Aha!! I beat your game!! I defeated the megaship!! :) That second to last level was TOUGH! Glad to have been part of this with you, and your game has been completed by another soul out here
Bison Hat Studios
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Oh deaaar!!! I fear I have gone SPINSANE!!!! Those damned shadow triangles done did me in :) Good fun, great work on the audio as well! I had fun playing, and am curious to see how far I can make it! It does seem like you as the player have very little control over the outcome. Although this may be a thing that just takes careful strategy, but as the enemies reach about the 4 count, I'm not sure what that strat would be. :) Lots of fun though even without balancing! Good work :)
Hello! Check out our lil game! It is 7 levels long, and imo the ending is worth it :)
https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4720480
Lots of fun and tough! It doesn't feel like it is possible to stay alive for any duration. Some sort of healing or way to repair your cart would be cool. Some way to stretch out the run, or not take damage. If there is a way to fight and not take damage, I didn't figure it out :) I loved the visuals and the physics are solid! Great work!
Here she is! 7 pots / levels. Short and sweet :)
https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4720480
Here she is! Enjoy, and for reference the game has 7 pots to complete it. Short and sweet :)
https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4720480
Here she is! Thank you so much for checking it out :)
https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4720480
I hope you enjoy! Its worth finishing. There are 7 pots to complete the game :)
https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4720480
Great SFX, and super unique idea! This is the first game I've played in the jam that was sprinkler-based and I enjoyed the strategy of it once I got the hang of it. Felt very satisfying to quench the flames and the pixel art was gorgeoussss :) I think it could be nice if the analysis mode was a little more clear and slightly less mobile (like yellow squares, orange, or red instead of moving bars)
I like the premise a lot, reminds me of Buckshot Roulette! Dealer is creepy and it was fun to optimize a winning strategy. I think the SFX could use work (the evil laugh could use a lil randomizing as it gets repetitive) and it would be cool if there were some more dynamic landing options (like landing on one heals the target but damages the other, or a "jackpot" sort of spin that heals both you and the dealer to full but can only be hit once) but overall a good submission!
Hey I am having a great time playing! I'm actually leaving this one running to passively play as I auto apply online. So I will continue until I max the things out. I get that the point here is to build up to a fever... and I am excited to play more of the projects! Job applications ae giving me anxiety... oof. Anyway Great incremental game!
Incredibly cute art, and Tank is adorable (would die for him). I liked that he spun the wheel and chirped when it was time to release, that felt super unique! I think one thing you could do is either lower the price of the upgrades or add more winnings available so they don't feel as hard to achieve starting out :) I also had a little bit of an issue with the UI glitching and my winnings not transferring to my lil bank account, but mostly everything worked well and I had quite a bit of fun !!!
Hi! I will rate your game and leave a comment! :)
https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4720480
Check out mine! I will be sure to play yours as well :)
https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4720480
Bunches of fun. This was a very entertaining game. I always love a good turtle race! :) I completed it and love the spinning addition to the final showdown. I am curious if the wheel spins were weighted in favor of the player beyond what was visible, or if it was truly random? This is something I wonder about often. In my game there is a very quiet player assist that weights the players vector towards the target once they are close enough, which makes it feel like you nail the target. Overall, I have very few notes. Your game was entertaining, complete, fun, and worked well... with good audio to boot! Great work and I had fun playing. Also I named myself Sheriff ;)
Oh Mr. PPPIIIIICCCCLLLLLLLEEEEEEEESSSSSSSSS!!!
https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4720480
Game completed and successfully enraged! I was frustrated by the difficulty of the game, but I can also tell a decent amount of care went into the design of the player controller to allow for complicated and seemingly impossible navigation. After playing for a little bit I got the hang of "climbing " and pausing your rotation in the air to set up the next contact point. Tricky, and I am very glad you left some ground under the final ascent. Good level design, and good job with the player controller.
(also I did win, but part of your win condition is that player control is shut off... and as I was 1/2 off the platform I just sorta fell as seen in the screenshot )
Ok i did beat it! that was pretty tough. Now your win condition turns off player controls, so as I stuck the landing my character started falling off(atill managed to grab the screenshot though). But I did complete your game. I am victorious . :)
And I would be very pleased if you went and completed my (much easier) game.
https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4720480
Go be a little seed spinning through the city! Currently so close to 30! I'm at 27 ratings
https://bisonhat.itch.io/waltz-of-the-seedling4
https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4720480
Go be a little seed spinning through the city!
https://bisonhat.itch.io/waltz-of-the-seedling4
https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4720480
Go be a little seed spinning through the city!
https://bisonhat.itch.io/waltz-of-the-seedling4
https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4720480
Go be a little seed spinning through the city!
https://bisonhat.itch.io/waltz-of-the-seedling4
https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4720480
Go be a little seed spinning through the city!
https://bisonhat.itch.io/waltz-of-the-seedling4
https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4720480
Ok as promised I completed your game. I was a trillionaire by the end (which I think broke your text display at the top). I was very pleased to have been greeted by your very sweet ending. Your game honestly falls into the category of buy drinks to win! X) Ok. The main issue that your game suffers from is that I, as the player, don't FEEL like luck is affecting the gameplay. Logically I am sure it is, but in terms of feedback to the player there is nothing / very little. It appears no different whether my luck is at -5 vs 150. I'm assuming you scaled the luck system linearly, which would still be fine if the player was getting feedback so they are really understanding the incremental effects of their luck stat. There are a number of ways to address this, but it does limit the enjoyment of progression. Obviously if the player spends a decent amount of time with the game they will find some of the game breaking mechanics to go god mode, but I would suggest giving the player a little bit more of a breadcrumb trail to that end. I enjoyed playing and good work on your first dive into a 3D environment!
Hey I played through every variant and think the overall concept is really cool! Taking lots of spinning abilities and putting them into shapeshifting form is awesome! I am also impressed that you made the assets yourself! Somebody is a fan of Crashune Academy.. Me too :) The cat forrrmmmm!!!! XD I had a good time playing. I think the main note would be to give the player more feedback in terms of the damage they are dealing. A lot of the abilities felt like they weren't affecting the ghosts much. I really do love a solid shapeshifting game with different abilities. This was really ambitious and I think you did a really good job :)
Dude!! I want to finish your game! but I have got to take a break. I have fallen and had to start over so many times!! XD Great work! Despite my frustration, I think you killed it. This game is great, and anyone that tried to make everything from scratch is golden in my book. Amazing submission and one of the better 3d games I have played. The trampoline physics are really good unless you start bouncing consistently on them. I'm guessing they nearly completely override the usual inputs? And you can basically get stuck like that bouncing forever :) I love this submission and would love to be friends with other 3D godot developers! Hit me up on instagram or tictoc @bisonhatstudios
