Yeah, i dont really dwell on it, especially as its understandable that Phil was overwhelmed by the ammount of entries and wanted an excuse to lighten the load so it would be pointless to try saying he was wrong to do it or that it was targeted, but it doesn' t lessen the feeling of being worthless and disposable.
It just adds to the long pile of people throwing me away because I'm inconvenient. That's the part that really hurts.
Edit:
Also, while im venting about it, i wouldn' t really want him to play it now, since i would only register it as pity. So its really best to just move on and let it be.
Blackblooms
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not directly but im pretty sure the game with a green thumbnail and a single word title mentioned at the start of the stream was reffering to mine.
As for why your game passed and mine didn`t...honestly i think it might just have been luck and timing as phil only did performed the wipe prior to the last stream so yours passing in the previous one spared it from that fate.
nothing more horrifying than a grim dystopian future where you have to do your own surgery and probably still have to pay an exorbitant amount of money for it.
Anyway, i really liked this one. The gameplay I would unironically call "surgical," with its emphasis on having to move slowly and carefully through the environment. Having your missed shots damage your health also adds to the tension quite a bit and really communicates that even the smallest mistakes count.
probably one of the best game ive played so far. I really enjoy the gameplay loop and the unique setup.
I do have a few gripes.
1: It seems that the tetris furnace minigame only counts the last screen you did for oil gain? If thats is indeed the case, id prefer if either the game allowed you to stack multiples by playing quickly or clearly communicated that you can only do one screen per oil bottle (depending on what behavior you want to encourage/punish)
Death can sometime be sudden, especially if the monster wasnt in your vision when it killed you. Making sure you get a kill animation would help the vibes a lot. (through i do appreciate that they dont scream at you, its one of my least favorite horror trope)
3: Its easy to miss that you need to pull the handle down to activate the radio, especially as everything else works with a button press. Having it better communicated would really help a first time experience.
A pretty cool game with some great athmosphere and some fun driving.
Having to drive through the narrow paths of the scrapyard is an interesting challenge, through the killer didn't seem to give all that much of a chase (to be fair, catching up to a car on foot is kind of hard)
The game is big, really big, which is a bit strange as the story itself doesnt really make you do all that much but i guess that means there room for more content if you wanted to make it.
Edit: i also ended up driving for quite a while without encountering any spooks, but that was more on me as i only had half the radar visible and didnt see that there was a yellow mission objective at the bottom.
The game is pretty fun once you figure out the gameplay loop. Through it can be a bit difficult to figure out where exactly to click to turn around (id prefer a key press since there only 2 directions you can look) I also get this bug where i start spawning way farther from the wall after a couple tries.
My favorite part would be home the soundtrack and the hand work well together to create paranoia and make you turn around more often than needed. The mask is an interesting idea but i think it could be reworked a bit as it doesnt really synergise with anything and just forces you to stop working for a little while to avoid looking at it.
Not my style, but definately a unique concept and asthetic. My only gripe was that the jumpscare was way too loud. I also dont really get how you are supposed to avoid the monster since he moves when you do but maybe i just didnt figure it out yet.(through, if i can make a reccomandation, i think the reverse could create a cool dynamic where you have to run while blind to escape him and he catchs up a little each time you open your eyes to see where you' re going.)
The game oozzes character, especially in the intro and seem to have a lot of interesting depth.
Through i found the main gameplay loop to be a bit tedious. Pulling the crank is very slow and boring which makes the game feel tedious when its the only way to progress.
Ive seen from some comments that exploring is meant to be be major mechanic? So you can find where the ennemies are and how to prepare for them i suppose? A cool idea overall but its a bit hard to grasp in the first level as exploring doesnt seem to provide any immediate benefit, and you dont get to learn how each enemy works without dying to them.
So i guess what this game mostly need is a better tutorial to really help players understand the importance of exploring to find out the ennemies patterns and locations.
Id also like to command your usage of the theme with the protagonist. It really captured that feeling of being someone that was most likely brought in for their experience but had to rely on others for a lot of the physical tasks, so being left alone makes things all the more difficult as you need to come up with creative solutions to make up for your disability in this dreary scenario.
I played the new version and it seemed like the same issues i had last time were still there.
I get that the challenge of the game is to remember everything inside the order, but the game just trapping you in place until you die (which can take a while) just isnt very fun. Id much prefer if the customer just left and made me lose a heart if i got anything wrong.


