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nothing more horrifying than a grim dystopian future where you have to do your own surgery and probably still have to pay an exorbitant amount of money for it.

Anyway, i really liked this one. The gameplay I would unironically call "surgical," with its emphasis on having to move slowly and carefully through the environment. Having your missed shots damage your health also adds to the tension quite a bit and really communicates that even the smallest mistakes count.

Your comment about the game being surgical is not far off! The gameplay of "TerrorToma" was inspired by the likes of "Microsurgeon" and "Laser Surgeon: The Microscopic Mission" from the 80's, and I wanted to make a "Fantastic Voyage" style surgery game of my own. I wanted to take the concepts from old games like this and breathe new life into it.

The "grim dystopian future" wasn't on my mind when I convinced the setting for it. The game was supposed to take place in an alternate past, but I could explore it further. The game already felt grim from the concept of dealing with a bizarre infection by yourself with no doctors to comfort or guide you, so there's more to get out of it!

There are some flaws I noticed in the gameplay like the tension being rather lax in its current difficulty, I wanted the player to feel more pressured as the health goes down, but I didn't have the time to tweak it in the right places. There are some features that I had to cut, but I'm looking to add them back in post-jam once I make it into a full-fledged game.

I hope to hear what Phil says about the game so I can improve upon it further!

that first part was more of a joke lol