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bird_parallax

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A member registered 23 days ago · View creator page →

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Hi, I'm the developer of When They Come. There's something I kept thinking about the whole time I was making it, and I'd love to hear what you think.

Every game is shaped by the way its creator sees the world. That's natural: the values of the person who made a game show up in every story and every rule. This time, though, I made a game that touches the player's ideology, and while making it, I felt there was something risky about that.

In this game, your answers are used to show you the ideologies and ways of thinking that are closest to your own. Right up until the end, I couldn't decide whether to remove extreme ideologies, such as fascism, from the possible results.

Removing an ideology means judging that it's "not okay." And that judgment comes from my own ideology. In a normal game, I think I would have made that call without hesitating. But this game is meant to be a mirror that shows players their own thinking. That's why I felt I had to keep my own values out of it as much as I could, and make it as neutral as possible.

(In the end, I did remove several extreme ideologies from the results in this release. Religions are shown as "a way of thinking close to ___," so players aren't placed into any particular faith.)

What do you think about removing things from a game because of "common sense," "ethics," or "basic human decency"? Do you see making that call, and actually removing things, as the creator's responsibility? Or do you think it takes away from a work's neutrality?

Whether you've played the game or not, I'd be glad to hear your thoughts.

Thank you so much for playing, and for taking the time to write such a kind comment! It made me really happy.

It means a lot that you saw yourself in the characters and thought hard about their choices, especially The Fallen Star. Thank you for sharing that with me.

I hope your result came at least a little close to the shape of your heart.

About other accounts: this game deals with something as sensitive as people's beliefs and ideologies. Because of that, I deliberately drew the art in a style different from my usual one, so I can't be identified from it. So I'm afraid I can't share my personal accounts. I'm really glad you liked the art, though! Any news about this game will go up on @bird_parallax on X (https://x.com/bird_parallax).

-When They Come-

https://bird-parallax.itch.io/wataridori

In the mirror, your ideology.

A white room, and you alone in it. Until the day the migrating birds arrive, a door, a mirror, a merchant, a fallen star — eighteen visitors come to the room, one after another.

They aren't looking for the right answer. They just want to know what you think.

With every answer, a picture seeps into the wall and a line is written in your notebook. Then, on the day the birds come, the mirror shows you where you stand — among one hundred ideologies, the one closest to the way you think right now.

Talk with 18 characters, and discover what you really think.

A note

Your result is one reading, based on the choices you made in this game. It does not define your beliefs or your character. The descriptions of ideologies are summaries and do not represent every position or interpretation.

Streaming and video are welcome — please read the Streaming & Video Guidelines inside the game. In particular, they ask that you not mock other people's results, and note that a few scenes evoke real-world war.

Controls: mouse only (click to advance). In the browser version, the fullscreen button is recommended