thanks for the thoughtful comment. I agree, so many ways it could be expanded upon. I’m stoked you like the core elements.
Blackjax
Creator of
Recent community posts
Here's an excerpt from the website documenting the vampire:
'In 1997, construction crews uncovered a sealed chamber in colonial ruins outside Monterrey. Inside were journals, letters, and medical records from 1780-1840. The documents tell the story of a woman who terrorized the town for decades, feeding on residents in their homes at night.'
I'm looking for someone just like you. I'm working on demo for a 3rd person ocean rpg where you play as an Orca. Loosely inspired by Ecco the Dolphin. I have multiple ideas for the demo (as it relates to the larger story (should the demo gain traction and a full game is made)), but I need someone with the skills you listed to help keep things focused and hitting the emotions we are going for.
If you'd like to talk, send me a friend request and let's chat on Discord:
a2345sooted_21992
Hope to hear from you!
Yooo! I just posted about wanting to team up with a music person here:
https://itch.io/t/5280307/programmer-looking-for-3d-artistanimator-storyteller-a...
i listened to some of the tracks. while those don't fit this demo i mention in that post, i imagine you'd be able to create music fitting for the game. If you want to chat, DM on discord:
a2345sooted_21992
Probably have to send a friend request first. Hope to hear from you!
I’m looking to put together a small indie team to build a demo for a game inspired by Ecco the Dolphin (the classic Sega title from way back). The plan is to capture that same sense of atmosphere and wonder—beautiful underwater environments, a mysterious storyline, and a mix of exploration and puzzle-style gameplay. If the demo resonates and builds some traction, the long-term goal would be to expand it into a full game for release.
A little about me: I’m a fintech software developer by trade, with more than a decade of professional experience in engineering. About six months ago I dove headfirst into Unity and, in that time, I built and released my own project called BloodChess. You can check it out here: https://blackjaxstudio.itch.io/bloodchess
or watch a short gameplay video here: https://www.youtube.com/watch?v=VLaRn4r55cE
. That project gave me a crash course in Unity systems, design iteration, and shipping a polished prototype—and now I’m ready to tackle something new with a more collaborative team.
While another programmer would be welcome, what this project really needs to shine in demo form are creatives:
-
3D Artist – to craft and adapt underwater environments, creatures, and effects.
-
Level Designer / Narrative Builder – someone who can help design engaging underwater levels and scenarios while weaving in the game’s story and sense of mystery.
-
Sound Artist / Composer – to create immersive soundscapes and music that sell the feeling of the ocean.
-
Marketer / Project Manager – to help shape how we present the game to players, build interest, and keep the team on track toward milestones.
This is a rev-share project. I can contribute funds toward assets and development costs, but I don’t want to be the only one who can do so. If other team members also contribute financially (whether through purchasing specific assets, tools, or covering other expenses), that will be recognized. The revenue share breakdown will be based on both creative contributions and financial contributions, so effort and investment are both valued. To keep things fair, we’ll put actual contracts in place, but the exact terms will be discussed and agreed on as a group before anyone commits fully.
I’m totally fine with using purchased assets as a foundation and modifying them, same with sound effects and music—this isn’t about reinventing the wheel, it’s about getting to a playable, emotional slice that captures attention.
If you’re interested, DM me on Discord (you’ll probably need to send a friend request first). My username is: a2345sooted_21992.
Let’s see if we can capture some of that classic Ecco magic together and create something that really resonates!
Hi Mesa. If you're interested in collaborating, I have an idea for this jam I'd love to collab with people on. I'm prepared to do the Player2 integration and all of that dirty work. I'm looking for someone who can build the scenes. Only a few and they're relatively lightweight. If you're interested in chatting, hit me up on Discord: a2345sooted_21992
I have an idea for this game jam I'd like to attempt. I'm a dev in Unity and I'm prepared to do the heavy lifting (or all of the lifting) on the Player2 integration. I'm looking for someone who can handle the scenes and/or sfx and music (I can contribute on that stuff too if needed). The main scene is pretty simple and involves a panel with multiple faces that talk. They aren't photorealistic but do need some mouth animations.
Another programmer would be sweet too.
Anybody interested?!
My discord username is: a2345sooted_21992
Feel free to message me there if you prefer.
For a little background on me, I've been a software dev in fintech for a long time and recently got into game dev with Unity about 6 months ago. I built a demo for my first game BloodChess recently: https://blackjaxstudio.itch.io/bloodchess
I"m also off work on PTO for the majority of this jam!!!
Is there a discord?
I can code pretty much anything! some experience with 3d models, but not a lot. Experience with Photoshop and other tools. My game dev experience is about 6 intensive months now with Unity. I built BloodChess (https://discord.com/invite/JmnY57zB) (https://bloodchess.io/).
I'm hoping to find a team and work with some cool people to make something ... awful.

