Hello!
I just want to say thank you for playing and taking the time to write this review. It really does mean a lot.
Here is the list of changes I am currently working on:
- add in an anvil emblem that updates as you level the anvil (also add in Anvil lv to button info)
- group the buildings together in the order by function (housing, production, storage, modifier)
- add in an indicator for new buildings that haven't been bought yet
- rework the Philosophy system (make it closer to a talent/upgrade tree with different modifiers, allows for various play styles upon reset)
- improve the clarity of each of the systems in Realm (Ritual and Quests need to be more clear, Philosophy needs reworked completely)
- improve the narrative and text (connect things in a deeper level (add in a journal with pages of lore?, currently brainstorming a more comprehensive narrative)
- rework crafters to be assignable and craft resources passively (0.1x speed per crafter, allows for better offline production too)
- rework temper (will call it Forge now) to have an exp/level system (similar to Echo Level, would add a bit more depth), have it always give Haste and give progress to current crafts (5-10%), make haste stack and give 5x speed (remove all other rewards)
- improve the clarity of Echo Level and Knowledge (what it does, how to level it, why its there)
I agree with all of your points. Most of my development time has been focused on getting a good UI established and making sure everything works together as it should. There is a lot of the text that was generated via LLM as a stand in to help keep the development moving. I think some of it fits the feel/theme of the game, but it does feel like nonsense in some areas. I plan on going back through to rework most of it and tie it together better. This area of the game should see a good improvement over the next couple of weeks.
Thank you again for the feedback and please do not hesitate to reach out if you have any more thoughts or ideas!