I'm interested. Unity programmer here. Hit me up on discord:
a2345sooted_21992
Blackjax
Creator of
Recent community posts
I'm looking at the data in the db for VoxelBeat and it is very rich. Each indie track has many tags and thorough descriptions. The site uses semantic search. I'm pretty excited to have such a rich datastore of indie music going.
Is there any way it could be even richer? Check out the site and let me know. Want to contribute? It's open-source.
https://github.com/Blackjax-Studio/voxelbeat
Best, Christian
I'm looking at the data in the db for VoxelBeat and it is very rich. Each indie track has many tags and thorough descriptions. The site uses semantic search. I'm pretty excited to have such a rich datastore of indie music going.
Is there any way it could be even richer? Check out the site and let me know. Want to contribute? It's open-source.
https://github.com/Blackjax-Studio/voxelbeat
Best,
Christian
I posted yesterday about launching a new platform for indie game musicians, VoxelBeat. http://voxelbeat.com
Got 4 artists signed up so far! Today I made it open source. I'm aiming to grow this as a great space for indie game musicians to be heard and reached out to. If you can work with nextjs, I'd love for you to contribute to the project!. Maybe your own visualization background?!?! https://github.com/Blackjax-Studio/voxelbeat

Best, Christian
I posted the other day about launching a new platform for indie game musicians, VoxelBeat.
https://voxelbeat.com
Today I made it open source. I'm aiming to grow this as a great space for indie game musicians to be heard and reached out to.
If you can code in nextjs, I'd love for you to contribute to the project!. Maybe your own visualization background?!?!
https://github.com/Blackjax-Studio/voxelbeat
you can try posting on https://voxelbeat.com also.
It's a new platform i launced to try to help indie game musicians get gigs. I'd LOVE for you to post some tracks.
you can try posting on https://voxelbeat.com also.
It's a new platform i launced to try to help indie game musicians get gigs. I'd LOVE for you to post some tracks.
you can check https://voxelbeat.com
it's got semantic search based around game music
Checkout VoxelBeat. It's a new platform i launched for indie game musicians. I'd LOVE for you to post your tracks there. Maybe someone will find you there, I'm working on it.
https://voxelbeat.com
i recently launched 2 platforms -- IndieDevshare and VoxelBeat, both aiming to help in the indie dev world. I sure could use some help finding traction.
https://indiedevshare.com
https://voxelbeat.com
i recently launched voxelbeat to help devs and indie game musicians connect.
I'd LOVE for you to post some sample tracks there. https://voxelbeat.com
Platform for Indie Game Musicians
I made a project for indie game musicians. Nothing technically special, but a dedicated space for indie game musicians to post their tracks and contact info and for game makers to browse and connect.
One thing I'm pretty excited about is the semantic search, not just tag-based. Tracks are tagged wtih game specific categories (dungeon, boss fight, cutscene, open world, etc) and on top of that, artists can add rich descriptions about their tracks. Then the search is vectorized so you describe what you're looking for (upbeat pixel art platformer energy, tense ambience with light jazz undertones) and it finds the right tracks without needing an exact tag match.
Please check it out at:
If you are or know any musicians that would like to post, love to have you.
I'll make it open source here soon. Maybe it will grow and become a great spot for the many talented indie game musicians to have a spotlight.


Best,
Christian
Platform for Indie Game Musicians
I made a project for indie game musicians. Nothing technically special, but a dedicated space for indie game musicians to post their tracks and contact info and for game makers to browse and connect.
One thing I'm pretty excited about is the semantic search, not just tag-based. Tracks are tagged wtih game specific categories (dungeon, boss fight, cutscene, open world, etc) and on top of that, artists can add rich descriptions about their tracks. Then the search is vectorized so you describe what you're looking for (upbeat pixel art platformer energy, tense ambience with light jazz undertones) and it finds the right tracks without needing an exact tag match.
Please check it out at:
If you are or know any musicians that would like to post, love to have you.
I'll make it open source here soon. Maybe it will grow and become a great spot for the many talented indie game musicians to have a spotlight.


