Haha, you're not the first person to say that. It's getting a bit weird. :o)
BitGlint Games
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Melkhior's is a finished project now, so I can't see me finding the time to make any more changes. The game it's inspired by, Atic Atac, is a frantic run around exploratory game, rather than slow and steady puzzler, so removing the frantic nature of the enemies would take away from the essence of the game. I appreciate it's not everyone's cup of tea. One day I would love to do a sequel that's a bit slower paced and requires more thought to achieve the game's tasks.
Looks like you don't have the Visual C runtime files installed. Try this link to install them, then try KO99 again... https://aka.ms/vs/17/release/vc_redist.x86.exe
Oh yeh of course, it'll be DirectX 11, I'd forgotten about the SharpDX files. Yeh it's a hard game to start with, but becoming familiar with the map makes things easier. There's also a hints and tip page at www.bitglint.co.uk/MelkhiorsMansion if you're getting stumped. Anyway, glad you've got it running ok now, I'll add that GL build to the download list. Have fun! :o)
That's odd, not a problem I've seen before. It's written using Monogame, I'm not sure which version of DX that targets, a quick search doesn't reveal much. There is no DX switch. I've just compiled an OpenGL version for Windows if you'd like to try it. The link is http://www.bitglint.co.uk/temp/mmgl.zip