Looks, plays, sounds.....awesome! Great job.
BitGlint Games
Creator of
Recent community posts
Haha, thanks very much, although the Ferranti ULA will play more of a role in this version... Melkhior’s Mansion by Bob's Stuff (itch.io)
Yeh that's cool, I understand what you mean and the game does already support those higher resolutions, but only if it thinks your desktop resolution is high enough. When determining what zoom levels to offer, I look at the logical height of the game window, which is 270 pixels, then see how many times I can zoom that before it equals or goes over the height of the desktop, that's why you get offered up to x3. On a 1080 pixel high desktop, x4 is the same a full screen and x5 would be too big, so those options aren't offered. I think the maximum you'll see, if you desktop resolution is high enough, is x7, so that would be 3360 x 1890. There's always the option to manually resize the window if the option you want isn't available, and it will remember the window size. I do wonder if I tried to make it too clever! It was fun to code, but a pain in the back side at the same time :o)
Thanks for the feedback, glad you're enjoying the game. It does try to figure out the highest resolution you're going to want to see as an option. It doesn't include your highest resolution, because that's full screen. The logic assumes standard HD aspect ratio. Have to be honest, I didn't even consider ultra wide. It's a lot of work to "resize" the display for any aspect ratio in a way that avoids changing the ratio so if you select full screen, it simply stretches to fit, which is why you're seeing a stretched display.
Support for none XBox compatible gamepads worked in the demo version by using a 3rd party component, it's not natively supported by Monogame. That component had extra dependencies which was proving troublesome for some installations of Windows, so I chose to remove support for gamepads not supported by Monogame.
Sorry about that.
Hi Gunther,
Thanks, it's been a bit of a learning curve, and I'm not quite there yet with some Mac hardware, but I'll keep plugging away.
I'm at the very edge of my Mac knowledge, it's all quite new to me. I can send you a test build that targets 10.12. Can you email me? You'll find my email address at BitGlint Games
Cheers,
Rich.
The OpenGL version is mainly for Linux and Mac, but no harm in trying a PC build. Drop me an email if you're interested and I'll discusss it with you further. My email address can be found here... BitGlint Games