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bitgalaxis

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A member registered Jul 09, 2019

Recent community posts

(4 edits)

When first opening Asset Forge 2.0, when a file is saved the program displays a file dialogue, as expected. However, if a previous file had been saved and Asset Forge 2.0 has not been closed, clicking "File" -> "New..." then later clicking, "File" -> "Save"  will continue using the old save file name and overwrite the original file without bringing up a file dialogue.

Steps to Reproduce

  1. Open Asset Forge 2.0
  2. Add any number of blocks (for example, make a simple house)
    1. Alternatively, you can load an existing model, and the remaining steps will be the same
  3. Click File -> Save
    1. Navigate to the save location in the OS file dialogue, and provide a name, for example, "House"
  4. Click File -> New...
    1. Will be prompted to save. Click Save OR Don't Save (Doesn't matter, as the next step will overwrite the first save)
  5. Add any number of blocks (Don't build the same exact model as the previous save, as it won't be apparent, for example, make a car)
  6. Click File -> Save
    1.  No file dialogue appears. File has saved under the old file name.
  7. Click File -> Open
  8. Click Save OR Don't Save (Doesn't matter again, unless you made more changes since the last change on the new model)
  9. Navigate to the first file saved (per the example, "House.model")
  10. The NEW model (a car per the example) will load

Workarounds

  • Close Asset Forge 2.0 and open a new instance when working on new models
  • Use File -> Save as... the first time after creating a new model if a previous model had been saved during the same running instance of the program

I had a similar issue exporting to Unity and I wanted to add some context for anybody else who may experience this. If the exported file name contains a space or spaces, the material and textures will not apply in Unity.