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BlakDev

31
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20
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A member registered 99 days ago · View creator page →

Creator of

Recent community posts

Hi, DarkWolf 009! Thank you so much for playing R.U.L.U., it means a lot to me.

I didn’t think anyone would actually like the intro music. That (and the main menu music) are the only pieces of the soundtrack I composed.

Regarding the bugs… you’re right. I was working on them today while porting to Android. I didn’t notice them in the time limit 💀.

Your idea about “suggesting the next state” is very good. I’ve been toying with a lot of ideas about how to remember the next state, but I didn’t have time to implement them in my mess of code, haha. I’ll implement it if I ever make R.U.L.U. a full game.

Thank you so much for your feedback!

Hi, SirNewt! Thank you so much for playing R.U.L.U. It means a lot to me. The intro was designed to make you feel that way, and to get you into the narrative. I’m glad you enjoyed it! I understand it can be a bit difficult. I was only able to get a friend to playtest, and we fixed a few things. And I’m really glad you liked the way you got into the rhythm of the game.

Hello! Thank you so much for playing R.U.L.U. It means so much to me. Ever since I started the project, I’ve been imagining an introduction to fulfill the “narrative” part. I’m so glad you enjoyed it!

My review (Remember to rate my game too!):

The “LOOP” idea is very creatively implemented. I never would have thought of that approach. The game opened in too small a window for me… that’s a problem. Several things weren’t legible. Aesthetically, some sprites look too pixelated, but the music is nice. Overall, it’s an idea that could have been explored much more with a little more time.

(Sorry if my English is poor; I speak Spanish and use a translator.)

image.png I’m sorry… but I’m not going to play it.

My review (Remember to rate my game too!):

The game’s aesthetic is very nice. I like it. The sounds are the same. The “catch with a loop” idea can be exploited a lot, and that’s very good. Probably due to time constraints, we couldn’t do more, and there were some bugs that forced me to restart. But, overall, the idea is good.

(Sorry if my English is bad; I’m a Spanish speaker and I use a translator)

My review (Remember to rate my game too!):

I really like the visuals and audio. They give the game a really interesting aesthetic. That’s what caught my attention.

As for gameplay, the tutorial is much appreciated. It explains the concept, and the levels teach you how to use it. The complete combo.

The theme… “LOOP”… I don’t know if it fits very well with the Jam’s theme. I think it feels more like a “CIRCLE” than a “LOOP”.

Leaving that aside, overall, it’s a very interesting offering. I had a good time playing.

(Sorry if my English is bad; I’m a Spanish speaker and use a translator)

(1 edit)

My review (Remember to rate my game too!):

I immediately recognized the inspiration from Sam Hogan’s game. It was a good idea. The fact that you cycle through turns is interesting. You have a combination of aesthetics, sound, and feedback to make the game feel juicy.

I would add a tutorial scene, where you explain the basic gameplay to the player (I know the controls are on the game’s website, but that wouldn’t hurt).

I want to highlight that your itch.io page is very nice and made me want to play the game even more.

Overall, the game has a good idea and excellent execution.

(Sorry if my English is bad; I’m a Spanish speaker and I use a translator.)

My Review (Remember to rate my game too!):

The game has very nice visuals and is visually very appealing. That’s what caught my attention the most. It’s an interesting idea and uses the “LOOP” theme well.

I wish the tutorial had been a little clearer, or the first level had been a little more introductory, because to be honest… I had no idea what I was doing. Also, I managed to place all four towers and still lost. I didn’t understand much (probably my fault for not speaking enough English).

Overall, the game has a really good concept, but there are times when you don’t know what to do.

(1 edit)

My review (Sorry for my English, I'm a Spanish speaker and I use a translator).

There are bugs, but they don't hurt the experience that much. The aesthetics aren't the best, but the concept is really interesting. The lack of sounds other than the player's doesn't allow for much, but overall, it has a lot of potential.

I don't know if it was just me, but my score never appeared at the end. It looked choppy. I think the best thing for these competitions is to use a better engine or refine the game in the current one.

This is my full review (Don't forget to review my game too).

My review (Forgive my English, I'm a Spanish speaker and I use a translator).

Aesthetically, it's the most beautiful game I've seen in the jam so far. Congratulations on that. The gameplay is interesting, using only the mouse and one button. That's very good. Perhaps a few details, like making the first level easier and better introducing the concept to the player, could make the game much better.

The main menu and options are very professional, as are the aesthetics. The gameplay is the only complaint.

This is my full review (Don't forget to review my game too).

My review (Sorry for my English, I'm a Spanish speaker and I use a translator).

This is my first jam as well. Greetings, fellow beginner.

There are only two levels, but they're good. It's a creative concept, and I really like the shield concept. It's very good. Perhaps some aesthetic details could be improved, like the font choice, which is Unity's default. Perhaps giving the player a smaller cooldown when shooting and giving the shield a cooldown could be elements that improve the gameplay, making it more balanced.

This is my full review (Don't forget to review my game too).

My review (Sorry for my English, I'm a Spanish speaker and I use a translator).

A rhythm game was sorely needed in the jam. The concept is very good, rhythm with only two buttons (that was my first idea for a lol concept, but I settled on a platformer). It's aesthetically pleasing, and the music (which makes it a rhythm game) is very good.

