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No Exit's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creative | #5 | 3.636 | 3.636 |
Overall | #6 | 3.333 | 3.333 |
Aesthetics | #8 | 3.273 | 3.273 |
Gameplay | #8 | 3.091 | 3.091 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Cool idea and submission! As others have mentioned, there are some things which could be improved. I think the controls and the level design could be tweaked. E.g. the first level could be a little bit shorter. And the player could accelerate a bit faster in my opinion.
You definitely seem to have your own art style in your games. Which is very cool!
Considered the small amount of time, this is a nice game submission!
My review (Forgive my English, I'm a Spanish speaker and I use a translator).
Okay, the game concept is really interesting, as is the gameplay. However, I think it would have worked much better with an arcade style, since the controls allow for it. I'm not really a fan of the decision to use Undertale music, but it's allowed, so I can't say anything.
The controls are smooth, but sometimes laggy. I really like the fact that it has six levels divided into two chapters.
Overall, it's a good game that could be much more refined.
This is my full review (Don't forget to review my game, too).
I tried. I sat for 3 hours trying to find the right music (I don't know how to write my own music) and found nothing, so I took the best of what I found.
The Idea is nice. I like that it's little difficult. If gameplay is more smooth it can be fun to play
You can see the new version in which I fixed the flaws of the first version.
I like the idea of the game, and it seems like it could be quite fun. However, I feel with the tracks and camera it could use some improvement so that the player can see what's going on more, especially on upcoming turns. I also think the environment could have some variation such as an alternating color to give a sense of speed to the player. In terms of gameplay, I believe it may be better to have faster turning to give the player more control, even if it's just buttons you can always spam, but I could be misunderstanding the intent behind the game. Overall, I think it has a lot of potential, but the gameplay could use a little tweaking. Good work.
This is a trial version, a lot of things I could fix but I wouldn't have enough time, even on the last levels there is a noticeable lack of time, but in future versions I plan to fix the visuals and lower the difficulty (but that's if I don't at least rank last)