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bilalakil

18
Posts
2
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A member registered Nov 09, 2018

Recent community posts

GameMaker aye - nice, should give it a go then! Thanks for sharing your experience, and glad you like uniTower ๐Ÿ˜› Just released on Steam today!

Awesome stuff - was defs my favourite game of the jam! Good to see you improving it afterwards ๐Ÿ˜Š

Curious: How'd you manage to keep the file size so small? ๐Ÿ˜ฎ Something I'm always struggling with.

Wow this is awesome! Very good learning/difficulty curve - eased me in but also let me know "oh my, this is deep" - and then things got intense. Sounds and looks fantastic. I've never played a tower defence that kept me on my toes like this one.

Wow this is awesome! Very good learning/difficulty curve - eased me in but also let me know "oh my, this is deep" - and then things got intense. Sounds and looks fantastic. I've never played a tower defence that kept me on my toes like this one.

Wow that's a lot of work packed into 48 hours! Very well done! I like the music and sounds, especially the ominous "uni" before the game starts haha, somehow seems so dystopian. 

As for specific feedback:

- I didn't really notice the effect of holding for more points required - I ended up simply always holding to the full length.

- In terms of difficulty, blue was very hard, green and yellow were good and red was a tad easy.

- I like Mario Party and this kind of felt like that to me :P On that note, there'd have to be a lot more games to fill it in, otherwise it'll feel too repetitive playing the same mini-games time and again. 4 in 48 hours is pretty amazing though.

- I particularly liked the green mini-game, and the blue one (despite it being too hard) - the way they light up are just satisfying to me somehow.

- Maybe bugs (that you maybe already know about): green balls bounce wrong on the top and left sides of the screen; cats sometimes spamming sounds when the mini-game starts, probably because they're too close to each other?

- There are a lot of instructions to be communicated. Assuming users won't read into them like us, it might be worth copying Mario Party and having a "playground" before the actual mini-game starts, where they can learn by practicing.

- Losing the whole game because of losing 1 mini-game is probably too brutal haha

Great effort here - it's pretty incredible that you got so much done. All the best!

Great work! I'd love to try playing this against a good opponent ๐Ÿ˜‚ Seems like it'll be really tricky.

Great application to the theme - controlling only one at a time makes it so tricky. I think I'm the archer type :P