Best,
Christian
Hi,
I am building a website for indie devs to structure and build their teams and promote their game(s).
One feature is having a spot to play a browser game right then and there.
I'm looking for someone with a browser game that can work with me to use their game to test the functionality of the player as I build it.
If you're interested, let me know.
- Discord: a2345sooted_21992
Best,
Christian
Hey everyone,
I’m building a platform focused on solving a common indie problem: rev-share teams falling apart due to lack of accountability.
I’m looking for a marketing-focused partner to join early and help shape both:
• Growth of the platform itself (community, dev interest, positioning)
• Marketing support services for teams using it (Steam positioning, wishlists, launch planning, etc.)
This is pre-launch and very early stage. I’m looking for someone serious about building something long-term in the indie space — not a short-term contractor.
Compensation would be revshare-based as a founding contributor.
If you have experience marketing indie games, growing communities, or working on Steam launches, DM me and tell me:
• What you’ve worked on
• What kind of growth you’ve handled before
• Why this interests you
I’ll share more details privately.
My github is here: https://github.com/a2345sooted
My linkedin is here: https://www.linkedin.com/in/robert-c-schupp/
IndieDevshare (live landing page): https://indiedevshare.com
IndieDevshare (early access / current dev progress): https://ea.indiedevshare.com
IndieDevshare Discord: https://discord.gg/qZPxWmDE
My Discord username: a2345sooted_21992
— Christian
I accepted your invite!
Yes, when I originally posted this, I was looking at the organizational aspects more. But based on feedback from others here and in other places, the root of all the evil seems to be money. So i'm now looking at this more the outside in and figuring how to get a carrot in front of dev teams.
i'm making this first class in IndieDevshare. To have milestone based funding to help make the project more legit, thus better talent, but better success.
If you want to help think through these things, come to the discord:
https://discord.gg/rnKruUjSnN
would love to have you!
Everyone wants rev-share for their idea.
Nobody has money. Everyone has ideas. Rev-share sounds fair, indie, and practical. It feels like the only way to get a team together.
And yet almost every rev-share project I’ve ever seen or heard of dies.
Not with drama. Just quietly. People stop responding. Tasks stall. The Discord goes silent. Eventually everyone moves on.
The pattern is always the same:
- No real scope or written plan
- “We’ll figure out equity later”
- No accountability beyond vibes
- No marketing until the game is basically done, if it ever even gets close
- No money for tools, contractors, or polish
I’ve been on these projects. I’ve watched other people burn months on them. At some point it clicked that the problem isn’t rev-share itself. It’s that it’s informal, fragile, and built on trust that never gets written down.
So I started building something to try to actually solve rev-share.
The project is called IndieDevshare. The goal is to make rev-share projects more legitimate and more likely to finish by giving them structure and tooling from day one.
What I’m building:
- GDD templates that force people to actually define scope
- Automated written rev-share agreements instead of “we’ll split it fairly”
- Contribution tracking so work and ownership don’t rely on memory
- Automated marketing during development, not after launch
- Built-in fundraising, similar to Kickstarter, but tied to milestones so teams can have actual runway
The landing page is live here if you want to see the direction: https://indiedevshare.com
Who I’m looking to talk to
I’m not trying to assemble a big team. I’m looking for a small number of people who want to help solve the rev-share problem with me.
In particular:
- A marketing-focused person Someone who knows how to get traction from zero. Indie dev audiences, messaging, positioning, early distribution, testing what actually resonates. This project does not succeed on features alone. It succeeds if the right people hear about it early.
- Engineers Frontend or full stack. The current stack is Next.js on the frontend, Python FastAPI on the backend, and Postgres. Python is intentional so agent-style workflows and LangGraph can be first-class, especially around marketing and project automation.
- Product or design-minded people Especially if you’ve been burned by rev-share projects and have strong opinions about what signals legitimacy versus what is just noise.
A bit about me
I’m Christian. I come from fintech, working on production systems at real scale where reliability and responsibility actually matter. I’ve built and operated software in that environment, and I’m treating this project with the same level of seriousness. LinkedIn is below for reference.
This is early. No salary yet, but I’m open to equity with the right people. The business is already set up and I’m in this for the long term.
If this resonates, you can reply here, DM me, or reach out directly:
- Discord: a2345sooted_21992
- LinkedIn: https://www.linkedin.com/in/robert-c-schupp/
Christian
UPDATE:
Update: I have an Early Access environment live at https://ea.indiedevshare.com where you can see features as they are built and give direct feedback in Discord. Based on early feedback, I have pivoted the focus more heavily toward milestone-based funding and accountability as the core layer, with funding mechanics being the next major piece I want to design properly.
Here's an excerpt from the website documenting the vampire:
'In 1997, construction crews uncovered a sealed chamber in colonial ruins outside Monterrey. Inside were journals, letters, and medical records from 1780-1840. The documents tell the story of a woman who terrorized the town for decades, feeding on residents in their homes at night.'

