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BitGlint Games

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A member registered Sep 20, 2020 · View creator page →

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Recent community posts

;o)

Cool, expect more. ;o)

Thanks. The plan is to do more updates like this. I know that some people like to see a bit more detail.

You're welcome. Keep watching, there'll be plenty more updates coming.

Es lo que me gusta hacer. :o)

¡Gracias! :o)

No, it's for the Playdate handheld console, which is black and white only.

Haha, yeh I always take my time :o)

Thanks. Yeh I've only just setup the dev log, so I posted all of the existing videos that I've already uploaded to YouTube. From now on it will be regular updates, but just one at a time. :o)

Thanks, but no payment required. See the reasons here... http://www.bitglint.co.uk/MelkhiorsMansion/FAQ.aspx

Might try that, thanks for the tip.

Ok thanks, I'll try and find some time to look into it.

What version of Linux Mint are you on? I'll dig out a spare laptop and get it installed to try it out.

Thanks, but it's more inspired by Atic Atac and Knight Lore. Although Head Over Heels is one of my favourite Speccy games too. :o)

Oops, I got a copy of it weeks ago and forgot to upload it. Take a look at the download links above, you'll see a new download option for the story ;o)

You're welcome. ;o)

Feel free to contact me via any of the methods at www.bitglint.co.uk but I'm not sure what I'll be able to do. Gamepad detection is built into the Monogame framework, and I'm not a Mac person, so the odds are already stacked against us! :o)

:o)

You're welcome, hope you get it working.

It should just autodetect the gamepad. Weird that it worked before but doesn't now.

Hi Juan, good luck with the project but I don't want Melkhior's Mansion to be monetised in any way, so please don't include it. Hope you understand. :o)

Thank you. It was a fun project to work on.

Thanks for the feedback. Sounds like you've really tapped into my wavelength with what I was trying to create here. A cosy little world, full of stuff to interact with, gentle puzzles, nothing too obscure, and all achieved via a retro style popup menu system.

The two issues that you mention would both be resolved in a finished version of the game. Function keys wouldn't be used to control options, and the control input would be redefinable.

Maybe one day I'll return to it. I put the demo out to gauge interest. It hasn't had much, but meh, I might just carry on with it anyway. I enjoy the creative process.

Just checked out your project screenshots on Twitter, that looks ace. It's got a very unique style. Good luck with it.

Thanks :o)

:o)

Thanks. It's parked at the moment, it hasn't proved all that popular, so I've moved onto something else. But never say never.

That's good news Bob! :o)

Haha, oh ok, my mistake. I saw that you'd put the same comment on dozens of projects, all around the same time. :o)

Oh, you appear to be a spam bot. Hello bot.

Thanks. It's written in C# using Monogame and it's all written from scratch, including the isometric engine. I don't have any Godot or GameMaker games, I've never used those tools.

Thank you. My next project has robots...  

Oh lovely, thanks for the review! :o)

:o)

Oh that's brilliant, I've been having trouble tracking it down, even the guy who wrote it doesn't have a copy. Would you mind going to www.bitglint.co.uk and using the email link from there? I don't want to paste my email address in here.

Thanks! :o)

Merci, je vous en prie :o)

Thank you

Hi,

I've just finished a Space Invaders clone for the Playdate called Retro Invaders. It's nothing spectacular, just a simple little project I used to learn the Playdate C SDK.  Developing for the Playdate is really good fun.  The game is free to download from https://bitglint.itch.io/retro-invaders-playdate

Thanks, glad you enjoyed it. Yeh the Playdate is an awesome piece of kit and lovely to develop for. The restrictions you have just seem to make it more fun.

Thanks the feedback, glad you enjoyed the demo. A lot of your points are simply because it's only a demo, very unfinished in places. The "blocked" bug is a known problem, I had the same thing with Melkhior's Mansion, so I have a solution for it. Interesting about the menus, I really love them, but there's clearly some frustration to be had there. Certainly one to mull over. Oh and Richard Ayoade, LOL. :o)