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BlazeWorks Games

5
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5
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A member registered Feb 21, 2023 · View creator page →

Creator of

Recent community posts

Hello! 

I just want to say thank you for playing and taking the time to write this review. It really does mean a lot. 

Here is the list of changes I am currently working on:

  • add in an anvil emblem that updates as you level the anvil (also add in Anvil lv to button info)
  •  group the buildings together in the order by function (housing, production, storage, modifier)
  • add in an indicator for new buildings that haven't been bought yet
  • rework the Philosophy system (make it closer to a talent/upgrade tree with different modifiers, allows for various play styles upon reset)
  • improve the clarity of each of the systems in Realm (Ritual and Quests need to be more clear, Philosophy needs reworked completely)
  • improve the narrative and text (connect things in a deeper level (add in a journal with pages of lore?, currently brainstorming a more comprehensive narrative)
  • rework crafters to be assignable and craft resources passively (0.1x speed per crafter, allows for better offline production too)
  • rework temper (will call it Forge now) to have an exp/level system (similar to Echo Level, would add a bit more depth), have it always give Haste and give progress to current crafts (5-10%), make haste stack and give 5x speed (remove all other rewards)
  • improve the clarity of Echo Level and Knowledge (what it does, how to level it, why its there)

I agree with all of your points. Most of my development time has been focused on getting a good UI established and making sure everything works together as it should. There is a lot of the text that was generated via LLM as a stand in to help keep the development moving. I think some of it fits the feel/theme of the game, but it does feel like nonsense in some areas. I plan on going back through to rework most of it and tie it together better. This area of the game should see a good improvement over the next couple of weeks.

Thank you again for the feedback and please do not hesitate to reach out if you have any more thoughts or ideas!

Just released 1.0.2! A couple more fixes and improved the UI/text sizing further.

Please let me know if anyone has any more feedback or if you find anything broken! Thanks again for playing and for the recommendations.

Okay, I will work on getting the sizing improved. I'm trying to find the best balance between info shown on screen vs button/text size and it's been tricky. I should be able to have an update out for this within the next couple of days.

Just released version 1.0.1 with a new Text Size Setting! Let me know if it breaks anything or needs any tweaks.

Thank you for playing and providing feedback

Hey! Yeah, I've been trying to come up with ways to improve this. It's tricky since if the text gets any bigger in some areas it would break/overlap later in the game.

But I probably need to add a text size option for this soon. Just trying to figure out the best way to set it up.