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BisuketDream

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A member registered 85 days ago · View creator page →

Creator of

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Noted! Thanks for the feedback!

Thanks! 😄 You can suggest the name of any waifu you’d like to see in the game over on Discord! Feel free to submit your favorites. 

Could you tell me what phone you’re using? Does the game not launch at all, or is it just running very slowly and stuttering?

All I can say for now that I’ll do my best to stay on that schedule.

You can suggest any Waifu here on Discord!

We have a voting system where you can suggest names and vote for the characters you’d like to see in the game.

Yep, New update coming soon!

Thank you so much!

Thanks!

It’s an original BGM made specifically for this game! Thanks for your kind words!

Frieren and Reze do, and there will be one upcoming character who will have one as well!

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Did you turn it on in the Settings menu?

Thank you! 

For Frieren, that was intentional since she has more scenes than the other characters. But for Tifa, that’s probably a bug.

That said, the reward values are still temporary right now. The rewards balance is still pretty loose and will likely be adjusted further in the future. Thanks for the feedback!

Thank you so much!

There are some anal options but not all character have that (and it's only available in premium scene) Will trying to add some for normal scene in the future!

Thank you so much! If you want to see any of your Waifu on this game. feel free to drop the name in Discord

Thanks so much!

Thank you! Save exporting is coming soon!

Premium scenes will be locked for supporters only for now. Even if it got the new one for any characters. This may change in the future, but that’s the plan at the moment.

Absolutely, Right now I'm focusing on adding new characters to increase variety. Once the roster grows, I’ll go back and update existing characters if there’s enough demand.

Thank you so much!

Thanks for playing, hope you enjoy it!

🥹

Thanks!

Thank you!

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Thanks! 🔥🔥🔥

Thanks! The update won't take too long, hang tight!

Just download the new APK and install it. that's it.

You still have time to suggest Miyabi's name to be in the poll! jump in the Discord if you haven't already lol

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Looks like the game is blocking F11 for fullscreen directly, but you should still be able to do it through the Chrome menu in the top right corner. Look for the Zoom section and there should be a fullscreen button there.

That's weird, are you playing through the APK or the web version on itch.io? If you can, try downloading the APK and installing it directly. But if it still doesn't work it's probably a phone compatibility issue.

Thanks! I understand now that the Spin minigame seems to be a problem for quite a few players based on the feedback I’ve received. I’ll take another look and think about how to improve it. For now, I’d like to focus on adding more content first

Yeah, to be honest, playing on iOS via itch.io is almost unplayable at the moment. It’s still technically playable, but there are hiccups and performance issues, so I wouldn’t recommend it on iOS for now. It seems to be an issue with iOS and itch.io themselves. Sorry for the inconvenience.

Which platform are you playing it on? Could you give me a bit more detail about that?

What phone are you using? If you’re using Android, the native APK version should perform much better. The HTML5 version on mobile may have some performance issues.

To explain the design side of it, hitting the Green zone gives a bonus equal to 3 seconds, Yellow gives 1 second, and Red removes 1 second. Of course, if you are not hitting Perfect consistently, I understand why it can feel like “what is the point?” My intention was simply to reward players who perform better.

The original idea behind the system was to make scoring feel a bit like rhythm games, where hitting Bad might cost score but not necessarily break Combo, for example. During development, I decided to put the Combo idea on hold until I can find a better way to implement it later.

From my own testing, it is possible to clear the minigames without buying upgrades if you play carefully enough, so I felt the balance was acceptable. My thought was that if the game feels too difficult, players could try buying upgrades first. Once all upgrades are unlocked, the game honestly becomes much easier.

That said, I do agree that having Bad (Red zone) and running out of time give the same penalty should not happen. I will definitely fix that.

Thanks for the detailed feedback. I really appreciate you taking the time!

About Aspect ratio: Could you try pressing Win + Up to maximize the window? The game window can be freely resized, but the aspect ratio is fixed since the game is designed for portrait mode only. I'll find the proper way to make sure the window size won't get cut out on any screen resolution.

About Spin minigame:  I’ve replied to your other comment about this, and I understand your frustration. I’ll be adjusting it in the next version.

Quick explanation: All minigame timers have 3 states based on how much time is left. Green = Perfect, Yellow = Good, and Red = Bad (which also applies when the timer runs out). So, I’ll take another look at the balance.

About Content/direction: That’s a fair question. The gameplay is still in an early stage of development. As a solo developer, I need to keep things simple for now, both in terms of gameplay and content, and gradually expand without making it too complex. BTW, I really appreciate your suggestion and will explore if they can fit with my design.

Thanks for playing and for the honest feedback!

Yes, that’s how the Spin minigame timer currently works. When the timer reaches 1/4, it is considered a “bad” result, the same as when the timer runs out. I’ve addressed this and will adjust it in the next version.

Thanks!

Thanks! Really happy to hear you’re enjoying the game!