.

- Should be clearer that "Suite 69" isn't the dressing room at the end of the boarded-up hallway, so no one spends way too much time hiding out in there. Ask me how I know.

- No, seriously, please idiot-proof the New Game button against my stupidity. Or else fix whatever prevents me from loading my previous game after I realize what I've done, quit, and go out.

CryptiaCurves

Great update! It said "one sex scene per character"; does that include Maddie? I'm guessing not, as she doesn't have a jumpscare, but it doesn't hurt to ask.

This game is shaping up to be tons of fun! How do you make your animations? Do you have any tips for someone getting into the medium?

Not running on my computer for some reason...the Godot Engine starts but just stays as a background task forever. Am I just being impatient?

Works fine for me now! Though--sorry to only have noticed now--I think there's supposed to be a CG during the scene immediately upon entering that room, when Silvia is discovered with Eliza? Currently, it just shows the default bedroom background...which probably should've tipped me off beforehand, but I guess I forgot when I encountered the pure white background. 

Also, in Miranda's Villain Mode case, I think I found an incompletely implemented alternate solution; when Eliza mentions "someone must have entered the room," I presented the fingerprints and it...seemed to end the trial rather quickly indeed, with a slightly awkward transition. And sure enough, when I went back with the walkthrough to catch interactions I missed, the third and final piece of evidence gave the exact same scene...is there unused dialogue for that moment?

On that topic, though--having now entirely finished the game in all modes, I'm blown away by everything you managed to do with this story. All the moving parts from one simple premise, the other side of the story we saw in Miranda Mode, and then the alternate versions of each case in Villain Mode--incredibly well done! Must've been fun to write. (Also hell to write, probably. Hence my amazement.) Kudos!

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Great game so far! I will say, there's a significant glitch I've encountered in Case 2. For some reason, the hidden room background is just displaying as pure white--UI elements show up, and it displays during conversations, but I had to check the walkthrough to be sure I wasn't missing anything critical...don't think I got the report, unless that's what Miranda found. Any idea what might be causing this, and how to fix it if it happens again?

Edit: Poking around, I noticed that the white screen was supposed to have been fixed in a previous patch...however, the problem persists even after downloading the most recent version of the game and replacing all the files. Although it seems like you said the patch was uploaded "earlier today" on the 4th, while the most recent bugfix devlog was on the 1st, so...? I dunno. Guess this is what version numbers are for.

Love this game, super great work! How do you make your models and animations? I'm working on a game of my own, and I want to have the player character transform a lot like what you do here.

I will say, I noticed an odd glitch with the room just before the boss--it seems that going out and back in respawns the page in that room, which increases the collection counter by one each time you do it. Similarly, the trigger for the final dialogue can be triggered multiple times; in fact, by accidentally attacking at a specific moment, I managed to trigger it twice without leaving the room. Didn't check if it worked again, but it was strange.

Also, I think some of the trigger areas for camera changes could stand to be expanded a bit. On the second floor, between the science lab and the room with the circle of desks, I managed to run past the trigger and wound up navigating the whole room blind because I didn't want to get back in range of the other ghosts. (I'm also not entirely sure the ghosts for that room were properly loaded, as I somehow escaped unscathed.)

Not to say this game was overly glitchy. For a 3D game as complex as this with a team as small as...uh...you, I'm impressed with the quality of the work! Definitely checking out your other games in the future.

Are you supposed to start with a the bar in the upper left corner filled up a little? I could swear you used to be able to use Bimbo's Best Friend exactly once without leveling up...

Genuine question: Is there any way to "cheat" the chase in the 3rd floor office in story mode? Specifically, the bit in that gridlike office area with all the computers where it's hard to know where Chiku is? Might be a skill issue, but I'm simply not having fun with that.