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Blackblooms

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A member registered Dec 05, 2022 · View creator page →

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Yeah, i dont really dwell on it, especially as its understandable that Phil was overwhelmed by the ammount of entries and wanted an excuse to lighten the load so it would be pointless to try saying he was wrong to do it or that it was targeted, but it doesn' t lessen the feeling of being worthless and disposable.

It just adds to the long pile of people throwing me away because I'm inconvenient. That's the part that really hurts.

Edit:
Also, while im venting about it, i wouldn' t really want him to play it now, since i would only register it as pity. So its really best to just move on and let it be.

not directly but im pretty sure the game with a green thumbnail and a single word title mentioned at the start of the stream was reffering to mine.

As for why your game passed and mine didn`t...honestly i think it might just have been luck and timing as phil only did performed the wipe prior to the last stream so yours passing in the previous one spared it from that fate.

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Thanks for the feedback. I' ll see what i can do on all that

a cute and funny game. I would have appreciated a checkpoint or two as some of the sections can be tricky to execute consistently but otherwise i really enjoyed what i played.

that first part was more of a joke lol

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nothing more horrifying than a grim dystopian future where you have to do your own surgery and probably still have to pay an exorbitant amount of money for it.

Anyway, i really liked this one. The gameplay I would unironically call "surgical," with its emphasis on having to move slowly and carefully through the environment. Having your missed shots damage your health also adds to the tension quite a bit and really communicates that even the smallest mistakes count.

A short game with a pretty engaging puzzle to solve. I think i either got the good or true ending but the game doesnt really communicate which is which.

Okay, actually game the game a full playthrough now and its pretty short and sweet.

i think it would also be worth it to take the time to make the crank into a "spin the mouse" minigame so it feels a bit more dynamic.

That alone would probably make it a lot less boring.

A really good and addictive game. It felt a bit too easy at first but level 3 was a pretty big difficulty spike, and level 5 is really hard.

Yeah, tutorials are notoriously the hardest part to get just right and you did a pretty good job at making it both concise and engaging. A week or two of work and this game should be just right.

probably one of the best game ive played so far. I really enjoy the gameplay loop and the unique setup.

I do have a few gripes.

1: It seems that the tetris furnace minigame only counts the last screen you did for oil gain? If thats is indeed the case, id prefer if either the game allowed you to stack multiples by playing quickly or clearly communicated that you can only do one screen per oil bottle (depending on what behavior you want to encourage/punish)

Death can sometime be sudden, especially if the monster wasnt in your vision when it killed you. Making sure you get a kill animation would help the vibes a lot. (through i do appreciate that they dont scream at you, its one of my least favorite horror trope)

3: Its easy to miss that you need to pull the handle down to activate the radio, especially as everything else works with a button press. Having it better communicated would really help a first time experience.

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Very funny concept and execution. The true horror was the american healthcare system all along.

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A pretty cool game with some great athmosphere and some fun driving.

Having to drive through the narrow paths of the scrapyard is an interesting challenge, through the killer didn't seem to give all that much of a chase (to be fair, catching up to a car on foot is kind of hard)

The game is big, really big, which is a bit strange as the story itself doesnt really make you do all that much but i guess that means there room for more content if you wanted to make it.

Edit: i also ended up driving for quite a while without encountering any spooks, but that was more on me as i only had half the radar visible and didnt see that there was a yellow mission objective at the bottom.

The game is pretty fun once you figure out the gameplay loop. Through it can be a bit difficult to figure out where exactly to click to turn around (id prefer a key press since there only 2 directions you can look) I also get this bug where i start spawning way farther from the wall after a couple tries.

My favorite part would be home the soundtrack and the hand work well together to create paranoia and make you turn around more often than needed. The mask is an interesting idea but i think it could be reworked a bit as it doesnt really synergise with anything and just forces you to stop working for a little while to avoid looking at it.

Not my style, but definately a unique concept and asthetic. My only gripe was that the jumpscare was way too loud. I also dont really get how you are supposed to avoid the monster since he moves when you do but maybe i just didnt figure it out yet.(through, if i can make a reccomandation,  i think the reverse could create a cool dynamic where you have to run while blind to escape him and he catchs up a little each time you open your eyes to see where you' re going.)

Tried the game but haven't been able to do much in it sadly. It seems very easy to get stuck and become unable to do anything.

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The game oozzes character, especially in the intro and seem to have a lot of interesting depth.
Through i found the main gameplay loop to be a bit tedious. Pulling the crank is very slow and boring which makes the game feel tedious when its the only way to progress.

Ive seen from some comments that exploring is meant to be be major mechanic? So you can find where the ennemies are and how to prepare for them i suppose? A cool idea overall but its a bit hard to grasp in the first level as exploring doesnt seem to provide any immediate benefit, and you dont get to learn how each enemy works without dying to them.

So i guess what this game mostly need is a better tutorial to really help players understand the importance of exploring to find out the ennemies patterns and locations.

game has some nice character design and vibes.

Id also like to command your usage of the theme with the protagonist. It really captured that feeling of being someone that was most likely brought in for their experience but had to rely on others for a lot of the physical tasks, so being left alone makes things all the more difficult as you need to come up with creative solutions to make up for your disability in this dreary scenario.

i like the art and the gameplay was pretty neat. I think you can tone down the volume on the jump scare through. Being loud makes it more annoying than scary.

The game looked interesting but i couldnt get far as i couldnt find the coordinate for the sattelite that were supposed to be in the e-mail.

in that case maybe a drawing screen would be a nice thing to pursue? I could imagine players using it as a notepad, quickly scribbling and erasing as they note down the orders.

A pretty interesting game with a neat twist on the sit and survive formula. I really liked the weird look of the monsters.

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I played the new version and it seemed like the same issues i had last time were still there.

I get that the challenge of the game is to remember everything inside the order, but the game just trapping you in place until you die (which can take a while) just isnt very fun. Id much prefer if the customer just left and made me lose a heart if i got anything wrong.

That was a really nice one, i liked the feeling of having to slowly piece out how the submarine worked and how to get it back to the surface on your own. Through i havent really been able to get it out of the small alcove it appears to be stuck in at the start.

The mechanics and vibes are already pretty good. Game is just going to need a bit more presentation and polish. Id especially like for some way to get more fuses as they run out pretty quickly.

a really funny and relatable game.

He sure is terrific

A really fun-fnaf-like with a great artstyle and a quirky cast of characters.

game got some great vibes and the gameplay seem interesting, sadly it kept crashing on me before i got a chance to sink my teeth into it.

Saw your project on bluesky and its nice to finally play it. Id prefer for the star projectiles to produce some light, but otherwise its a simple but fun game.

I think you uploaded the project folder instead of the game. Look for a quick tutorial if you dont know how to get your game compiled. Wouldnt want you to get passed over for a small mistake.

oh also false positives are just common with exe sadly. Hopefully Phisnom is aware of that issue as ive seen a few games with that problem.

Precautions are good to take through so a virtual machine or at least some antivirus scans would be good to have.

When i try to play it, im being told its missing some files. I hope you can fix that before the competition