Thanks, defo something to work on - I've had some good suggestions so far.
Billiam
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Yo I'm playing all the games with the word 'Astro' in the title, this one's another banger!
I love how unique each weapon is and how they encourage you to move in different ways. Though it's easy to lose control of your rocket in the mayhem, I had the most success making careful, tiny adjustments.
Nevertheless super well presented and polished. Also I appreciate a fellow CRT game lol
Yo I'm playing all the games with the word 'Astro' in the title, so far loving 'em.
This game is MANIC, the mechanic clicks immediately and in no time at all you are throwing your mouse across the screen with wayyy to many things to handle at once.
Starts getting really tough around planet 3 and at that point I wouldn't mind a quick warning to let me know which hamster is about to overwork itself to death (take that sentence out of context).
Graphics are super cute and the audio is goofy and fun, especially the way the derpy hamster sounds contrast with the super-serious space ambiance.
Great game!
Yo I'm playing all the games with the word 'Astro' in the title.
So far loving these games. This starts off tough as nails but once you have enough oxygen you can slow down and move more carefully... although I still ended up carpet bombing my way to victory lol.
Love the pico8-esque graphics and the way the music warps as you delve deeper. Also appreciate how the ranged enemies don't shoot you when you're right in their face.
I got the mega-gem 36 runs (curious), but I was able to cut that down to 12.
Yo I'm playing all the games with the word 'Astro' in the title, starting here.
I super dig this game, you have all the control you need over the game to control your ship over vast distances. Gradually managing your relative velocity is strangely calming and it's super satisfying to pull off a clean landing.
The graphics are clean and effective, they do exactly what they need to do.
And on top of all of that a level editor!? Some more time in the oven and I'd play this on steam.
Stellar entry :)
Add a few more levels & complementary mechanics and you would have no idea this was built in 48 hours. The game is perfectly polished, looks great and sounds snappy.
The game is perfectly clear and the difficulty curve is well tuned making it super easy to pick up and just keep playing. I also like that there are clear moments of puzzle solving, where you must speed up a river early to anticipate a frog much later and more chaotic, reactionary moments.
All of this makes for a great submission!
A fun concept, made very well. I love how simple it is to pick up and start playing, no tutorial required, and how you can use the momentum of your mouse to control the power of the bounce.
And then having to juggle your character and block arrows is a strong evolution of the idea and leads to several frantic scenarios!
The graphics are great too and that slowdown is a handy feature for accessibility.
Really cool game!
Don't be deceived by the humble graphics, this game actually has a really cool concept behind it.
The idea of controlling your bullet(s) has been explored several times in this jam but I especially like this take for the simple reason that to move you must control your bullets into yourself. This suddenly creates an interesting decision to be made with every shot. Combine this with being able to redirect each projectile several times and I think it makes for an excellent basis for a game.
Oh and the music fits perfectly to, really enjoyed this game!








