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bladesides

154
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A member registered Aug 02, 2016 · View creator page →

Creator of

Recent community posts

Of course :)

I think the overall cohesiveness between visuals and quick to pick up gameplay works really nice for a party game like this!

This was definitely the prettiest game I saw in the jam :D

This was extremely fun to play!

I had a lot of fun playing this with my friend!

This was one of my favorite games from the jam!

Had a bunch of fun with this!

I think I'm in love

Quite unique concept, took me a while to get the hang of it, but I could never get to a point where I could reliably control the game. Maybe that's a part of the experience though! Goodjob!

Fun game, amazing idea, but sadly I couldn't finish it because of the captcha being unbeatable. Maybe it's something I'm doing wrong :(

It's technically ranged- but not really HAHA, didn't have enough time to implement it, so it's just a faster/weaker unit :)

Played the game, quite fun, the only annoyance for me was that the controls felt... weighty. I was pressing space and sometimes it wouldn't register it as a hit, same with the turns.

Goodjob nonetheless, on the presentation, gameplay, as well and the polish!

This was amazing ahaha! Goodjob!

Thank you so much~!

Thank you so much for the feedback

You can place units on the left side of the screen! We should've made it more obvious, my fault!

Game was quite fun, I agree with the comment of it saying that it could use balancing, but it has a certain vibe and aesthetic going for it.

Goodjob!

Happy to hear that you liked it!!!

You're right, it could've pointed to the enemy cursor and been like "this is the enemy player".

It's something we'll keep in mind if we decide to expand. Thank you!

He do be lifting heavy.

Thank you so much! I felt like it would add a lot to make the AI visible on screen instead of it just placing stuff, and I'm happy to hear that people liked it, along with the fact that Dante programmed it so well!

Happy to hear that! The AI was Dante's work, he did a really good job!

Thank you ^^

I defeated Robo in around 2:14 ahaha! Fun little puzzle game, though would've liked to know the controls for the end battle beforehand :D

That's such a kind thing to say! Thank you so much!

Great concept, fun puzzle game! I feel like allowing the level to continue and giving the player a reset to checkpoint button could be a good idea, since it could test some reflexes and/or managing to barely solve a problem! Goodjob nonetheless, one of my favorite entries!

Interesting concept, though the game sort of left me confused on how to activate certain zombies. The art is nice, just wish the instructions were clearer!

Funnily enough, that was the exact inspiration that struck me!

Haha thank you, I especially made them in Paint for Windows XP :')

Thank you!

based

Thank you very much, and well I still stand by what I said. But hey, it is something.


~ BladeSides

Thank you very much for trying out my little creation, I hope to get around to playing everyone's by tonight.


~ BladeSides

If this managed to resonate with even one person, I'd have my objective fulfilled. I thank you very much for taking your time to tinker around with this little creation, and hope I don't disappoint your expectations!

~ BladeSides

Thank you for giving this a try, and for donating a sum as well.

I hope you are doing better these days, and, that even better stuff lies in front of you.

~ BladeSides

Nice game!

They occured everywhere, I could travel from pizza place to date and vice versa. I can try replaying it if needed.

Delightfuly Devilish.

It made me rage but it has it's own intrinsic charm.

Goodjob.