A small Discord group has worked best for me, with a short form after each play session. I ask what felt confusing, what was fun, and what they would change first, so the feedback stays focused. A restricted page here is a simple way to share the build while you wait for Steam.
blenser4
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itch.io Community » Game Development » General Development · Posted in Teaching gesture controls without turning the tutorial into homework
itch.io Community » Game Development » General Development · Posted in Only 24 Steam wishlists: what should I improve on my store page?
I would start with the first ten seconds a visitor sees, since that is what decides whether they keep scrolling. A short clip showing one full turn or combo would explain the hook faster than a list of features. After that, I would tighten the short description to one clear promise about what makes a run feel different.
itch.io Community » General » General Discussion · Posted in The classic itch.io spike: How do you revive traffic after the initial launch?