My only issue is the UI, which I prefer would be better if it were more visible to the player, since being fixed in the center and with the rating at the top, it's difficult to see your combo and your score. Aesthetically, it could be better.

This is my full review (Don't forget to review my game too).

Uhhh, it's not really a "fishing" game, it's a rhythm game.

My review (Sorry for my English, I'm a Spanish speaker and I use a translator).

The game has a beautiful aesthetic, and I really like that. The gameplay is creative and exactly the arcade gameplay I had hoped for in this jam. My only negative comments would be how slow the enemies move.

This is my full review (Don't forget to review my game too).

My review (Forgive my English, I'm a Spanish speaker and I use a translator).

The concept is original to the point of being funny. It's too good.

The controls are a bit difficult, but I think that's part of the game's intention. It's a fun game that has great potential to become popular among streamers. It should be a lot of fun to watch.

This is my full review (Don't forget to review my game too).

My review (Forgive my English, I'm a Spanish speaker and I use a translator).

Okay, the game concept is really interesting, as is the gameplay. However, I think it would have worked much better with an arcade style, since the controls allow for it. I'm not really a fan of the decision to use Undertale music, but it's allowed, so I can't say anything.

The controls are smooth, but sometimes laggy. I really like the fact that it has six levels divided into two chapters.

Overall, it's a good game that could be much more refined.

This is my full review (Don't forget to review my game, too).

Dude, thanks so much for your comments! I admire you and "Dualien."

It's true, it was a bit tricky to get the gameplay right so I could balance it with just two buttons for vertical jumping. It was a bug I couldn't fix due to the limited time, my lack of experience, and the lack of testers. It's my first game, lol.

However, I really appreciate your review!

My review (Sorry for my English, I'm a Spanish speaker and I use a translator).

It has so much potential as a game, but I think the difficulty jump is excessively large from the tutorial to the dog (or wolf, I don't know XD). I love its art, and the only thing I really miss is the music, as it refers to "Rhythm" in its title.

That's my entire review (Don't forget to review my game too)

My review (Sorry for my English, I'm a Spanish speaker and I'm using a translator).

It's... literally what it says. An average runner with two inputs. The artwork isn't particularly impressive, but the gameplay is creative, using buttons to jump and slide. I see it with potential to be a two-dimensional version of "Subway Surfers."

That's my review. (Don't forget to review my game too.)

My review (Sorry for my English, I'm a Spanish speaker and I'm using a translator).

It's a really interesting game, and it presents the concept of duality flawlessly, using only two buttons to execute it. Its aesthetic is beautiful, as is the music.

My only complaint is the gameplay, which becomes a bit difficult when both circles move too quickly; however, that's not difficult to correct.

That's my review. (Don't forget to review my game, too.)

 

My review (Sorry for my English, I'm a Spanish speaker and I use a translator).

From the moment I played it, it's been one of my favorites from this jam. Its concept of "duality" is really well-executed, and despite being just another runner, it presents a challenge and the fact that it's double makes it fun. It reminds me of the game called "Ambidextro" by Majoriatto. The graphics are really good, and the music too. It would be excellent if it were a mobile game; it would really stand out.

That's my entire review (Don't forget to review my game too)

My review (Sorry for my English, I'm a Spanish speaker and I'm using a translator).

The concept is good, putting a slight twist on the classic catch game, with only two buttons. The aesthetic isn't exactly the best, as it uses a lot of AI. The gameplay is interesting, as well as the music.

That's all for my review (Don't forget to review my game too)

My review (Sorry for my English, I'm a Spanish speaker and I use a translator).

The concept is really interesting, using both buttons to navigate the menu. The aesthetic is nice, and it's a fun office game, enough to replace Windows Solitaire. Other than that, it's a Blackjack game.

That's all my review (Don't forget to review my game too)

My review (Sorry for my English, I'm a Spanish speaker and I use a translator).

I must highlight the creativity with the controls, allowing for such a variety of movements with only two. However, the execution of the idea wasn't the best. Jumping isn't very comfortable, and it's difficult to jump even when I'm holding both buttons (I recognize how difficult it can be to implement that mechanic; my game also uses it). The sprites are pretty on their own, but they don't blend very well together. The music is good.

Overall, if the mechanics were polished a little more, it would be excellent. The concept is great for the jam.

That's all for my review (Don't forget to review my game too)

My review (Sorry for my English, I'm a Spanish speaker and I use a translator).

It's a game with good potential, but not very good execution. It lacks elements such as greater clarity in the controls and the game's objective, because I feel like I'm doing nothing while cycling. However, once you figure it out, it's fun. The sprite design is nice, and the music is good.

It's a good game, overall. If the controls were a little clearer, and there was a little more feel, it would be an excellent game.

That's my entire review. (Don't forget to review my game too.)

Of course I'll review your game! Thanks so much for your review. It's incredibly valuable to me!

Thank you so much! I really appreciate your comment.

JUST DISCOVERED!

You can play "The Hopgeon" on a phone if you use a Bluetooth gamepad. It might not look as good, but... it's possible!

Thanks for making it this far! "The Hopgeon" is my first game, and while it's not perfect, I'm proud of the result.

[SPANISH]: ¡Un saludo a la comunidad TDI por todo su apoyo!